Dah! A little snippet of debugging code made it into the last commit, which would have most assuredly broken any attempts at running the emulator. -_-

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@402 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
Jake.Stine 2008-12-08 08:04:00 +00:00 committed by Gregory Hainaut
parent 479795370e
commit 2110a33996
1 changed files with 1 additions and 1 deletions

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@ -223,7 +223,7 @@ static __forceinline void _psxTestInterrupts()
{
PSX_TESTINT(9, sif0Interrupt, 1); // SIF0
PSX_TESTINT(10, sif1Interrupt, 1); // SIF1
//PSX_TESTINT(16, sioInterrupt, 0);
PSX_TESTINT(16, sioInterrupt, 0);
PSX_TESTINT(19, cdvdReadInterrupt, 1);
// Profile-guided Optimization (sorta)