GS: Fix warnings.

GSRendererHW:
Fix Wtautological-constant-out-of-range-compare.

GSSstate:
Fix Wunused-variable.
Fix Wsign-compare.
This commit is contained in:
lightningterror 2023-08-11 19:03:11 +02:00
parent b674cc95ac
commit 905c0b8c7a
2 changed files with 2 additions and 5 deletions

View File

@ -1944,7 +1944,7 @@ void GSState::Read(u8* mem, int len)
if (!m_tr.Update(w, h, bpp, len))
return;
const u32 draw = s_n;
const int draw = s_n;
if (draw != s_n)
@ -3155,9 +3155,6 @@ __forceinline void GSState::HandleAutoFlush()
// Crossed page since last draw end
if (!tex_page.eq(last_tex_page) || m_texflush_flag)
{
const u32 frame_mask = GSLocalMemory::m_psm[m_context->TEX0.PSM].fmsk;
const bool frame_hit = (m_context->FRAME.Block() == m_context->TEX0.TBP0) && !(m_context->TEST.ATE && m_context->TEST.ATST == 0 && m_context->TEST.AFAIL == 2) && ((m_context->FRAME.FBMSK & frame_mask) != frame_mask);
const u32 frame_z_psm = frame_hit ? m_context->FRAME.PSM : m_context->ZBUF.PSM;
// Make sure the format matches, otherwise the coordinates aren't gonna match, so the draws won't intersect.
if (tex_psm.bpp == frame_psm.bpp && (m_context->FRAME.FBW == m_context->TEX0.TBW))
{

View File

@ -352,7 +352,7 @@ void GSRendererHW::ConvertSpriteTextureShuffle(bool& write_ba, bool& read_ba, GS
int tex_pos = (PRIM->FST) ? first_vert.U : static_cast<int>(tw * first_vert.ST.S);
tex_pos &= 0xFF;
// "same group" means it can read blue and write alpha using C32 tricks
read_ba = (tex_pos > 112 && tex_pos < 144) || (m_same_group_texture_shuffle && (m_cached_ctx.FRAME.FBMSK & 0xFFFF0000) != 0xFFFF00000);
read_ba = (tex_pos > 112 && tex_pos < 144) || (m_same_group_texture_shuffle && (m_cached_ctx.FRAME.FBMSK & 0xFFFF0000) != 0xFFFF0000);
// Another way of selecting whether to read RG/BA is to use region repeat.
// Ace Combat 04 reads RG, writes to RGBA by setting a MINU of 1015.