mirror of https://github.com/PCSX2/pcsx2.git
IPC: add GetGameUUID
This commit is contained in:
parent
30024767ea
commit
5ea864f09d
|
@ -438,6 +438,19 @@ SocketIPC::IPCBuffer SocketIPC::ParseCommand(char* buf, char* ret_buffer, u32 bu
|
|||
ret_cnt += 256;
|
||||
break;
|
||||
}
|
||||
case MsgUUID:
|
||||
{
|
||||
if (!m_vm->HasActiveMachine())
|
||||
goto error;
|
||||
if (!SafetyChecks(buf_cnt, 0, ret_cnt, 256, buf_size))
|
||||
goto error;
|
||||
char uuid[256] = {};
|
||||
sprintf(uuid, "%s", GameInfo::gameCRC);
|
||||
uuid[255] = 0x00;
|
||||
memcpy(&ret_buffer[ret_cnt], uuid, 256);
|
||||
ret_cnt += 256;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
error:
|
||||
|
|
|
@ -96,6 +96,7 @@ protected:
|
|||
MsgLoadState = 0xA, /**< Loads a savestate. */
|
||||
MsgTitle = 0xB, /**< Returns the game title. */
|
||||
MsgID = 0xC, /**< Returns the game ID. */
|
||||
MsgUUID = 0xD, /**< Returns the game UUID. */
|
||||
MsgUnimplemented = 0xFF /**< Unimplemented IPC message. */
|
||||
};
|
||||
|
||||
|
|
|
@ -55,6 +55,7 @@ namespace GameInfo
|
|||
{
|
||||
wxString gameName;
|
||||
wxString gameSerial;
|
||||
wxString gameCRC;
|
||||
}; // namespace GameInfo
|
||||
|
||||
// --------------------------------------------------------------------------------------
|
||||
|
@ -412,7 +413,6 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
fixup.GS.VsyncEnable = VsyncMode::Off;
|
||||
}
|
||||
|
||||
wxString gameCRC;
|
||||
wxString gamePatch;
|
||||
wxString gameFixes;
|
||||
wxString gameCheats;
|
||||
|
@ -427,7 +427,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
// settings as if the game is already running (title, loadeding patches, etc).
|
||||
bool ingame = (ElfCRC && (g_GameLoading || g_GameStarted));
|
||||
if (ingame)
|
||||
gameCRC.Printf(L"%8.8x", ElfCRC);
|
||||
GameInfo::gameCRC.Printf(L"%8.8x", ElfCRC);
|
||||
if (ingame && !DiscSerial.IsEmpty())
|
||||
GameInfo::gameSerial = L" [" + DiscSerial + L"]";
|
||||
|
||||
|
@ -455,7 +455,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
|
||||
if (fixup.EnablePatches)
|
||||
{
|
||||
if (int patches = LoadPatchesFromGamesDB(gameCRC, game))
|
||||
if (int patches = LoadPatchesFromGamesDB(GameInfo::gameCRC, game))
|
||||
{
|
||||
gamePatch.Printf(L" [%d Patches]", patches);
|
||||
PatchesCon->WriteLn(Color_Green, "(GameDB) Patches Loaded: %d", patches);
|
||||
|
@ -471,7 +471,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
else
|
||||
sioSetGameSerial(curGameKey);
|
||||
|
||||
if (GameInfo::gameName.IsEmpty() && GameInfo::gameSerial.IsEmpty() && gameCRC.IsEmpty())
|
||||
if (GameInfo::gameName.IsEmpty() && GameInfo::gameSerial.IsEmpty() && GameInfo::gameCRC.IsEmpty())
|
||||
{
|
||||
// if all these conditions are met, it should mean that we're currently running BIOS code.
|
||||
// Chances are the BiosChecksum value is still zero or out of date, however -- because
|
||||
|
@ -481,20 +481,20 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
}
|
||||
|
||||
//Till the end of this function, entry CRC will be 00000000
|
||||
if (!gameCRC.Length())
|
||||
if (!GameInfo::gameCRC.Length())
|
||||
{
|
||||
Console.WriteLn(Color_Gray, "Patches: No CRC found, using 00000000 instead.");
|
||||
gameCRC = L"00000000";
|
||||
GameInfo::gameCRC = L"00000000";
|
||||
}
|
||||
|
||||
// regular cheat patches
|
||||
if (fixup.EnableCheats)
|
||||
gameCheats.Printf(L" [%d Cheats]", LoadPatchesFromDir(gameCRC, GetCheatsFolder(), L"Cheats"));
|
||||
gameCheats.Printf(L" [%d Cheats]", LoadPatchesFromDir(GameInfo::gameCRC, GetCheatsFolder(), L"Cheats"));
|
||||
|
||||
// wide screen patches
|
||||
if (fixup.EnableWideScreenPatches)
|
||||
{
|
||||
if (int numberLoadedWideScreenPatches = LoadPatchesFromDir(gameCRC, GetCheatsWsFolder(), L"Widescreen hacks"))
|
||||
if (int numberLoadedWideScreenPatches = LoadPatchesFromDir(GameInfo::gameCRC, GetCheatsWsFolder(), L"Widescreen hacks"))
|
||||
{
|
||||
gameWsHacks.Printf(L" [%d widescreen hacks]", numberLoadedWideScreenPatches);
|
||||
Console.WriteLn(Color_Gray, "Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip");
|
||||
|
@ -503,7 +503,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
{
|
||||
// No ws cheat files found at the cheats_ws folder, try the ws cheats zip file.
|
||||
wxString cheats_ws_archive = Path::Combine(PathDefs::GetProgramDataDir(), wxFileName(L"cheats_ws.zip"));
|
||||
int numberDbfCheatsLoaded = LoadPatchesFromZip(gameCRC, cheats_ws_archive);
|
||||
int numberDbfCheatsLoaded = LoadPatchesFromZip(GameInfo::gameCRC, cheats_ws_archive);
|
||||
PatchesCon->WriteLn(Color_Green, "(Wide Screen Cheats DB) Patches Loaded: %d", numberDbfCheatsLoaded);
|
||||
gameWsHacks.Printf(L" [%d widescreen hacks]", numberDbfCheatsLoaded);
|
||||
}
|
||||
|
@ -513,7 +513,7 @@ static void _ApplySettings(const Pcsx2Config& src, Pcsx2Config& fixup)
|
|||
// to most users - with region, version, etc, so don't overwrite it with patch info. That's OK. Those
|
||||
// users which want to know the status of the patches at the bios can check the console content.
|
||||
wxString consoleTitle = GameInfo::gameName + GameInfo::gameSerial;
|
||||
consoleTitle += L" [" + gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
|
||||
consoleTitle += L" [" + GameInfo::gameCRC.MakeUpper() + L"]" + gameCompat + gameFixes + gamePatch + gameCheats + gameWsHacks;
|
||||
if (ingame)
|
||||
Console.SetTitle(consoleTitle);
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ namespace GameInfo
|
|||
{
|
||||
extern wxString gameName;
|
||||
extern wxString gameSerial;
|
||||
extern wxString gameCRC;
|
||||
}; // namespace GameInfo
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue