Commit Graph

495 Commits

Author SHA1 Message Date
ramapcsx2 8a9582f73b Fix a mistake. Thanks for spotting it, dhaft.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2176 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 14:11:43 +00:00
ramapcsx2 b7a5c067ba GSdx:
- Detect more games that blur (Dragon Quest 8)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2175 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 13:05:56 +00:00
ramapcsx2 efdeabd865 GSdx:
- Reduced the overhead of the new scaler. Instead of just using 1024*1024 blindly, it tries to adapt to games native resolutions.
- Yet another change to IncAge(), since it seems to be (mis)used to do texture invalidation. (Fixes Disgaea 2 when booting through the BIOS)
- Added some comments

Note: 
Before working on the texture cache GetDisplayRect(),GetFrameRect() and GetDeviceSize() really need fixing. It's useless to try and find surfaces when not knowing the real size of things.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2174 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-10 11:38:32 +00:00
ramapcsx2 03fc72dd3f GSdx:
- Added some sad attempt to fix small upscale annoyances. It's very hackish but better than nothing :p 
- Small cleanups

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-09 00:32:52 +00:00
gigaherz 3c54e2ba75 WIP work towards adding support for non-trivial image files (multitrack cue+bin, ccd, nrg, ...).
This is only refactoring, there shouldn't be any behavior change.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2157 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 02:45:09 +00:00
gigaherz 909714d08e Since pcsx2 itself can now identify the specific disk type based on the base media type, cdvdGigaherz does not need to replicate the same work anymore.
This means cdvdGigaherz builds will no longer work on older versions of pcsx2 from before I integrated the detection code into the emu.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2155 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-08 01:42:27 +00:00
gigaherz 3b0f524417 Seems when I made the internal iso reader I changed some code that shouldn't have been changed. This should make dual layer stuff work "as well" as in cdvdiso.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2151 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 19:28:47 +00:00
Jake.Stine 34f30969bf GSdx: likely fix for the infamous DX10 memleak and resume/loadstate instabilities. Likely because I don't have DX10 capabilities, so I'm coding blindly as usual. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-07 17:50:48 +00:00
ramapcsx2 35ec28eb48 GSdx:
- Bring back IncAge() for textures to avoid excessive memory usage by some games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2140 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-06 17:13:36 +00:00
Jake.Stine 8102692d36 LilyPad: Fix for occasional loss of input when suspending/resuming emulation.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2132 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:30:48 +00:00
Jake.Stine 36946c97b4 GSdx: Deleted a little too much in the last rev. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2131 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-05 00:29:39 +00:00
Jake.Stine 93798be614 GSdx: Remove a hack I put in when I introduced GSopen2 -- it's obsolete since adding Device deletion to GSclose (and was causing some bugs on the F9 render switcher).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 22:06:51 +00:00
ramapcsx2 3b4550cdc8 GSdx: Few more CRC's.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2129 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-04 10:56:38 +00:00
Jake.Stine 4fc93dded4 SPU2-X: Minor fix for very rare cases of hang-on-suspend when using the XA2 driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2120 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-02 21:07:22 +00:00
ramapcsx2 9ccc7b2465 GSdx: More work on the effects. Found out I need to handle depth stencils ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 11:42:12 +00:00
Jake.Stine 4e69680c81 GSnull: Update to GPLv3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-11-01 06:47:32 +00:00
ramapcsx2 655038be45 GSdx:
- Fixed many flickering scene change transitions (FF12, Gust games, etc).
- Found more info on how games do some special effects. Preliminary code included, but disabled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2101 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:56:10 +00:00
Jake.Stine 4cb8e21f94 Much work on menus, gui features. Partially-working recent-isos menu list. Bugfix for some of the new console stuff that could have caused some funny bunny business, or crashes, in a few games. Why dat wascaly wabbit! >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2100 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 10:03:07 +00:00
Jake.Stine c274d4e43c GSdx: Cleanups to the vsync framelimiter linkage. Ensures that the vsync settings are preserved across plugin shutdown/init, and removes a lot of function parameter mess trying to pass a single parameter across some 6-8 classes and 4 nested function calls.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2099 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-31 01:06:23 +00:00
Jake.Stine 5326ae7686 GSnull: remove obsolete makefiles, add eol-style:native property.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2098 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 22:34:27 +00:00
Jake.Stine 5270b02b89 Fix some linux compilation errors in GSnull and PCSX2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2096 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 18:37:51 +00:00
Jake.Stine eabfe8bf4f Fix GSnull under Win32; plus minor fixes to the console logger.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2095 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-30 17:26:53 +00:00
ramapcsx2 fdde56115c The Digital Devil Saga reverb fix "fixed" too much. It's gone :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2090 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 23:44:08 +00:00
Jake.Stine 1cc740a9c0 SPU2-X: Revert Neill's x4 buffer indexers -- Fixes feedback. Update savestate version to fix prev savestates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2089 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 14:08:25 +00:00
MattMenke b0b928d4f4 LilyPad: Minor fix for redundant initialization of critical section.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2088 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 07:06:19 +00:00
Jake.Stine 7e63cc820d LilyPad: Better fix for the stuck pad keys (Issue 458). Fully re-implemented the GS window message pump stuffs. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2087 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 06:52:18 +00:00
Jake.Stine da46df4d7c SPU2-X: More reverb work (mostly).
* Fixed some bugs from the prev rev that ended up disabling all reverb completely.
 * Expanded reverb buffers to x4, as per Neill Corlett's recommendation; this should give reverb a lot more "body"
 * Implemented what I suspect is correct behavior for EEA register handling.  When set to zero, effects are disabled.  This fixes nasty reverb and feedback loops in Digital Devil Saga.
 * Reverb down/up mix buffers are now processed even when effects disabled; fixes the reverb being cut off prematurely during the BIOS splash screen.
 * Fixed some silly clamping bugs (should fix distortion problems in some titles)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2086 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-27 05:50:50 +00:00
ramapcsx2 62d2532a1e GSdx:
- More work on the configuration, preparing for some reorganization.
- 8 Bit textures default to off again, since there are issue reports (mainly from ATI users).
- Add a gamefix that allows users to set an amount of "bad" frames to be skipped.
Add gamefix_skipdraw = x to the GSdx.ini to enable. (More work on this soon)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2085 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 15:52:45 +00:00
Jake.Stine 6032a142dd SPU2-X: Slightly better algo for the new reverb. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2084 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 08:58:07 +00:00
Jake.Stine 16be400a71 LilyPad: Bugfixed cause of occasional hangs and lost input. Also, I've implemented an experimental fix for Issue 458 (laggy/sticky controls every 10-20 seconds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2082 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 07:36:04 +00:00
Jake.Stine 99c62c6501 SPU2-X: (experimental) New reverb implementation using a more correct downsampler, as borrowed from "sexypsf."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2081 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-26 02:38:27 +00:00
Jake.Stine beed14bfee SPU2-X: Added SVN revision info to the SPU2-X name reported back to PCSX2, so that it shows up in the plugin lists. (previously only did so in dev/debug builds, now does it for release too).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2068 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 19:18:44 +00:00
ramapcsx2 e8d858c675 GSdx: Some fixes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2066 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-24 18:39:36 +00:00
ramapcsx2 2ede953125 GSdx:
- Worked on the configuration dialog, bringing in the scaler option
- Changed the DeviceSize code to use Jake's kinda better method. Fixes some odd resolution games :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2061 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-23 14:32:01 +00:00
ramapcsx2 6a2cca9795 GSdx:
- The Xenosaga fix was wrong, this is better.
- Disabled the pitch conversion code, it's too broken to be used :/

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2058 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-22 01:52:41 +00:00
ramapcsx2 fb2169f64d GSdx:
Added a somewhat more accurate upscale option via GSdx.ini. Not tested much! :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2055 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 22:57:20 +00:00
Jake.Stine d0ffa6bbc0 aligned_stack: sync with trunk, preping for merge.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2053 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 19:38:22 +00:00
Jake.Stine 5b279e629d GSdx: Fixed a memory leak in m_weavebob when changing interlacing modes (same thing that caused the m_merge leak -- I chose to delete instead of recycle since I doubt the texture would be useful for anything besides the 1-time interlacing setup, so no point cluttering the pool with it).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2051 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 13:06:41 +00:00
ramapcsx2 81bdda2d27 GSdx:
Fix Xenosaga 2 and 3 fog effect, not sure it's handled correctly but at least it's handled.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2050 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 12:36:32 +00:00
Jake.Stine 00461fdac6 aligned_stack: synced with trunk, to bring in the new console code for additional testing under a (properly working!) linux.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-21 01:25:55 +00:00
Jake.Stine 0f77c1a885 GSdx: Possible fix for DX10 leaking memory.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2042 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-20 11:44:43 +00:00
Jake.Stine b1fb7f80ae aligned_stack: sync with trunk; some bugfixes to the stack prep on entry; and re-enabled the esp/ebp integrity assertions.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2032 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-18 14:56:48 +00:00
ramapcsx2 c3cbdaf016 SPU2-X:
New default values for soundtouch, fix the sound quality somewhat.
Also got rid of a small configuration dialog glitch.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2021 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 17:49:33 +00:00
ramapcsx2 1ae5d07a3f Quick fix for GSdx10 crashing when entering/leaving fullscreen on pcsx/wx.
Ideally this should be reverted one time, it really made a difference in fps for some DX calls heavy games.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2019 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-17 15:11:21 +00:00
Jake.Stine f64876203a cdvdGigaherz:
* Plugged up some various thread sync issues with the sector cache (caused problems mainly on startup.init and during disc change detection)
  * Added a thread sleep to the ReadThread when the dvd tray is empty or open (speedup).
  * Replaced a thread sleep with an Event when waiting on pending events (speedup).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2007 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 23:17:41 +00:00
Jake.Stine 6447ef282a GSdx: Recycle the m_merge texture instead of deleting it; and made a note about a debug assertion that happens in XS2 (probably nothing useful, but no harm in making a note for future references)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-14 16:42:59 +00:00
MattMenke 22d31831e6 LilyPad: Minor fixes to alt-F4 detection code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2001 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-13 02:35:25 +00:00
Jake.Stine c5c21f06cb GSdx: Fixed a couple memory leaks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2000 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:58:03 +00:00
Jake.Stine 8b0cbe445a SPU2-X: Minor bugfix to suspend/shutdown code which caused SPU2-X to hang in very rare occasions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1999 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-12 19:55:54 +00:00
Jake.Stine 28473c1436 Fixed: Savestate bug when saving caused erratic freezeups.
Fixed: More savestate slowness, and less savestate memory hogging.
SPU2-X: Fixed crash bug on using savestates while suspended.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1994 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-10-09 17:28:17 +00:00