there was already code for this, but it was broken due to:
- the message is WM_SYSCOMMAND and wParam is SC_SCREENSAVE etc.
- GSPanel doesn't get WM_SYSCOMMAND - GSFrame does.
- also disabled screen saver while paused if not set to hide the GS window.
- it's an ugly hack where windows keeps trying to activate the screen saver
every few seconds but such code prevents it (Lilypad has the same hack).
the new code uses windows API which was designed for this.
the screen saver is now disabled while the window is focused and the emulation
is running. it's on by defauly and without GUI - the same as with normal games.
this patch addresses Windows only, but adds a placeholder for future
implementations for other platforms.
Performance is not important here. I'm not sure Windows could handle VLA
* new/delete can still be used otherwise.
* Put an assert(0) because debugger surely don't use string bigger than
128 bytes.
code is much more compact 20 lines vs 700 lines ...
builds an Utilies_NO_TLS.a archive of the common Utilities code. It replaces native TLS by a slower reimplementation
Rational: number of TLS slot is very limited by the GLIBc on linux. I hope it doesn't impact performance.
* Zzogl don't requires TLS AFAIK
* spu2x will likely use it for assertions only.
TLS exhaustion creates issue to dlopen plugins
issue #384 : https://github.com/PCSX2/pcsx2/issues/384
But also for profiled build (-fprofile-generate)
http://forums.pcsx2.net/Thread-WORKAROUND-build-with-fprofile-generate
If someone have a better idea, please raise your hand!
The non-stdint fallback was not even working which shows that it was never used. No supported platform would not have stdint anyway.
Remove unused code and do not restrict types to Linux and MSVC. Was there a reason for this?
* Manually cast WxGetTranslation
* Accept string as format parameter of pxWindowTextWriter
* Manually convert wxString to wide string
Note: Wx setup.h is not the same between Debian and Arch. Unfortunately it
generated various compilations errors on wx code.
Close issue #172
This won't fix the billions of errors that will happen at runtime of using the x86 emitter, but chooses to make some better coding practice choices
that enables it to compile on x86_64.
in the xIndirectVoid class, instead of using s32 for the offset, use sptr which will be 32bit or 64bit depending on architecture.
This also fixes a few alignment issues in xAddressVoid's constructors.
In EmitSibMagic we are casting a void* to s32, which won't work on x86_64, so first do a cast from sptr to s32.
Won't work on x86_64, but gets us compiling.
Fixed clang build.
Note from Gregory:
C++ requests that at least 1 parameters is a class, an enumeration, or a
reference to those objects. Probably to avoid to screw basic type operation.
For example: *p += 4;
The realy buggy code was this one because T could be an int!
template T
f(*ptr, T)
To avoid any issue in the future the Team decide to drop all overload that use pointers.