utilities: Remove HashMap

It's now unused.
This commit is contained in:
Jonathan Li 2018-08-26 01:56:40 +01:00
parent 6e3d6a1b17
commit fcda371f9a
7 changed files with 0 additions and 149 deletions

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@ -67,7 +67,6 @@
<ClCompile Include="..\..\src\Utilities\Console.cpp" />
<ClCompile Include="..\..\src\Utilities\Exceptions.cpp" />
<ClCompile Include="..\..\src\Utilities\FastFormatString.cpp" />
<ClCompile Include="..\..\src\Utilities\HashTools.cpp" />
<ClCompile Include="..\..\src\Utilities\IniInterface.cpp" />
<ClCompile Include="..\..\src\Utilities\pxStreams.cpp" />
<ClCompile Include="..\..\src\Utilities\pxTranslate.cpp" />
@ -121,7 +120,6 @@
<ClInclude Include="..\..\include\Utilities\Exceptions.h" />
<ClInclude Include="..\..\include\Utilities\FixedPointTypes.h" />
<ClInclude Include="..\..\include\Utilities\General.h" />
<ClInclude Include="..\..\include\Utilities\HashMap.h" />
<ClInclude Include="..\..\include\Utilities\MathUtils.h" />
<ClInclude Include="..\..\include\Utilities\MakeUnique.h" />
<ClInclude Include="..\..\include\Utilities\MemcpyFast.h" />

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@ -32,9 +32,6 @@
<ClCompile Include="..\..\src\Utilities\Exceptions.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\HashTools.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Utilities\x86\MemcpyFast.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -156,9 +153,6 @@
<ClInclude Include="..\..\include\Utilities\General.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\HashMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\Utilities\MathUtils.h">
<Filter>Header Files</Filter>
</ClInclude>

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@ -1,31 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
namespace HashTools
{
/// <summary>
/// Type that represents a hashcode; returned by all hash functions.
/// </summary>
/// <remarks>
/// In theory this could be changed to a 64 bit value in the future, although many of the hash algorithms
/// would have to be changed to take advantage of the larger data type.
/// </remarks>
typedef u32 hash_key_t;
hash_key_t Hash(const char *data, int len);
}

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@ -25,7 +25,6 @@ set(UtilitiesSources
EventSource.cpp
Exceptions.cpp
FastFormatString.cpp
HashTools.cpp
IniInterface.cpp
Linux/LnxHostSys.cpp
Mutex.cpp
@ -57,7 +56,6 @@ set(UtilitiesHeaders
../../include/Utilities/Exceptions.h
../../include/Utilities/FixedPointTypes.h
../../include/Utilities/General.h
../../include/Utilities/HashMap.h
../../include/Utilities/MakeUnique.h
../../include/Utilities/MemcpyFast.h
../../include/Utilities/MemsetFast.inl

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@ -1,105 +0,0 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "HashMap.h"
namespace HashTools
{
#define get16bits(d) (*((const u16 *)(d)))
/// <summary>
/// Calculates a hash value for an arbitrary set of binary data.
/// </summary>
/// <remarks>
/// This method produces a 32 bit hash result from an array of source data, and
/// is suitable for generating string hashes. It can also be used to generate
/// hashes for struct-style data (example below). This is the method used by the
/// <c>std::string / std::wstring</c> overloads of the <see cref="CommonHashes"/>
/// class.
///
/// Note:
/// This method is an ideal use for any set of data that has five or more
/// components to it. For smaller data types, such as Point or Rectangle
/// structs for example, you can use the int32 / uint32 hashs for faster
/// results.
/// </remarks>
/// <example>
/// This is an example of taking the hash of a structure. Keep in mind that
/// this method only works reliably for structures that do not contain objects
/// or pointers.
/// <code>
/// struct SomeData
/// {
/// int val;
/// double floats[3];
/// char id[4];
/// };
///
/// SomeData data;
/// uint32 hashval = Hash( (const char*)&data, sizeof( data ) );
/// </code>
/// </example>
u32 Hash(const s8 *data, int len)
{
u32 hash = len;
int rem;
if (len <= 0 || data == NULL)
return 0;
rem = len & 3;
len >>= 2;
/* Main loop */
for (; len > 0; --len) {
hash += get16bits(data);
u32 tmp = (get16bits(data + 2) << 11) ^ hash;
hash = (hash << 16) ^ tmp;
data += 2 * sizeof(u16);
hash += hash >> 11;
}
/* Handle end cases */
switch (rem) {
case 3:
hash += get16bits(data);
hash ^= hash << 16;
hash ^= data[sizeof(u16)] << 18;
hash += hash >> 11;
break;
case 2:
hash += get16bits(data);
hash ^= hash << 11;
hash += hash >> 17;
break;
case 1:
hash += *data;
hash ^= hash << 10;
hash += hash >> 1;
}
/* Force "avalanching" of final 127 bits */
hash ^= hash << 3;
hash += hash >> 5;
hash ^= hash << 4;
hash += hash >> 17;
hash ^= hash << 25;
hash += hash >> 6;
return hash;
}
}

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@ -16,7 +16,6 @@
#include "PrecompiledHeader.h"
#include "MainFrame.h"
#include "Utilities/IniInterface.h"
#include "Utilities/HashMap.h"
#include "Dialogs/ModalPopups.h"
#include <wx/stdpaths.h>

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@ -22,8 +22,6 @@
#include "AppAccelerators.h"
#include "AppSaveStates.h"
#include "Utilities/HashMap.h"
// Various includes needed for dumping...
#include "GS.h"
#include "Dump.h"