mirror of https://github.com/PCSX2/pcsx2.git
GS/DX11: Commit clear before clearing stencil
Stops the discard happening later, and blowing away the cleared value.
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@ -1776,6 +1776,9 @@ void GSDevice11::SetupDATE(GSTexture* rt, GSTexture* ds, const GSVertexPT1* vert
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{
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// sfex3 (after the capcom logo), vf4 (first menu fading in), ffxii shadows, rumble roses shadows, persona4 shadows
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CommitClear(rt);
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CommitClear(ds);
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m_ctx->ClearDepthStencilView(*static_cast<GSTexture11*>(ds), D3D11_CLEAR_STENCIL, 0.0f, 0);
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// om
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