Commit Graph

17239 Commits

Author SHA1 Message Date
Stenzek bca20c9e27 Common: Call dwmapi directly 2023-06-15 20:46:56 +10:00
Stenzek 1de3e0986e Build: Remove unused pthreads.props 2023-06-15 20:46:56 +10:00
Abel Briggs 8b2fa73b45 Debugger/MemoryView: Support pasting hex/text from clipboard 2023-06-15 00:08:15 +10:00
Stenzek 1b953c1dc7 CI/Linux: Add Flatpak build files 2023-06-14 22:56:37 +10:00
Stenzek c33960b411 CI/Linux: Allow path to clang and build deps to be set at build time 2023-06-14 22:56:37 +10:00
Stenzek 8d5728097b CMake: Add USE_LINKED_FFMPEG option 2023-06-14 22:56:37 +10:00
refractionpcsx2 9706045656 GS: Fix reg used to get frame mask on autoflush 2023-06-13 14:10:01 +01:00
refractionpcsx2 3a953eb5df GS: Flush when FRAME or Z matches write location 2023-06-13 14:10:01 +01:00
refractionpcsx2 35971b29bc GS: Skip autoflush optimisation when pending texflush 2023-06-13 14:09:38 +01:00
maxdunbar 76cbc64f99
Docs: update build guide URLs (#8972) 2023-06-13 05:10:06 +01:00
PCSX2 Bot 8f8c85273c PAD: Update to latest controller database. 2023-06-12 18:46:05 +02:00
pgert 25b953b7ec
GameDB: minor correction (#8954) 2023-06-12 13:07:31 +01:00
Stenzek c40f205bd3 GS/Capture: Fix audio encoding without format conversion 2023-06-12 20:44:10 +10:00
Mrlinkwii be1b698af1 GameDB: correct Frogger Rescue serial 2023-06-11 12:47:04 +01:00
Sestain c9ec71eeba GameDB: Added fixes for Crash Bandicoot 5 2023-06-11 12:43:57 +01:00
Stenzek 4df27e6efb GS/Vulkan: Add missing chain to exclusive fullscreen control 2023-06-11 13:02:36 +10:00
Stenzek 02f3279dec GS/HW: Get rid of padding in present UBO
It was adding additional padding, which blew the block size out.
2023-06-11 13:02:36 +10:00
refractionpcsx2 21900555dc DEV9: swap unlocks to avoid potential deadlock 2023-06-10 15:23:08 +01:00
Silent 5a4e21287a Achievements: Retain Hardcore Mode state after toggling Test Mode/Rich Presence 2023-06-10 15:17:46 +01:00
Silent 3e8e5216eb Patch: Always enumerate patches/cheats for UI 2023-06-10 15:17:46 +01:00
refractionpcsx2 c679de8e39 USB: Properly initialise effect unions (C rules gotcha) 2023-06-10 13:10:58 +01:00
refractionpcsx2 a979d2283f USB: Increase length of FFB events 2023-06-10 13:10:58 +01:00
refractionpcsx2 3254714b70 USB: Improve FFB for steering wheels 2023-06-10 13:10:58 +01:00
Stenzek 65374f50cf VMManager: Fix patches OSD not getting shown in some cases 2023-06-10 12:35:08 +10:00
Mrlinkwii 1a62cd064c GameDB: add missing entry for Nuga-Cel 2023-06-09 17:45:25 +01:00
Stenzek 40bd19ccbb VMManager: Move unknown serial print to UpdateRunningGame() 2023-06-09 00:59:16 +10:00
Stenzek 642adffeb8 Revert "Patches: Don't reload GameDB when crc is 0."
This reverts commit 5b942f0508.

This was causing patches to not get removed when resetting.
2023-06-09 00:59:16 +10:00
lightningterror 5b942f0508 Patches: Don't reload GameDB when crc is 0.
Bios uses crc 0, spams useless log that bios serial is not in the gamedb.
2023-06-08 00:57:31 +01:00
Ty Lamontagne b4b5b58e35 IsoFS: Create 'hard-links' for non-conforming version suffixes 2023-06-07 20:41:12 +01:00
DarkC bf4672fb2b Qt: Add missing bigpicture parameter to help text 2023-06-07 20:38:18 +01:00
lightningterror d6e2dcd25b Qt: Fix Wunused-variable warning. 2023-06-06 12:46:46 +02:00
lightningterror 3b7d22153f SPR: Cleanup constants. 2023-06-06 12:46:46 +02:00
lightningterror 490a8d35cb GIF: Cleanup Gif.
Constants, initializations, declarations, unused code.
2023-06-06 12:46:46 +02:00
TellowKrinkle 260846e9e9 CMake: Don't use system rapidyaml in default builds 2023-06-06 11:29:40 +01:00
Stenzek d1ed5aadc2 VMManager: Fix patches when booting with a state 2023-06-06 11:25:46 +01:00
JordanTheToaster 1067ed309a GameDB: Various fixes
Fixes for missing lighting in No One Lives Forever and somehow fixes Spongebob Revenge of The Flying Dutchman not starting a new game in the PAL version.
2023-06-05 16:34:11 +01:00
refractionpcsx2 1ef9bc464d GS-HW: Only preload targets when data is needed 2023-06-05 11:26:33 +01:00
Stenzek ba3a7fc11a GS/HW: Rename IsBlendedOrOpaque() to IsDiscardingDstColor()
And remove the dst color output case, this is clearly wrong when we're
using this to try to identify clears.
2023-06-05 11:26:33 +01:00
Stenzek c44b4c3d35 GS/HW: Black blending should preserve RGB, not A 2023-06-05 11:26:33 +01:00
Stenzek c79c79fe0e GS/HW: Fix PrimitiveCoversWithoutGaps returning true with gaps
Previously it only checked that all sprites matched in size, not that
there wasn't actually any gaps between them.
2023-06-05 11:26:33 +01:00
Stenzek a7c70a3916 GS/Vulkan: Colclip drawback shouldn't use DONT_CARE load op 2023-06-05 11:26:33 +01:00
TellowKrinkle 325a8cba58 GS:MTL: Fix ICE on macOS 10.15
Apparently the Catalina Intel UHD 630 backend compiler ICE's on use of the bool3 constructor over a float3...
(Weirdly this happens on the Metal22 metallib compiled for 10.15 but not on the one compiled for 10.13... we do still want PrimID support if possible so I'd rather not remove it if I don't have to)
2023-06-05 11:26:23 +01:00
refractionpcsx2 35387eeabb GIF: Fix some incorrect unknown register warnings 2023-06-04 18:20:02 +01:00
Stenzek 9d3de8631c Patch: Add "bytes" type
Allows patching an arbitrary range of bytes.
2023-06-03 23:09:52 +01:00
Stenzek 940e211bb6 Patch: Improve logging 2023-06-03 23:09:52 +01:00
Mrlinkwii 5eb425bc4c GameDB: Fix up some names 2023-06-02 17:57:01 +01:00
refractionpcsx2 bd6b529157 Patches: Allow duplicate lines with complex types 2023-06-01 16:08:22 +01:00
Stenzek 0d59e0a2e9 GS/Vulkan: Remove render area heuristics
And just set the render area to the full target every time.

Except colclip draws.
2023-06-01 15:56:25 +01:00
JordanTheToaster 1826d122f5 GameDB: Various fixes
Fixes for FMVs blowing up the HC in Ace Combat games and FMVs being broken in Jonnys Mad Trixx.
2023-06-01 12:06:16 +01:00
Stenzek ed6dd6f6cd CI: Update build to use patches.zip instead of cheats 2023-05-31 16:38:14 +01:00