Commit Graph

12018 Commits

Author SHA1 Message Date
sonicfind b5b74388f4 recording: Reposition inputRecordingControl function execution in vsync
* No longer calls HandleFrameAdvanceAndPausing() more than once per frame. No need to increment frameCountTracker.
* Splits framelocking into its own function (which could harmlessly get called more than once per frame).
2021-03-12 13:22:29 +00:00
Tyler Wilding b7d01b4889 gui: Don't check if the backup menu option should be enabled every UI event 2021-03-12 13:22:17 +00:00
Tyler Wilding 717677402c gui: Simplify function and solve unlikely edge-case
If backups are enabled, the .backup file will have already been created via renaming the original save-state. The asynchronous process is dumping the current emulation state, but by the time we've hit this function the rename has already taken place so we have a guarantee.

    This solves a potential bug in the existing code (which probably would have never been hit):
        Save to slot that has no current backup
        Rename fails
        Update method looks for the file without .backup, which is still there.
        Load backup option is enabled despite there not actually being a backup to load.
2021-03-12 13:22:17 +00:00
Tyler Wilding 288c8fedce gui: Enable backup saveslot when game is first loaded, if available 2021-03-12 13:22:17 +00:00
refractionpcsx2 f2525acedf LibSampleRate: Fix configs so Singstar mic works 2021-03-11 10:14:49 +00:00
refractionpcsx2 ec09699fb0 3rd Party: Update Libsamplerate to 0.2.1 2021-03-11 10:14:49 +00:00
Christian Kenny 693de2a9dd IPU: Remove useless define/includes 2021-03-11 10:13:44 +00:00
lightningterror 7d875076e2 cmake: Remove unused dependency logs. 2021-03-09 16:15:58 +01:00
lightningterror 880b93246c pad-linux: Update to latest controller database. 2021-03-09 16:00:46 +01:00
refractionpcsx2 b33321d6c6 GameDB: Added VU0 Kickstart for Ghosthunter 2021-03-07 19:51:47 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech d24450f4a9 IPC: Fix type polymorphism & checkbox 2021-03-06 11:13:21 -05:00
TellowKrinkle 862518e7da gsdx: Use constexpr to initialize avx vectors without avx instructions 2021-03-05 17:33:26 -06:00
Tyler Wilding 8117df5644 CI: Add Codacy config file and README badge 2021-03-05 18:57:09 +01:00
ty cb56b3f76b Debugger: Add "Go to address" for both disasm and memory view 2021-03-05 15:53:33 +00:00
Immersion95 1bb398c6c2
GameDB: Add kozarovv's KOF '94 Rebout - NTSC-J patch 2021-03-05 15:17:29 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 1949c586f3 IPC: formatting & typo 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 23897eca23 IPC: windows port 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech df7ee3b166 IPC: add safety warranty on slot numbers 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 0142d33d5c IPC: make dialog close when pressing enter 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 52c1d027ee IPC: add the settings dialog 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 0be35a3799 IPC: make per emulator configuration a bit easier 2021-03-05 15:15:28 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 119942b7a4 IPC: add slot init 2021-03-05 15:15:28 +00:00
Ignaz Forster b6246a7ba4 Fix compilation in path with spaces
Compilation with the default settings failed when downloading PCSX2 into
a directory with spaces somewhere in its path:
* In CompileGResources.cmake the paths had been escaped already, resulting
  in double escaping the strings (i.e. embedding them in quotes _and_
  escaping spaces with a backslash. cmake wasn't able to parse the line
  any more.
* In pcsx2/CMakeLists.txt the paths were not escaped, but also not
  embedded in quotes, resulting in an invalid Bash command.
This commit fixes these cases (but is neither a review to find all cases
or making sure other characters such as a newline character would work).
2021-03-02 22:39:26 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech a40e6ba693 IPC: avoid deadlocks 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 49dc994351 IPC: specify UTF-8 to avoid variadic traps on wxwidgets 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5ea864f09d IPC: add GetGameUUID 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 30024767ea IPC: add GetGameID 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 593e44ca54 clang-format: AppCoreThread.h 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 0dee88e805 IPC: add GetTitle 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5153d9a198 IPC: add LoadState 2021-03-02 11:05:18 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech e651147c53 IPC: add SaveState 2021-03-02 11:05:18 +01:00
ty 047e63ee5f GSdx: Switch tooltips to unicode 2021-03-02 00:35:25 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech b7bb3daa9d IPC: keep reusing the same socket to avoid windows overfill & better perf 2021-03-01 10:24:42 +00:00
jackun 3f9ea1d01b
USB: remove lingering `if` and lock pulseaudio's recording ringbuffer earlier just in case 2021-03-01 10:07:06 +02:00
RedPanda4552 9cfe1b88fc
GameDB: Add improved Xenosaga save crash prevention patch (#4259) 2021-02-28 21:30:57 +00:00
refractionpcsx2 951cce7543 microVU: move the overflow flags to the correct position... 2021-02-28 05:21:18 +00:00
refractionpcsx2 f9d96f55a5 microVU: Remove SSE4 op from Overflow flag checks + clean up the code 2021-02-28 01:20:38 +00:00
refractionpcsx2 cc9c3a2a28 GameDB: Add VU0 Kickstart for Simpsons Road Rage 2021-02-28 00:35:29 +00:00
Mrlinkwii db4d4ed278 GameDB: Remove patches from lam manger 2003 and flipnic
GameDB: Remove patches from lam manger 2003 and flipnic
2021-02-27 21:38:59 +00:00
lightningterror dbddc3dd75 readme: Update cpu requierements to minimum sse4. 2021-02-27 21:51:28 +01:00
Gauvain 'GovanifY' Roussel-Tarbouriech d8f65dc427 GS: switch debug output to the ASCII variant by default 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech f3d31a1946 GS: fix LPARAM casted wchar transformation 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 1cbd959ae8 GS: fix unix compatibility 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 8bfe851446 GS: finish unicode conversion, fix signature inheritance and non wchar external import 2021-02-27 20:43:40 +00:00
Gauvain 'GovanifY' Roussel-Tarbouriech 5917029788 GS: initial switch to unicode 2021-02-27 20:43:40 +00:00
refractionpcsx2 7512c01ca6 GameDB: Removed no longer required FMV skip patches
Games are:
BDFL Manager 2005 (EU)
F1 Racing Championship (Japan and EU regions)
Paris-Dakar Rally (EU)
2021-02-27 06:11:23 +00:00
refractionpcsx2 f42befadf1 SPU: Try to recover DMA pointer after savestate load 2021-02-27 04:10:32 +00:00
Tupelov e42d506a64
Patch System: Support Little Endian values for non-extended (#4255)
Allows users to use the leshort, leword, and ledouble datatypes inside their patches. Using these datatypes ensures that values in the memory view appear the same as the values in the patch.
This was made with easing patch development in mind as now developers can make patches without having to reverse endianness. This is especially useful when using programs like ghidra who display an instructions bytes in little endian.
2021-02-27 03:38:12 +00:00
kozarovv 9e3fb9f3ce GameDB: Fix KOF98 patches 2021-02-25 20:38:21 +00:00
TheLastRar 3806c93867 DEV9: Don't import pcap_bufsize
This got accidentally re-added in 4b722cc253
2021-02-25 19:40:15 +00:00