Jake.Stine
c228e982cc
A couple minor GUI bug fixes: - DaZ mode is now disabled for SSE1 CPUs, preventing a crash when trying to OK the setting or run the Emulator with default settings. - Emulator no longer tries to run games when a BIOS hasn't been configured (usually led to a crash).
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@410 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
drkIIRaziel
43720a2d27
--fixed recCVT_W opcode saturation: now it gets correct results and its faster :p --fixed recVUMI_FTOI0/recVUMI_FTOI4/recVUMI_FTOI12/recVUMI_FTOI15: it does saturation now, but its still not 100% correct.Returns 0x7FFFFF80 instead of 0x7FFFFFFF.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@409 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
drkIIRaziel
d5270d22e7
--svn:eol-style=native, part2
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@408 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
drkIIRaziel
4c3679c96f
--Added svn:eol-style=native on svn properties
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@407 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
ramapcsx2
89befbf22c
SPU2Ghz: Readjusted initial volumes. These give correct volume levels for fmv, ingame sounds and speech. Boost volume is still not recommended but the default volume seems loud enough already :)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@406 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
ramapcsx2
3db3e080f1
SPU2Ghz: Second part of the volume quirks update. Thanks to Gigaherz for fixing the core reset functions.
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Note:
The plugin is now louder by default, so check your volume boost setting and disable it.
If the game is still too quiet, you can re-enable it again :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@405 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
7200d88431
Much to Guesseous distress, I have once again overlooked something small and obvious in my last commit. If I were using a table saw I'd be missing my arm at the elbow by now.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@404 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
b938d41e2b
SPU2ghz: Minor tweaks to the mixer that should help get rid of overflow problems. This is the first part of a 2 part commit that should help correct some old-timey volume inaccuracies in the plugin.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@403 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
2110a33996
Dah! A little snippet of debugging code made it into the last commit, which would have most assuredly broken any attempts at running the emulator. -_-
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@402 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
479795370e
Bugfix: SIO's DMA-Out cycle timing was way off the mark, and sometimes caused games to "lose" some SIO-related interrupts.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@401 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
arcum42
7b2868c47b
Move various things that should be in Mdec.h there, rework the defines in VUflags.c to functions, put in 64 bit versions of the Interlocked functions I previously #if 0ed, some cleaning, and, not least, make it so Linux compiles after r399.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@400 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
f7fc484e58
MTGS now force-freezes all XMM/MMX registers prior to kernel calls (Sleep/SetEvent), because some versions of Windows and drivers like to muck with them.
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FreezeMMXRegs / FreezeXMMRegs now track freezes and thaws, so that nested freezes won't end up unfreezing registers too early anymore. Plus several code cleanups and ugly macro removals to a handful of other modules.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@399 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
arcum42
8ccd60b450
Minor Linux code cleanups.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@398 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
cottonvibes
3568b5cd1a
something drk||Raziel found that I forgot to commit. not very important, only effects non-MTGS/DC modes.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@397 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
arcum42
64ca08f02f
Don't try to close non-existant threads. Prevents a crashing bug in Linux
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@396 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
arcum42
d01a9c6918
Temporarily block out two functions that are not being used that cause the debug version not to compile.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@395 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
drkIIRaziel
1753d21df4
--Fixed some problems on the win32 threading code, handle can be NULL, the error value is INVALID_HANDLE_VALUE. --Don't call GS_SETEVENT from CSRwrite, because it calls SetEvent and thats a kernel function that sometimes corrupts the contents of the xmm regs.Since CSRwrite is called directly from the dynarec context without flushing the xmm regs that can lead to register corruption :p.Fixes PAL FFX on my pc [got broken on 376 and up]
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@394 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
b8e4a35de6
Major Fix: Found and fixed a big vmhack / COP0 bug. This should fix several games, including those in Issue 49, Issue 58, and possibly Issue 59 as well (testing of those issues and a confirmation is needed).
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Code cleanup to iHw.c : Removed some rampant abuse of macros and quite a bit of unnecessary code bloat.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@393 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
e8366b171a
Tweaked frameskipper slightly. Behaves better when using 4 or higher as a skip setting (frameskip settings 0,0,2,4 for example)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@392 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
arcum42
389d42d83b
Various Linux cleanups to match recent Windows commits.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@391 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
3696028dbe
Fixed frameskipping when using a strict framerate setting (minfps==maxfps). The setting is ideal for users playing high-fps games as it allows you to disable the timestretching on your SPU2 plugin. :)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@390 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
10ea6b9c05
Grr... accidentally left in a dud line of code that broke MTGS completely. :/
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@389 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
209e073b44
Working on a special end case scenario with the frameskipper, when minfps==maxfps (using 50/50/0/0 as frameskip settings, for example). Previous versions would skip constantly. This version is better, but maybe could be improved yet.
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Also: Changed default frameskip options to be a little more aggressive. When using zeros (defaults) skipping starts around 95% instead of 90%. (57fps NTSC and 48 fps PAL). This seems to work a lot better with the new frameskipper. :)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@388 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
61508452e7
Fixed frameskipping when using default framefate settings (it wouldn't skip until games got REALLY slow, heh). Win32: Fixed BIOS settings saving in the Configuration dialog. (rama)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@387 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:29 +02:00
Jake.Stine
9f70fb2612
Stabilized the framelimiting part of the frameskipper.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@386 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
233559de5c
Repairing a minor foopah in my last commit.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@385 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
61e983b695
Improved frameskipper when running under MTGS mode, by moving it from the EE thread to the MTGS thread. Also got rid of some highly unnecessary recompiler code in iGS.cpp. Register writes to SMODE1/SMODE2 now fall back on the new modeset code in GS.cpp. (that code is entirely *not* speed critical, and maintaining a bunch of rec code for it wasn't my idea of a good time).
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@384 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
bc08e7397b
SPU2ghz: Improved "on exit" stability of the XA2 driver on WinXP machines, by covering up for things the driver is *supposed* to do itself (but apparently does not, in WinXp at least).
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Also fixed a Pcsx2 compilation error when trying to enable the experimental IPU speedhack.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@383 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
1c8203a3af
SPU2Ghz: New defaults
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@382 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
a555f60477
Just committing an IPU speedhack I found a while back, in case anyone wants to play with it. It's disabled by default. Enable by uncommenting the #define in IPU.h -- might break some movies tho, I dunno.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@381 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
63398c252a
More cosmetic changes ><
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@380 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
253c9b5c0f
Updated about dialog
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@379 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
arcum42
640d742006
Fix Linux build, and disable obsolete haxks / gamefixes in it.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@378 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
bb59e66d0b
MTGS: Fixed yet another race condition. This one was most apparent on Digital Devil Saga and would cause the game to freeze at random intervals. May have caused small visual artifacts on other games as well. Also improved the Linux/pthreads code to remove compile errors.
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Rolled back a previous accidental commit of experimental EE_WAIT_CYCLE values.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@377 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
b585641029
Another MTGS fix. This one was a known bug that I was saving for last, and in fixing it I was able to roll back the hack-fix for in-game stalls from r375.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@376 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
6043dd643a
MTGS: Fixed stalls in some games that sometimes did a lot of GS register manipulation. Also fixed a compilation error when using Debud/Release builds (stupid typo).
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@375 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
b9b320fadb
Major code cleanups to the MTGS code, plus a new faster, friendlier, and more stable MTGS startup/shutdown system.
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Fixed a bug where the emulator would become unstable if any plugins failed to init when starting a game. Users can now safely change out to a working plugin and try again without having to completely restart the emu anymore.
Ported MTGS code into pthreads and added linux-equivalent functions for missing InterlockedExchanges.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@374 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
788dcd7e01
New "nothing" button in speedhacks.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@373 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
78d68dd714
Removed 2 obsolete hacks / gamefixes.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@372 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
arcum42
816ffb7cba
Mostly unbreak Linux 64 and debug builds, though it still needs more testing. (With thanks to Jake)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@371 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
arcum42
3c91c750e7
Apply some of the changes from r367 to Linux and 64 bit versions. Also add a 'Normal' button to the (Linux) speedhack dialog.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@370 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
464e95742e
Added a few things previously missing from the EE/IOP reset code. Resetting games and the BIOS should be a lot more stable now.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@369 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
8c61bacf05
Fixed a minor bug in the psx counters that would have prevented Counter 1's vsync gate from operating. I don't know of a single game yet that uses IOP counter gates, so it probably won't affect anything anyway. ;)
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@368 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
ramapcsx2
2b8f13e8c8
-Updates to the configuration dialogues -Removed Fastbranches hack
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@367 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
db67ecb03c
Oops! I accidentally left in a debug logging option in the last revision that would cause the pcsx2 console to be spammed 60 times a second in Debug and Release builds. >_<
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@366 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
98beccb2bc
(no functional changes) Many code cleanups of the MTGS, and removed the PCSX2_PUBLIC define. I was stupid when I created it and didn't realize the PCSX2_DEVBUILD define is basically the same thing.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@365 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
97d72e2474
Made the MTGS run ~4% faster.
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Important Info for Dual Core users only: This is MTGS only, and does not apply to DualCore mode. Additionally, basic MTGS mode is now as fast or faster than DualCore mode for many games.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@364 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
2cd7672d57
- Improved the Frameskip and VUskip algorithms. Frameskip should no longer 'liberally' skip frames for no good reason, and is now a bit more efficient for games that run "on the cusp" of full framerate (the old code would actually throttle the skipped frames to 60 fps, reducing the effectiveness of the skips).
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- Changed the vRender/vBlank ratios back to 50%. Even though 75/25% should be more correct, many games run better with 50% (I'd love to understand why someday!)
- Rolled back EE_WAIT_CYCLES to 512 since there are still sync issues (but they aren't IOP this time! It's to do with the COP0 instead)
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@363 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
dcd3eaca10
EE Interpreter is (mostly) fixed now.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@362 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00
Jake.Stine
af7949f4ad
Fixed a bug in the MTGS that caused very sporadic bad packets and crashes in some games.
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git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@361 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:28 +02:00