Commit Graph

284 Commits

Author SHA1 Message Date
ramapcsx2 d72cacbdd4 Changed the Sleep() behavior as posted by Jake.Stine in Issue 29. Improves smoothness in games running fullspeed, and lets pcsx2 use the cpu time it needs :)
(Note: You'll see constantly 100% cpu usage now, but pcsx2 doesn't do any "more" work.)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@237 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:25 +02:00
arcum42 39f363262b Remove silly debug message I left in. :(
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@236 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 cc7ed023d4 Assorted cleanup on iCOP2.c, with a few minor tweaks.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@235 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 6776a9bb07 more counter changes.
also found some cool speedhacks that i made into macros in Counters.h:

setting HBLANK_COUNTER_SPEED to '3', makes Kingdom Hearts II double FPS! (i was getting insane speed :p)
setting HBLANK_TIMER_SLOWDOWN to '2', makes God of War alot faster (FPS decreases, but game is faster)

the bad part is that setting one hack, makes some games faster, but other games slower.
like HBLANK_COUNTER_SPEED makes KHII alot faster, but slows down God of War.

these 2 hacks are inverse to each other, so you shouldn't set them both at the same time; and it depends on the game if it'll run faster or slower.

because of the complex nature of these hacks, i'm not adding them to the speed hacks dialog.
they also break the framelimiter... so use at your own risk!

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@234 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 e76b830d8c SPU2Ghz: More improvements and cleanup
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@233 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 ef6b4d136f Small tweak to the auto-timestretch. It now turns off only after the game runs at stable fullspeed for a while.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@232 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 54280950ef SPU2Ghz: Made the timestretcher automatically turn on/off based on game speed. This is possible thanks to recent changes by Jake.Stine :)
The way it works now, it makes it completely automatic for the user.
If the buffers over/underflow the stretcher enables itself.
Once it decides that game speed is fine again, it disables itself.

This works really great here, but please comment if it causes trouble for you.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@231 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 89294b2d19 Hah! Since the last SPU2 update was so great I sent my local project files along the way :p
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@230 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 37f2a95289 Jake.Stine "completed" his work on SPU2Ghz, I tested a whole lot of games with this and it sounds great! Savestates work very well, the mixer is fast, even the dreaded buffer over/underflows are handled quite well (even without timestretch!).
All in all great additions which imo make SPU2Ghz the best SPU2 plugin to use now :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@229 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 55ba76be5d major counters changes; i rewrote the vSync/vBlank/hBlank algorithms. they still need some more tweaks though; and i need to check if the other counters are doing their jobs correctly.
also fixed the counters bug introduced in r220.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@228 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 ee9dcd4130 SPU2Ghz: Updated to include Jake.Stine's latest work. Some issues still exist, but will be fixed soon.
Also made the speedlimiter switch toggle timestretch for easier debugging and convenience :)

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@227 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 e4b3c6e649 SPU2Ghz: Disabled ZeroSPU2 compatibility mode for savestates. This should enable users to load savestates created with that plugin again. (compatibility mode was crashing too much)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@226 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 ac6cccef88 Fix the compilation break caused by a misplaced character in the last commit.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@225 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 c8b22145dd Commit the patch listed in Issue 26, to fix compilation issues on some Linux systems, mine not included.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@224 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 2d450531cc reverted last counters change for now.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@223 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 9bd2fef1a5 counters.c optimizations
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@222 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 747cded0e1 Fix Atelier Iris 2/3 issue from r220, and devbuild issue from a few revisions ago.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@221 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 42814820b0 more accurate counters
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@220 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes a6399cd633 updated ZeroFrog's change from the official PCSX2 svn 396
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@219 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes caca9f3e11 i think this was a big problem with freezexmmregs_()
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@218 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes ef60afb441 minor counters changes
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@217 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 f1782de2f9 On Linux, use stdint.h for variable size if possible.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@216 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 23c64e0497 Tweak the warnings a bit on gcc, so they don't require gcc 4.3. :(
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@215 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 73b833fee1 Revert the windows project file, to prevent people from seeing how many 64 bit compatiblity problems pcsx2 has.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@214 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 f905ea60f5 Assorted cleanup. Deleting and commenting out unused variables & code, and a few minor changes to the Linux code.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@213 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 41f7d6f79f Remove a few of the more irritating compiler messages, and clean up a few misc things on the Linux port.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@212 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 9bd263e04f pretty sure this is what was meant.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@211 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 bcd8e80183 Added "fixme" to some strange parts of code to find them faster.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@210 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 14ca8e857e Comment out various code that appears to be unused.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@209 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 8e72f6f1e6 Working with real-time audio / buffers sucks :p Anyway, this gave me the least over/underflows.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@208 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
cottonvibes 44bef02a14 started working on Counters.c still needs more work
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@207 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 8f3cb18ee5 The arguments for fpuFloat, ClampValues, and Clampvalues2 really ought to have variable types... :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@206 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
arcum42 bd4ee76a6c Cast to (uptr) rather then (u32) in various places where the functions were actually looking for a uptr. No difference for 32 bit systems, but a uptr is a u64 on 64 bit systems...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@205 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:24 +02:00
ramapcsx2 e1381992e5 Using this as a base now, it works very well for me. Thanks to Jake.Stine's patch the plugin got a bit faster ;)
I made a small mistake in the last 2 commits, its fine again.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@204 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 a6eba17dfa oO
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@203 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 6c2d95f27d SPU2Ghz: Part one of a bigger update
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@202 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
arcum42 e6d4aaf114 Change all occurrances of 'const static' to 'static const', to remove compiler warnings.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@201 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 27ff8cf44d Last update for today, timestretch needs one more addition, then its perfect. The soundbuffer can (rarely) over/underflow (loop) and throw of the emergency stretch calculations. Will fix that soon :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@200 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
arcum42 f0583ffaf2 Turn on lots of compiler warnings, and get rid of some deprecated conversion from string constant warnings. (I'll probably be doing more commits based on these warnings in the future...)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@199 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 9e05d9146e A bit more work on SPU2Ghz. Removed old code, made timestretch code a bit more clear, etc.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@198 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
arcum42 254411d304 Add zerofrogs changes from the official svr, r393: changed qword to xmmword to fix gcc errors on newer distros
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@197 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 0810eaea38 SPU2Ghz: Reverted a last-minute tryout in the output buffering, it broke more than it fixed.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@196 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
cottonvibes 347e62e60b commented out some code i'm pretty sure isn't needed. please report if any games break with this revision. (i don't think any will)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@195 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
cottonvibes 2356f75396 fixed some bad VU1 opcodes (some opcodes didn't even return the correct register, so the correct result would end up in the wrong reg lol) also cleaned up some DMA code a tiny bit, and added FreezeXMMRegs() where it was needed.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@194 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 d69dc9a554 Adjusted spu2ghz project file (vs 2008)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@193 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
ramapcsx2 14d14ec6b9 Added SPU2Ghz to the repository
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@192 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
arcum42 09cf85f57d Fix a few spelling errors, make the Ok and Cancel buttons consistant in appearance on the gtk port, add some preliminary code for two dialogs, and get rid of the abomination that is a global variable named 'Window'.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@191 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
cottonvibes 1d23c27200 changed the functions 64bit was having trouble with, to be the same for 64bit and 32bit without using the 64hack macro.
not sure yet why part of ADD32ItoM() was breaking 64bit, so i just commented that out.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@190 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
arcum42 8d23a6c6ab Change a few things in ix86.c to the way they were originally *if* you are running the 64 bit version. I've marked what each section breaks, if rama wants to look at it. I also fixed up the indentation in the file...
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@189 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00
arcum42 e90576254b Fix commit r186. Two header files weren't under version control, so didn't come over. :(
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@188 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:23 +02:00