Commit Graph

10313 Commits

Author SHA1 Message Date
lightningterror f6ba6cc3a9 GSdx-gui: Remove Xenosaga tooltip from TC Offset hack.
No longer needed since the issue is fixed.
Commit:

629d2bd425
2018-10-01 22:42:17 +02:00
KrossX 629d2bd425 GSdx: Wrap negative UV on region repeat wrap mode.
Makes UV coord be on the range [0, SIZE) before applying mask and
offset. This fixes Xenosaga's hair for example, which has negative UV
coords.
2018-10-01 22:38:22 +02:00
Shanoah Alkire 92484a8416 Disable the new saveslot code. (It can be reenabled by uncommenting the define in Saveslots.h) 2018-09-30 02:46:44 -07:00
Shanoah Alkire 042311a827 Make it easy to turn on and off the new saveslot code. Comment out a UI update that doesn't look needed that could have been causing issues. 2018-09-29 14:27:58 -07:00
KrossX e90c87a8ef GSdx-d3d: Keep fract in [0;1] range port from OpenGL.
Fixes texture flickering in Oni on d3d11.

Commit:
a8968257db
2018-09-28 02:33:58 +02:00
Christian Kenny d632454a23 GameDB: Add VU Clamp Mode and GIF FIFO Hack to SOCOM 1. Resolves bad shadows/random HUD and sprite corruption. 2018-09-26 14:37:19 +02:00
KrossX 560966c539 GSdx-d3d: Update nvidia hack with vendor id detection.
Hack will no longer be active on Intel or AMD gpus.
Also remove UserHacks_disable_NV_hack. sprite hack
basically does the same thing so it's kinda useless.
2018-09-25 08:35:05 +02:00
KrossX e063be3043 GSdx-d3d: Port mipmap max_layer calculation from opengl to direct3d.
Fixes texture corruption on direct3d when full mipmapping was used.
2018-09-25 08:35:05 +02:00
pgert a275cf8e57 PCSX2: update of Scandinavian translations 2018-09-23 11:07:09 +02:00
Jonathan Li 3fe9ff7ac8 gsdx: Split TC offset hack into X and Y components 2018-09-20 01:01:49 +01:00
Jonathan Li 2f5ba10e6b gsdx:hw: Move TC offset variables to GSRendererHW
Also rename them for consistency.
2018-09-20 01:01:49 +01:00
lightningterror 728fa2c1a4 GSdx-d3d: tfx.fx correct texture shuffle shaders.
Some values were incorrect, now I'm no expert but looking at the code
and behavior seemed a bit wrong compared to gl.

Improves d3d rendering on Sonic Unleashed, the purple screen is gone
matching it with gl visuals.
2018-09-17 14:26:08 +02:00
Jonathan Li 7433ee7fc1 pcsx2: Warn if GameDB section start tag is incorrect
This helps avoid patches not being applied due to whitespace mismatches.
For example:
[patches ]
[ patches]
[patches  =  012345678]
2018-09-17 08:41:53 +01:00
Jonathan Li f47321c287 pcsx2: Improve GameDB multiline section parsing
If the entry separator (line of dashes) is found, assume the multiline
section end tag is missing or incorrect and stop parsing so that it
doesn't affect subsequent database entries.

Also improve the error messages so it is slightly more clear what the
error is.
2018-09-17 08:41:53 +01:00
lightningterror 8acc319a4a GSdx-d3d: Mask alpha channel on 24bit format.
dfmt is not supported but we can use the variable to select the
frame buffer format and later disable writting to the alpha channel.

MGS3 sees an improvement, and possibly other games as well.
So far didn't spot any regressions.
2018-09-16 12:54:47 +02:00
arcum42 f3d738d771 Remove an extern that goes to a function not in the code. 2018-09-16 00:40:07 -07:00
arcum42 914573a5c3 Restore wxInvalidDateTime, and fix the call that was crashing debug. 2018-09-15 23:51:52 -07:00
lightningterror 14a62c3a3f GSdx-tc: Update fb conversion hack comment with latest d3d changes.
D3D10/11 now supports fb conversion through a shader but only on native
res for now.
Nobody cares about D3D9 so don't ask :).
2018-09-15 14:27:04 +02:00
arcum42 e9ae9cacd8 Using wxInvalidDatetime does not get along with debug builds. Using 1/1/1970 instead. 2018-09-15 03:52:41 -07:00
lightningterror 577bfaa8cd GSdx-d3d: Move Selector reset states in to a separate function.
Also move vs_sel def in header file and rename it using the member name.

Code is easier to read/move/adjust similar to GL.
2018-09-15 05:49:18 +02:00
lightningterror f40c1de919 GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
Commit:
d29e375f72

Only native res is supported currently, but it's still great progress.
Someone needs to port the ScalingFactor to D3D from commit:
6121677aa1

Credits to KrossX for porting the shader.
2018-09-13 19:56:59 +02:00
lightningterror 6b52cc9829 GSdx-gui: Minor osd gui adjustments.
Grey out scrolling speed and maximum onscreen messages when
Enable Log is not checked.
2018-09-13 03:23:36 +02:00
lightningterror ad143d92da GSdx: Add Yakuza ntsc-u demo crc id. 2018-09-12 11:33:07 +02:00
arcum42 9cb35a8972 PCSX2: Save/load slot improvements.
With these changes, saveslots will be labeled as either empty or
with the date that the file was last updated on. The menu items
for loading them are also disabled if the slot is empty.

It's possible if you are very fast to access the menu before the
slots change. It updates when the crc changes. When you save a saveslot,
the menu item also changes to show the time you told it to save until the
file is actually done saving.

Also fix an issue with backup saveslots not working properly from the
gui on first load.
2018-09-11 00:39:33 +02:00
lightningterror 6e3f41f164 build.sh: correct some tab/space issues left by arcum from previous commit. 2018-09-10 05:54:15 +02:00
arcum42 d8e6ba4274 Add a new option to build.sh to not generate translations while building the project. 2018-09-05 21:38:38 -07:00
Jonathan Li a977f1e6c1 pcsx2|utilities; Revert ambiguous wxString related commits
This reverts
93d5b52df3
f3e78b8267
55155ca7f1.

Unfortunately wxString stuff is a PITA to deal with. Breaks FreeBSD
compile, but there are probably more issues that just haven't been
reported yet...
2018-09-04 21:57:27 +01:00
refractionpcsx2 d520f3852b Missed some more code from testing.
I do know what I'm doing I swear
2018-09-04 20:52:17 +01:00
refractionpcsx2 50e3474b60 Missed a debug log. 2018-09-04 20:51:07 +01:00
refractionpcsx2 3c5fad7ef6 Reverted shift register stuff back to how it was, my changes made no difference now and it was slightly more optimal before.
Also fixed spaces (blame PSI :P )
2018-09-04 20:45:28 +01:00
refractionpcsx2 f7fb0f686b Fixed MFSA/MTSA, of course there's a game that abuses it (Rayman 3) 2018-09-04 20:26:36 +01:00
Jonathan Li 55155ca7f1 utilities: Fix compile when using --enable-stl wxWidgets builds
Regression introduced in 93d5b52df3.
2018-09-03 20:30:14 +01:00
Jonathan Li f3e78b8267 utilities: Split thread internal callback function
__try is used in pthread_cleanup_push when CLEANUP_SEH is used as the
pthread cleanup model. That can't be used in functions with objects
that have destructors, so move it into a separate function.

Fixes a non-release build compile error on Windows. Regression was
introduced in 93d5b52df3.
2018-09-03 20:30:14 +01:00
lightningterror 6b2fcbd070 SPU2-X-gui: Small corrections requested by turtleli. 2018-09-03 20:58:26 +02:00
lightningterror c39dc3dd78 GSdx-gui: Minor adjustements.
Purge unused IDC_CHECK_DISABLE_ALL_HACKS tooltip from old GSdx versions.

Rename TC Offsets to Texture Offsets.
2018-09-03 20:48:17 +02:00
lightningterror e1fcd569e7 SPU2-X: More gui adjustements.
Adjust gui accross various gui windows.
Adjust naming, positioning of buttons, spacing ...etc.
The different windows should look more similar and not be different.

Also purge IDD_XAUDIO2 window that wasn't used anywhere.
2018-09-03 11:31:41 +02:00
lightningterror 96a62351ac GSdx: GSHwHack.cpp adjust a few lines I forgot in the previous commit. 2018-09-03 04:51:53 +02:00
lightningterror 38366c084e GSdx: Adjust Yakuza games crc hacks and do some reformatting.
Add a missing crc id for the US version,
, move the crc to DX level - effect is emulated correctly on OpenGL with
depth,
merge the two Yakuza hacks together and reformat it making it easier to
be read.
Skip 3 also seems to work on Yakuza 2.
Related commit:

7f0f19ee02

Reformat the code a bit, ocd satisfaction.
2018-09-03 04:36:11 +02:00
Jonathan Li 93d5b52df3 pcsx2|utilities: Remove ambiguous wxString-related overloads
Avoid some function overloads that can accept char*, wxChar* and
wxString as a parameter. wxString can be constructed with either of
those parameters, so the function overloads may actually result in
ambiguity errors. Keep the wxString parameter versions and remove the
rest.

Fixes some compile errors on FreeBSD.
2018-09-03 01:56:35 +01:00
lightningterror 5b9e93c652 GSdx: Add Sly2 Internal prototype disc crc id. 2018-09-01 03:03:20 +02:00
lightningterror 37d84a7148 Gamedb: Tidy up remaining tab spaces and some other cleaning.
I believe there are no more tab space issues.
Also purge commented out patch for Final Fantasy VII - Dirge of
Cerberus.
2018-08-31 20:33:59 +02:00
lightningterror ada5daf7c7 Gamedb: Merge duplicate patches, the only difference is the crc id, the patch codes are the same.
Tekken 4 ntsc-j, pal
Growlanser Generations ntsc-u
2018-08-30 16:48:14 +02:00
Jonathan Li b374b1bca6 GameDB: Remove trailing whitespace
The GameDB multiline section parser is rather flaky as it will not
recognise a closing multiline section tag if there is trailing
whitespace.

Fixes an issue where 136 games are devoured by the parser (9632 -> 9768).
2018-08-30 00:13:56 +01:00
Jonathan Li 81faa33a38 debugger: Reset breakpoint skip on boot
Fixes an issue where the first breakpoint after rebooting a game may
be skipped if the following sequence takes place:
 - The first breakpoint after booting the game is triggered once.
 - The user hits run to resume the game
 - The user reboots the game without any other breakpoint being
 triggered.
2018-08-29 23:04:56 +01:00
Jonathan Li a922a0b1f5 pcsx2: Don't store the GameDB serial in the key list
It's already available in the id field, so storing it again is a waste
of space and CPU cycles.
2018-08-29 22:26:09 +01:00
Jonathan Li 4dcb47d829 pcsx2: Remove GameDB blocktable
It doesn't provides much of a performance improvement over directly
using an unordered map. This change also means that if there are
duplicate GameDB entries then they'll be merged together instead of
having only the last entry take effect.

Also increase the unordered map reserve size.
2018-08-29 22:26:09 +01:00
Jonathan Li fcda371f9a utilities: Remove HashMap
It's now unused.
2018-08-29 22:26:09 +01:00
Jonathan Li 6e3d6a1b17 pcsx2: Simplify GameDB hashing
Converting the string to lowercase is unnecessary when the actual entry
is still case sensitive.

Also just use std::hash of std::string and std::wstring instead, which
fixes a FreeBSD compile error (cannot convert to const char*).
2018-08-29 22:26:09 +01:00
Jonathan Li bde62436fa pcsx2: Simplify Game_Data member functions
There's no need to have a lot of overloads accepting wxChar*, char* cand
const wxString&. Keep only the const wxString& versions and remove the
rest. This fixes an infinite recursion warning on FreeBSD.

Also simplify sectionExists and getSection to avoid unnecessary
conversion to and from wxString.
2018-08-29 22:26:09 +01:00
Jonathan Li 76a75efef1 pcsx2: Remove GameDB write related code
There's no use for it now that the database editor has been removed.

Also remove the Game_Data POD comment because I don't think it makes
sense and remove an unused variable.
2018-08-29 22:26:09 +01:00