IPC: add the settings dialog

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-03-03 23:59:18 +01:00 committed by refractionpcsx2
parent 0be35a3799
commit 52c1d027ee
10 changed files with 345 additions and 237 deletions

View File

@ -611,6 +611,7 @@ set(pcsx2GuiSources
gui/Dialogs/McdConfigDialog.cpp
gui/Dialogs/PickUserModeDialog.cpp
gui/Dialogs/SysConfigDialog.cpp
gui/Dialogs/IPCDialog.cpp
gui/Debugger/BreakpointWindow.cpp
gui/Debugger/CtrlDisassemblyView.cpp
gui/Debugger/CtrlRegisterList.cpp

View File

@ -82,20 +82,17 @@ SocketIPC::SocketIPC(SysCoreThread* vm, unsigned int slot)
#endif
// fallback in case macOS or other OSes don't implement the XDG base
// spec
char* tmp_socket;
if (runtime_dir == NULL)
m_socket_name = tmp_socket = (char*)"/tmp/" IPC_EMULATOR_NAME ".sock";
m_socket_name = (char*)"/tmp/" IPC_EMULATOR_NAME ".sock";
else
m_socket_name = tmp_socket = strcat(runtime_dir, "/" IPC_EMULATOR_NAME ".sock");
m_socket_name = strcat(runtime_dir, "/" IPC_EMULATOR_NAME ".sock");
if (slot != IPC_DEFAULT_SLOT)
{
// maximum size of .%u
char slot_ending[34];
sprintf(slot_ending, ".%u", slot);
m_socket_name = strcat(tmp_socket, slot_ending);
free(tmp_socket);
m_socket_name = strcat(m_socket_name, slot_ending);
}
struct sockaddr_un server;

View File

@ -51,6 +51,11 @@
bool g_CDVDReset = false;
namespace IPCSettings
{
unsigned int slot = IPC_DEFAULT_SLOT;
};
// --------------------------------------------------------------------------------------
// SysCoreThread *External Thread* Implementations
// (Called from outside the context of this thread)
@ -270,7 +275,7 @@ void SysCoreThread::GameStartingInThread()
if (EmuConfig.EnableIPC && m_IpcState == OFF)
{
m_IpcState = ON;
m_socketIpc = std::make_unique<SocketIPC>(this);
m_socketIpc = std::make_unique<SocketIPC>(this, IPCSettings::slot);
}
if (m_IpcState == ON && m_socketIpc->m_end)
m_socketIpc->Start();

View File

@ -64,22 +64,22 @@ public:
};
protected:
std::atomic<ExecutionMode> m_ExecMode;
std::atomic<ExecutionMode> m_ExecMode;
// This lock is used to avoid simultaneous requests to Suspend/Resume/Pause from
// contending threads.
MutexRecursive m_ExecModeMutex;
MutexRecursive m_ExecModeMutex;
// Used to wake up the thread from sleeping when it's in a suspended state.
Semaphore m_sem_Resume;
Semaphore m_sem_Resume;
// Used to synchronize inline changes from paused to suspended status.
Semaphore m_sem_ChangingExecMode;
Semaphore m_sem_ChangingExecMode;
// Locked whenever the thread is not in a suspended state (either closed or paused).
// Issue a Wait against this mutex for performing actions that require the thread
// to be suspended.
Mutex m_RunningLock;
Mutex m_RunningLock;
public:
explicit SysThreadBase();
@ -111,7 +111,7 @@ public:
ExecutionMode GetExecutionMode() const { return m_ExecMode.load(); }
Mutex& ExecutionModeMutex() { return m_ExecModeMutex; }
virtual void Suspend( bool isBlocking = true );
virtual void Suspend(bool isBlocking = true);
virtual void Resume();
virtual void Pause(bool debug = false);
virtual void PauseSelf();
@ -139,14 +139,14 @@ protected:
// prior to suspending the thread (ie, when Suspend() has been called on a separate
// thread, requesting this thread suspend itself temporarily). After this is called,
// the thread enters a waiting state on the m_sem_Resume semaphore.
virtual void OnSuspendInThread()=0;
virtual void OnSuspendInThread() = 0;
// Extending classes should implement this, but should not call it. The parent class
// handles invocation by the following guidelines: Called *in thread* from StateCheckInThread()
// prior to pausing the thread (ie, when Pause() has been called on a separate thread,
// requesting this thread pause itself temporarily). After this is called, the thread
// enters a waiting state on the m_sem_Resume semaphore.
virtual void OnPauseInThread()=0;
virtual void OnPauseInThread() = 0;
// Extending classes should implement this, but should not call it. The parent class
// handles invocation by the following guidelines: Called from StateCheckInThread() after the
@ -154,7 +154,7 @@ protected:
// Parameter:
// isSuspended - set to TRUE if the thread is returning from a suspended state, or
// FALSE if it's returning from a paused state.
virtual void OnResumeInThread( bool isSuspended )=0;
virtual void OnResumeInThread(bool isSuspended) = 0;
};
@ -166,16 +166,16 @@ class SysCoreThread : public SysThreadBase
typedef SysThreadBase _parent;
protected:
bool m_resetRecompilers;
bool m_resetProfilers;
bool m_resetVsyncTimers;
bool m_resetVirtualMachine;
bool m_resetRecompilers;
bool m_resetProfilers;
bool m_resetVsyncTimers;
bool m_resetVirtualMachine;
// Stores the state of the socket IPC thread.
std::unique_ptr<SocketIPC> m_socketIpc;
// Current state of the IPC thread
enum StateIPC
enum StateIPC
{
OFF,
ON
@ -188,9 +188,9 @@ protected:
// occurs while trying to upload a new state into the VM.
std::atomic<bool> m_hasActiveMachine;
wxString m_elf_override;
wxString m_elf_override;
SSE_MXCSR m_mxcsr_saved;
SSE_MXCSR m_mxcsr_saved;
public:
explicit SysCoreThread();
@ -201,20 +201,20 @@ public:
virtual void OnResumeReady();
virtual void Reset();
virtual void ResetQuick();
virtual void Cancel( bool isBlocking=true );
virtual bool Cancel( const wxTimeSpan& timeout );
virtual void Cancel(bool isBlocking = true);
virtual bool Cancel(const wxTimeSpan& timeout);
virtual bool StateCheckInThread();
virtual void VsyncInThread();
virtual void GameStartingInThread();
virtual void ApplySettings( const Pcsx2Config& src );
virtual void UploadStateCopy( const VmStateBuffer& copy );
virtual void ApplySettings(const Pcsx2Config& src);
virtual void UploadStateCopy(const VmStateBuffer& copy);
virtual bool HasActiveMachine() const { return m_hasActiveMachine; }
virtual const wxString& GetElfOverride() const { return m_elf_override; }
virtual void SetElfOverride( const wxString& elf );
virtual void SetElfOverride(const wxString& elf);
protected:
void _reset_stuff_as_needed();
@ -223,12 +223,12 @@ protected:
virtual void OnStart();
virtual void OnSuspendInThread();
virtual void OnPauseInThread() {}
virtual void OnResumeInThread( bool IsSuspended );
virtual void OnResumeInThread(bool IsSuspended);
virtual void OnCleanupInThread();
virtual void ExecuteTaskInThread();
virtual void DoCpuReset();
virtual void DoCpuExecute();
void _StateCheckThrows();
};
@ -250,7 +250,7 @@ public:
IEventListener_SysState() {}
virtual ~IEventListener_SysState() = default;
virtual void DispatchEvent( const SysStateUnlockedParams& status )
virtual void DispatchEvent(const SysStateUnlockedParams& status)
{
SysStateAction_OnUnlocked();
}
@ -267,3 +267,8 @@ protected:
extern SysCoreThread& GetCoreThread();
extern bool g_CDVDReset;
namespace IPCSettings
{
extern unsigned int slot;
};

View File

@ -86,10 +86,10 @@ enum MenuIdentifiers
// Main Menu Section
MenuId_Boot = 1,
MenuId_Emulation,
MenuId_Config, // General config, plus non audio/video plugins.
MenuId_Video, // Video options filled in by GS plugin
MenuId_Audio, // audio options filled in by SPU2 plugin
MenuId_Misc, // Misc options and help!
MenuId_Config, // General config, plus non audio/video plugins.
MenuId_Video, // Video options filled in by GS plugin
MenuId_Audio, // audio options filled in by SPU2 plugin
MenuId_Misc, // Misc options and help!
MenuId_Exit = wxID_EXIT,
MenuId_About = wxID_ABOUT,
@ -101,9 +101,9 @@ enum MenuIdentifiers
MenuId_Src_Iso,
MenuId_Src_Disc,
MenuId_Src_NoDisc,
MenuId_Boot_Iso, // Opens submenu with Iso browser, and recent isos.
MenuId_Boot_Iso, // Opens submenu with Iso browser, and recent isos.
MenuId_RecentIsos_reservedStart,
MenuId_IsoBrowse = MenuId_RecentIsos_reservedStart + 100, // Open dialog, runs selected iso.
MenuId_IsoBrowse = MenuId_RecentIsos_reservedStart + 100, // Open dialog, runs selected iso.
MenuId_IsoClear,
MenuId_DriveSelector,
MenuId_DriveListRefresh,
@ -114,15 +114,14 @@ enum MenuIdentifiers
//MenuId_Boot_Recent, // Menu populated with recent source bootings
MenuId_Sys_SuspendResume, // suspends/resumes active emulation, retains plugin states
MenuId_Sys_Shutdown, // Closes virtual machine, shuts down plugins, wipes states.
MenuId_Sys_LoadStates, // Opens load states submenu
MenuId_Sys_SaveStates, // Opens save states submenu
MenuId_EnableBackupStates, // Checkbox to enable/disables savestates backup
MenuId_Sys_SuspendResume, // suspends/resumes active emulation, retains plugin states
MenuId_Sys_Shutdown, // Closes virtual machine, shuts down plugins, wipes states.
MenuId_Sys_LoadStates, // Opens load states submenu
MenuId_Sys_SaveStates, // Opens save states submenu
MenuId_EnableBackupStates, // Checkbox to enable/disables savestates backup
MenuId_GameSettingsSubMenu,
MenuId_EnablePatches,
MenuId_EnableCheats,
MenuId_EnableIPC,
MenuId_EnableWideScreenPatches,
MenuId_EnableInputRecording,
MenuId_EnableLuaTools,
@ -130,13 +129,13 @@ enum MenuIdentifiers
MenuId_State_Load,
MenuId_State_LoadFromFile,
MenuId_State_Load01, // first of many load slots
MenuId_State_LoadBackup = MenuId_State_Load01+20,
MenuId_State_Load01, // first of many load slots
MenuId_State_LoadBackup = MenuId_State_Load01 + 20,
MenuId_State_Save,
MenuId_State_SaveToFile,
MenuId_State_Save01, // first of many save slots
MenuId_State_Save01, // first of many save slots
MenuId_State_EndSlotSection = MenuId_State_Save01+20,
MenuId_State_EndSlotSection = MenuId_State_Save01 + 20,
// Config Subsection
MenuId_Config_SysSettings,
@ -175,18 +174,18 @@ enum MenuIdentifiers
MenuId_PluginBase_Name = 0x100,
MenuId_PluginBase_Settings = 0x101,
MenuId_Video_CoreSettings = 0x200,// includes frame timings and skippings settings
MenuId_Video_CoreSettings = 0x200, // includes frame timings and skippings settings
MenuId_Video_WindowSettings,
// Miscellaneous Menu! (Misc)
MenuId_Console, // Enable console
MenuId_ChangeLang, // Change language (resets first time wizard to show on next start)
MenuId_Console_Stdio, // Enable Stdio
MenuId_Console, // Enable console
MenuId_ChangeLang, // Change language (resets first time wizard to show on next start)
MenuId_Console_Stdio, // Enable Stdio
// Debug Subsection
MenuId_Debug_Open, // opens the debugger window / starts a debug session
MenuId_Debug_Open, // opens the debugger window / starts a debug session
MenuId_Debug_MemoryDump,
MenuId_Debug_Logging, // dialog for selection additional log options
MenuId_Debug_Logging, // dialog for selection additional log options
MenuId_Debug_CreateBlockdump,
MenuId_Config_ResetAll,
@ -210,6 +209,11 @@ enum MenuIdentifiers
MenuId_Recording_VirtualPad_Port1,
#endif
// IPC Subsection
MenuId_IPC,
MenuId_IPC_Enable,
MenuId_IPC_Settings,
};
namespace Exception
@ -220,16 +224,16 @@ namespace Exception
//
class StartupAborted : public CancelEvent
{
DEFINE_RUNTIME_EXCEPTION( StartupAborted, CancelEvent, L"Startup initialization was aborted by the user." )
DEFINE_RUNTIME_EXCEPTION(StartupAborted, CancelEvent, L"Startup initialization was aborted by the user.")
public:
StartupAborted( const wxString& reason )
StartupAborted(const wxString& reason)
{
m_message_diag = L"Startup aborted: " + reason;
}
};
}
} // namespace Exception
// --------------------------------------------------------------------------------------
// AppImageIds - Config and Toolbar Images and Icons
@ -238,7 +242,7 @@ struct AppImageIds
{
struct ConfigIds
{
int Paths,
int Paths,
Plugins,
Speedhacks,
Gamefixes,
@ -248,10 +252,10 @@ struct AppImageIds
ConfigIds()
{
Paths = Plugins =
Speedhacks = Gamefixes =
Video = Cpu =
MemoryCard = -1;
Paths = Plugins =
Speedhacks = Gamefixes =
Video = Cpu =
MemoryCard = -1;
}
} Config;
@ -266,12 +270,12 @@ struct AppImageIds
ToolbarIds()
{
Settings = -1;
Play = -1;
Resume = -1;
Settings = -1;
Play = -1;
Resume = -1;
PluginVideo = -1;
PluginAudio = -1;
PluginPad = -1;
PluginPad = -1;
}
} Toolbars;
};
@ -285,14 +289,14 @@ struct AppImageIds
class pxAppResources
{
public:
AppImageIds ImageId;
AppImageIds ImageId;
std::unique_ptr<wxImageList> ConfigImages;
std::unique_ptr<wxImageList> ToolbarImages;
std::unique_ptr<wxIconBundle> IconBundle;
std::unique_ptr<wxBitmap> Bitmap_Logo;
std::unique_ptr<wxBitmap> ScreenshotBitmap;
std::unique_ptr<AppGameDatabase> GameDB;
std::unique_ptr<wxImageList> ConfigImages;
std::unique_ptr<wxImageList> ToolbarImages;
std::unique_ptr<wxIconBundle> IconBundle;
std::unique_ptr<wxBitmap> Bitmap_Logo;
std::unique_ptr<wxBitmap> ScreenshotBitmap;
std::unique_ptr<AppGameDatabase> GameDB;
pxAppResources();
virtual ~pxAppResources();
@ -324,40 +328,40 @@ public:
class StartupOptions
{
public:
bool ForceWizard;
bool ForceConsole;
bool PortableMode;
bool ForceWizard;
bool ForceConsole;
bool PortableMode;
// Disables the fast boot option when auto-running games. This option only applies
// if SysAutoRun is also true.
bool NoFastBoot;
bool NoFastBoot;
// Specifies the Iso file to boot; used only if SysAutoRun is enabled and CdvdSource
// is set to ISO.
wxString IsoFile;
wxString IsoFile;
wxString ElfFile;
wxString ElfFile;
wxString GameLaunchArgs;
wxString GameLaunchArgs;
// Specifies the CDVD source type to use when AutoRunning
CDVD_SourceType CdvdSource;
// Indicates if PCSX2 should autorun the configured CDVD source and/or ISO file.
bool SysAutoRun;
bool SysAutoRunElf;
bool SysAutoRunIrx;
bool SysAutoRun;
bool SysAutoRunElf;
bool SysAutoRunIrx;
StartupOptions()
{
ForceWizard = false;
ForceConsole = false;
PortableMode = false;
NoFastBoot = false;
SysAutoRun = false;
SysAutoRunElf = false;
SysAutoRunIrx = false;
CdvdSource = CDVD_SourceType::NoDisc;
ForceWizard = false;
ForceConsole = false;
PortableMode = false;
NoFastBoot = false;
SysAutoRun = false;
SysAutoRunElf = false;
SysAutoRunIrx = false;
CdvdSource = CDVD_SourceType::NoDisc;
}
};
@ -371,35 +375,35 @@ enum GsWindowMode_t
class CommandlineOverrides
{
public:
AppConfig::FilenameOptions Filenames;
wxDirName SettingsFolder;
wxFileName VmSettingsFile;
AppConfig::FilenameOptions Filenames;
wxDirName SettingsFolder;
wxFileName VmSettingsFile;
bool DisableSpeedhacks;
bool ProfilingMode;
bool DisableSpeedhacks;
bool ProfilingMode;
// Note that gamefixes in this array should only be honored if the
// "HasCustomGamefixes" boolean is also enabled.
Pcsx2Config::GamefixOptions Gamefixes;
bool ApplyCustomGamefixes;
Pcsx2Config::GamefixOptions Gamefixes;
bool ApplyCustomGamefixes;
GsWindowMode_t GsWindowMode;
GsWindowMode_t GsWindowMode;
public:
CommandlineOverrides()
{
DisableSpeedhacks = false;
ApplyCustomGamefixes = false;
GsWindowMode = GsWinMode_Unspecified;
ProfilingMode = false;
DisableSpeedhacks = false;
ApplyCustomGamefixes = false;
GsWindowMode = GsWinMode_Unspecified;
ProfilingMode = false;
}
// Returns TRUE if either speedhacks or gamefixes are being overridden.
bool HasCustomHacks() const
{
return DisableSpeedhacks || ApplyCustomGamefixes;
}
void RemoveCustomHacks()
{
DisableSpeedhacks = false;
@ -413,8 +417,9 @@ public:
bool HasPluginsOverride() const
{
for( int i=0; i<PluginId_Count; ++i )
if( Filenames.Plugins[i].IsOk() ) return true;
for (int i = 0; i < PluginId_Count; ++i)
if (Filenames.Plugins[i].IsOk())
return true;
return false;
}
@ -433,97 +438,97 @@ class Pcsx2App : public wxAppWithHelpers
// on them and they are, themselves, fairly self-contained.
protected:
EventSource<IEventListener_Plugins> m_evtsrc_CorePluginStatus;
EventSource<IEventListener_CoreThread> m_evtsrc_CoreThreadStatus;
EventSource<IEventListener_AppStatus> m_evtsrc_AppStatus;
EventSource<IEventListener_Plugins> m_evtsrc_CorePluginStatus;
EventSource<IEventListener_CoreThread> m_evtsrc_CoreThreadStatus;
EventSource<IEventListener_AppStatus> m_evtsrc_AppStatus;
public:
void AddListener( IEventListener_Plugins& listener )
void AddListener(IEventListener_Plugins& listener)
{
m_evtsrc_CorePluginStatus.Add( listener );
m_evtsrc_CorePluginStatus.Add(listener);
}
void AddListener( IEventListener_CoreThread& listener )
void AddListener(IEventListener_CoreThread& listener)
{
m_evtsrc_CoreThreadStatus.Add( listener );
m_evtsrc_CoreThreadStatus.Add(listener);
}
void AddListener( IEventListener_AppStatus& listener )
void AddListener(IEventListener_AppStatus& listener)
{
m_evtsrc_AppStatus.Add( listener );
m_evtsrc_AppStatus.Add(listener);
}
void RemoveListener( IEventListener_Plugins& listener )
void RemoveListener(IEventListener_Plugins& listener)
{
m_evtsrc_CorePluginStatus.Remove( listener );
m_evtsrc_CorePluginStatus.Remove(listener);
}
void RemoveListener( IEventListener_CoreThread& listener )
void RemoveListener(IEventListener_CoreThread& listener)
{
m_evtsrc_CoreThreadStatus.Remove( listener );
m_evtsrc_CoreThreadStatus.Remove(listener);
}
void RemoveListener( IEventListener_AppStatus& listener )
void RemoveListener(IEventListener_AppStatus& listener)
{
m_evtsrc_AppStatus.Remove( listener );
m_evtsrc_AppStatus.Remove(listener);
}
void AddListener( IEventListener_Plugins* listener )
void AddListener(IEventListener_Plugins* listener)
{
m_evtsrc_CorePluginStatus.Add( listener );
m_evtsrc_CorePluginStatus.Add(listener);
}
void AddListener( IEventListener_CoreThread* listener )
void AddListener(IEventListener_CoreThread* listener)
{
m_evtsrc_CoreThreadStatus.Add( listener );
m_evtsrc_CoreThreadStatus.Add(listener);
}
void AddListener( IEventListener_AppStatus* listener )
void AddListener(IEventListener_AppStatus* listener)
{
m_evtsrc_AppStatus.Add( listener );
m_evtsrc_AppStatus.Add(listener);
}
void RemoveListener( IEventListener_Plugins* listener )
void RemoveListener(IEventListener_Plugins* listener)
{
m_evtsrc_CorePluginStatus.Remove( listener );
m_evtsrc_CorePluginStatus.Remove(listener);
}
void RemoveListener( IEventListener_CoreThread* listener )
void RemoveListener(IEventListener_CoreThread* listener)
{
m_evtsrc_CoreThreadStatus.Remove( listener );
m_evtsrc_CoreThreadStatus.Remove(listener);
}
void RemoveListener( IEventListener_AppStatus* listener )
void RemoveListener(IEventListener_AppStatus* listener)
{
m_evtsrc_AppStatus.Remove( listener );
m_evtsrc_AppStatus.Remove(listener);
}
void DispatchEvent( PluginEventType evt );
void DispatchEvent( AppEventType evt );
void DispatchEvent( CoreThreadStatus evt );
void DispatchUiSettingsEvent( IniInterface& ini );
void DispatchVmSettingsEvent( IniInterface& ini );
void DispatchEvent(PluginEventType evt);
void DispatchEvent(AppEventType evt);
void DispatchEvent(CoreThreadStatus evt);
void DispatchUiSettingsEvent(IniInterface& ini);
void DispatchVmSettingsEvent(IniInterface& ini);
bool HasGUI() { return m_UseGUI; };
bool ExitPromptWithNoGUI() { return m_NoGuiExitPrompt; };
// ----------------------------------------------------------------------------
protected:
int m_PendingSaves;
bool m_ScheduledTermination;
bool m_UseGUI;
bool m_NoGuiExitPrompt;
int m_PendingSaves;
bool m_ScheduledTermination;
bool m_UseGUI;
bool m_NoGuiExitPrompt;
Threading::Mutex m_mtx_Resources;
Threading::Mutex m_mtx_LoadingGameDB;
Threading::Mutex m_mtx_Resources;
Threading::Mutex m_mtx_LoadingGameDB;
public:
FramerateManager FpsManager;
FramerateManager FpsManager;
std::unique_ptr<CommandDictionary> GlobalCommands;
std::unique_ptr<AcceleratorDictionary> GlobalAccels;
StartupOptions Startup;
CommandlineOverrides Overrides;
StartupOptions Startup;
CommandlineOverrides Overrides;
std::unique_ptr<wxTimer> m_timer_Termination;
@ -539,58 +544,61 @@ public:
// Executor Thread for complex VM/System tasks. This thread is used to execute such tasks
// in parallel to the main message pump, to allow the main pump to run without fear of
// blocked threads stalling the GUI.
ExecutorThread SysExecutorThread;
ExecutorThread SysExecutorThread;
std::unique_ptr<SysCpuProviderPack> m_CpuProviders;
std::unique_ptr<SysMainMemory> m_VmReserve;
protected:
wxWindowID m_id_MainFrame;
wxWindowID m_id_GsFrame;
wxWindowID m_id_ProgramLogBox;
wxWindowID m_id_Disassembler;
wxWindowID m_id_MainFrame;
wxWindowID m_id_GsFrame;
wxWindowID m_id_ProgramLogBox;
wxWindowID m_id_Disassembler;
#ifndef DISABLE_RECORDING
wxWindowID m_id_NewRecordingFrame;
wxWindowID m_id_NewRecordingFrame;
#endif
wxKeyEvent m_kevt;
wxKeyEvent m_kevt;
public:
Pcsx2App();
virtual ~Pcsx2App();
void PostMenuAction( MenuIdentifiers menu_id ) const;
void PostAppMethod( FnPtr_Pcsx2App method );
void PostIdleAppMethod( FnPtr_Pcsx2App method );
void PostMenuAction(MenuIdentifiers menu_id) const;
void PostAppMethod(FnPtr_Pcsx2App method);
void PostIdleAppMethod(FnPtr_Pcsx2App method);
void SysApplySettings();
void SysExecute();
void SysExecute( CDVD_SourceType cdvdsrc, const wxString& elf_override=wxEmptyString );
void SysExecute(CDVD_SourceType cdvdsrc, const wxString& elf_override = wxEmptyString);
void LogicalVsync();
SysMainMemory& GetVmReserve();
GSFrame& GetGsFrame() const;
MainEmuFrame& GetMainFrame() const;
GSFrame* GetGsFramePtr() const { return (GSFrame*)wxWindow::FindWindowById( m_id_GsFrame ); }
MainEmuFrame* GetMainFramePtr() const { return (MainEmuFrame*)wxWindow::FindWindowById( m_id_MainFrame ); }
DisassemblyDialog* GetDisassemblyPtr() const { return (DisassemblyDialog*)wxWindow::FindWindowById(m_id_Disassembler); }
SysMainMemory& GetVmReserve();
GSFrame& GetGsFrame() const;
MainEmuFrame& GetMainFrame() const;
GSFrame* GetGsFramePtr() const { return (GSFrame*)wxWindow::FindWindowById(m_id_GsFrame); }
MainEmuFrame* GetMainFramePtr() const { return (MainEmuFrame*)wxWindow::FindWindowById(m_id_MainFrame); }
DisassemblyDialog* GetDisassemblyPtr() const { return (DisassemblyDialog*)wxWindow::FindWindowById(m_id_Disassembler); }
#ifndef DISABLE_RECORDING
NewRecordingFrame* GetNewRecordingFramePtr() const { return (NewRecordingFrame*)wxWindow::FindWindowById(m_id_NewRecordingFrame); }
NewRecordingFrame* GetNewRecordingFramePtr() const
{
return (NewRecordingFrame*)wxWindow::FindWindowById(m_id_NewRecordingFrame);
}
#endif
void enterDebugMode();
void leaveDebugMode();
void resetDebugger();
bool HasMainFrame() const { return GetMainFramePtr() != NULL; }
bool HasMainFrame() const { return GetMainFramePtr() != NULL; }
void OpenGsPanel();
void CloseGsPanel();
void OnGsFrameClosed( wxWindowID id );
void OnMainFrameClosed( wxWindowID id );
void OnGsFrameClosed(wxWindowID id);
void OnMainFrameClosed(wxWindowID id);
// --------------------------------------------------------------------------
// Startup / Shutdown Helpers
@ -603,7 +611,7 @@ public:
void CleanupRestartable();
void CleanupResources();
void WipeUserModeSettings();
bool TestUserPermissionsRights( const wxDirName& testFolder, wxString& createFailedStr, wxString& accessFailedStr );
bool TestUserPermissionsRights(const wxDirName& testFolder, wxString& createFailedStr, wxString& accessFailedStr);
void EstablishAppUserMode();
void ForceFirstTimeWizardOnNextRun();
@ -613,23 +621,23 @@ public:
bool HasPendingSaves() const;
void StartPendingSave();
void ClearPendingSave();
// --------------------------------------------------------------------------
// App-wide Resources
// --------------------------------------------------------------------------
// All of these accessors cache the resources on first use and retain them in
// memory until the program exits.
wxMenu& GetRecentIsoMenu();
RecentIsoManager& GetRecentIsoManager();
wxMenu& GetDriveListMenu();
wxMenu& GetRecentIsoMenu();
RecentIsoManager& GetRecentIsoManager();
wxMenu& GetDriveListMenu();
pxAppResources& GetResourceCache();
const wxIconBundle& GetIconBundle();
const wxBitmap& GetLogoBitmap();
const wxBitmap& GetScreenshotBitmap();
wxImageList& GetImgList_Config();
wxImageList& GetImgList_Toolbars();
pxAppResources& GetResourceCache();
const wxIconBundle& GetIconBundle();
const wxBitmap& GetLogoBitmap();
const wxBitmap& GetScreenshotBitmap();
wxImageList& GetImgList_Config();
wxImageList& GetImgList_Toolbars();
const AppImageIds& GetImgId() const;
AppGameDatabase* GetGameDatabase();
@ -639,37 +647,37 @@ public:
// --------------------------------------------------------------------------
wxAppTraits* CreateTraits();
bool OnInit();
int OnExit();
int OnExit();
void CleanUp();
void OnInitCmdLine( wxCmdLineParser& parser );
bool OnCmdLineParsed( wxCmdLineParser& parser );
bool OnCmdLineError( wxCmdLineParser& parser );
bool ParseOverrides( wxCmdLineParser& parser );
void OnInitCmdLine(wxCmdLineParser& parser);
bool OnCmdLineParsed(wxCmdLineParser& parser);
bool OnCmdLineError(wxCmdLineParser& parser);
bool ParseOverrides(wxCmdLineParser& parser);
#ifdef __WXDEBUG__
void OnAssertFailure( const wxChar *file, int line, const wxChar *func, const wxChar *cond, const wxChar *msg );
void OnAssertFailure(const wxChar* file, int line, const wxChar* func, const wxChar* cond, const wxChar* msg);
#endif
Threading::MutexRecursive m_mtx_ProgramLog;
ConsoleLogFrame* m_ptr_ProgramLog;
Threading::MutexRecursive m_mtx_ProgramLog;
ConsoleLogFrame* m_ptr_ProgramLog;
// ----------------------------------------------------------------------------
// Console / Program Logging Helpers
// ----------------------------------------------------------------------------
ConsoleLogFrame* GetProgramLog();
const ConsoleLogFrame* GetProgramLog() const;
void ProgramLog_PostEvent( wxEvent& evt );
void ProgramLog_PostEvent(wxEvent& evt);
Threading::Mutex& GetProgramLogLock();
void EnableAllLogging();
void DisableWindowLogging() const;
void DisableDiskLogging() const;
void OnProgramLogClosed( wxWindowID id );
void OnProgramLogClosed(wxWindowID id);
protected:
bool AppRpc_TryInvoke( FnPtr_Pcsx2App method );
bool AppRpc_TryInvokeAsync( FnPtr_Pcsx2App method );
bool AppRpc_TryInvoke(FnPtr_Pcsx2App method);
bool AppRpc_TryInvokeAsync(FnPtr_Pcsx2App method);
void AllocateCoreStuffs();
void InitDefaultGlobalAccelerators();
@ -677,16 +685,16 @@ protected:
bool TryOpenConfigCwd();
void CleanupOnExit();
void OpenWizardConsole();
void PadKeyDispatch( const keyEvent& ev );
void PadKeyDispatch(const keyEvent& ev);
protected:
void HandleEvent(wxEvtHandler* handler, wxEventFunction func, wxEvent& event) const;
void HandleEvent(wxEvtHandler* handler, wxEventFunction func, wxEvent& event);
void OnScheduledTermination( wxTimerEvent& evt );
void OnEmuKeyDown( wxKeyEvent& evt );
void OnSysExecutorTaskTimeout( wxTimerEvent& evt );
void OnDestroyWindow( wxWindowDestroyEvent& evt );
void OnScheduledTermination(wxTimerEvent& evt);
void OnEmuKeyDown(wxKeyEvent& evt);
void OnSysExecutorTaskTimeout(wxTimerEvent& evt);
void OnDestroyWindow(wxWindowDestroyEvent& evt);
// ----------------------------------------------------------------------------
// Override wx default exception handling behavior
@ -727,31 +735,36 @@ wxDECLARE_APP(Pcsx2App);
// continue running silently. These macros make that possible without any extra boilerplate
// conditionals or temp variable defines in the code.
//
#define sApp \
if( Pcsx2App* __app_ = (Pcsx2App*)wxApp::GetInstance() ) (*__app_)
#define sApp \
if (Pcsx2App* __app_ = (Pcsx2App*)wxApp::GetInstance()) \
(*__app_)
#define sLogFrame \
if( ConsoleLogFrame* __conframe_ = wxGetApp().GetProgramLog() ) (*__conframe_)
#define sLogFrame \
if (ConsoleLogFrame* __conframe_ = wxGetApp().GetProgramLog()) \
(*__conframe_)
#define sMainFrame \
if( MainEmuFrame* __frame_ = GetMainFramePtr() ) (*__frame_)
#define sMainFrame \
if (MainEmuFrame* __frame_ = GetMainFramePtr()) \
(*__frame_)
// Use this within the scope of a wxWindow (wxDialog or wxFrame). If the window has a valid menu
// bar, the command will run, otherwise it will be silently ignored. :)
#define sMenuBar \
if( wxMenuBar* __menubar_ = GetMenuBar() ) (*__menubar_)
#define sMenuBar \
if (wxMenuBar* __menubar_ = GetMenuBar()) \
(*__menubar_)
// --------------------------------------------------------------------------------------
// AppOpenDialog
// --------------------------------------------------------------------------------------
// Returns a wxWindow handle to the opened window.
//
template<typename DialogType>
wxWindow* AppOpenDialog( wxWindow* parent=NULL )
template <typename DialogType>
wxWindow* AppOpenDialog(wxWindow* parent = NULL)
{
wxWindow* window = wxFindWindowByName( L"Dialog:" + DialogType::GetNameStatic() );
if( !window ) window = new DialogType( parent );
wxWindow* window = wxFindWindowByName(L"Dialog:" + DialogType::GetNameStatic());
if (!window)
window = new DialogType(parent);
window->Show();
window->SetFocus();
@ -763,7 +776,7 @@ wxWindow* AppOpenDialog( wxWindow* parent=NULL )
// --------------------------------------------------------------------------------------
// Returns the ID of the button used to close the dialog.
//
template<typename DialogType>
template <typename DialogType>
int AppOpenModalDialog(wxString panel_name, wxWindow* parent = NULL)
{
if (wxWindow* window = wxFindWindowByName(L"Dialog:" + DialogType::GetNameStatic()))
@ -772,7 +785,8 @@ int AppOpenModalDialog(wxString panel_name, wxWindow* parent = NULL)
if (wxDialog* dialog = wxDynamicCast(window, wxDialog))
{
// Switch to the requested panel.
if (panel_name != wxEmptyString) {
if (panel_name != wxEmptyString)
{
wxCommandEvent evt(pxEvt_SetSettingsPage);
evt.SetString(panel_name);
dialog->GetEventHandler()->ProcessEvent(evt);
@ -790,7 +804,8 @@ int AppOpenModalDialog(wxString panel_name, wxWindow* parent = NULL)
}
pxFailDev("Can only show wxDialog class windows as modal!");
return wxID_CANCEL;
} else
}
else
return DialogType(parent).ShowModal();
}
@ -800,20 +815,20 @@ extern pxDoAssertFnType AppDoAssert;
// External App-related Globals and Shortcuts
// --------------------------------------------------------------------------------------
extern int EnumeratePluginsInFolder( const wxDirName& searchPath, wxArrayString* dest );
extern int EnumeratePluginsInFolder(const wxDirName& searchPath, wxArrayString* dest);
extern void LoadPluginsPassive();
extern void LoadPluginsImmediate();
extern void UnloadPlugins();
extern void ShutdownPlugins();
extern bool SysHasValidState();
extern void SysUpdateIsoSrcFile( const wxString& newIsoFile );
extern void SysUpdateDiscSrcDrive( const wxString& newDiscDrive );
extern void SysStatus( const wxString& text );
extern void SysUpdateIsoSrcFile(const wxString& newIsoFile);
extern void SysUpdateDiscSrcDrive(const wxString& newDiscDrive);
extern void SysStatus(const wxString& text);
extern bool HasMainFrame();
extern MainEmuFrame& GetMainFrame();
extern MainEmuFrame* GetMainFramePtr();
extern bool HasMainFrame();
extern MainEmuFrame& GetMainFrame();
extern MainEmuFrame* GetMainFramePtr();
extern __aligned16 AppCoreThread CoreThread;
extern __aligned16 SysMtgsThread mtgsThread;
@ -831,10 +846,10 @@ extern void UI_DisableSysShutdown();
#define AffinityAssert_AllowFrom_SysExecutor() \
pxAssertMsg( wxGetApp().SysExecutorThread.IsSelf(), "Thread affinity violation: Call allowed from SysExecutor thread only." )
pxAssertMsg(wxGetApp().SysExecutorThread.IsSelf(), "Thread affinity violation: Call allowed from SysExecutor thread only.")
#define AffinityAssert_DisallowFrom_SysExecutor() \
pxAssertMsg( !wxGetApp().SysExecutorThread.IsSelf(), "Thread affinity violation: Call is *not* allowed from SysExecutor thread." )
pxAssertMsg(!wxGetApp().SysExecutorThread.IsSelf(), "Thread affinity violation: Call is *not* allowed from SysExecutor thread.")
extern ExecutorThread& GetSysExecutorThread();

View File

@ -0,0 +1,61 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "App.h"
#include "AppCommon.h"
#include "MSWstuff.h"
#include "Dialogs/ModalPopups.h"
#include "System/SysThreads.h"
#include "PathDefs.h"
#include "AppConfig.h"
using namespace pxSizerFlags;
/* This dialog currently assumes the IPC server is started when launching a
* game, as such we can allow the IPC Settings window to change the slot in a
* volatile fashion so that it returns to the default but you can change it at
* each restart of the emulator to allow for multiple emulator sessions.
* If we change this behaviour we will need to change that accordingly.
*/
// --------------------------------------------------------------------------------------
// IPCDialog Implementation
// --------------------------------------------------------------------------------------
Dialogs::IPCDialog::IPCDialog(wxWindow* parent)
: wxDialogWithHelpers(parent, _("IPC Settings"), pxDialogFlags())
{
wxTextCtrl* ipc_slot = new wxTextCtrl(this, wxID_ANY, wxString::Format(wxT("%u"), IPCSettings::slot), wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER);
ipc_slot->Bind(wxEVT_TEXT_ENTER, &Dialogs::IPCDialog::OnConfirm, this);
wxButton* confirm = new wxButton(this, wxID_OK);
confirm->SetDefault();
*this += new wxStaticText(this, wxID_ANY, _("IPC Slot"));
*this += ipc_slot;
*this += confirm;
}
void Dialogs::IPCDialog::OnConfirm(wxCommandEvent& evt)
{
wxTextCtrl* textbox = dynamic_cast<wxTextCtrl*>(evt.GetEventObject());
if (textbox)
{
IPCSettings::slot = (unsigned int)atoi(textbox->GetValue().ToUTF8().data());
}
}

View File

@ -101,6 +101,17 @@ namespace Dialogs
AssertionDialog( const wxString& text, const wxString& stacktrace );
virtual ~AssertionDialog() = default;
};
class IPCDialog : public wxDialogWithHelpers
{
public:
IPCDialog(wxWindow* parent = NULL);
virtual ~IPCDialog() = default;
void OnConfirm(wxCommandEvent& evt);
static wxString GetNameStatic() { return L"IPCSettings"; }
wxString GetDialogName() const { return GetNameStatic(); }
};
}
wxWindowID pxIssueConfirmation( wxDialogWithHelpers& confirmDlg, const MsgButtons& buttons );

View File

@ -233,7 +233,8 @@ void MainEmuFrame::ConnectMenus()
Bind(wxEVT_MENU, &MainEmuFrame::Menu_EnablePatches_Click, this, MenuId_EnablePatches);
Bind(wxEVT_MENU, &MainEmuFrame::Menu_EnableCheats_Click, this, MenuId_EnableCheats);
Bind(wxEVT_MENU, &MainEmuFrame::Menu_EnableIPC_Click, this, MenuId_EnableIPC);
Bind(wxEVT_MENU, &MainEmuFrame::Menu_IPC_Enable_Click, this, MenuId_IPC_Enable);
Bind(wxEVT_MENU, &MainEmuFrame::Menu_IPC_Settings_Click, this, MenuId_IPC_Settings);
Bind(wxEVT_MENU, &MainEmuFrame::Menu_EnableWideScreenPatches_Click, this, MenuId_EnableWideScreenPatches);
#ifndef DISABLE_RECORDING
Bind(wxEVT_MENU, &MainEmuFrame::Menu_EnableRecordingTools_Click, this, MenuId_EnableInputRecording);
@ -393,8 +394,12 @@ void MainEmuFrame::CreatePcsx2Menu()
m_GameSettingsSubmenu.Append(MenuId_EnableCheats, _("Enable &Cheats"),
_("Use cheats otherwise known as pnachs from the cheats folder."), wxITEM_CHECK);
m_GameSettingsSubmenu.Append(MenuId_EnableIPC, _("Enable &IPC"),
wxEmptyString, wxITEM_CHECK);
m_GameSettingsSubmenu.Append(MenuId_IPC_Enable, _("Configure &IPC"), &m_submenuIPC);
m_submenuIPC.Append(MenuId_IPC, _("&Enable IPC"),
wxEmptyString, wxITEM_CHECK);
m_submenuIPC.Append(MenuId_IPC_Settings, _("IPC &Settings"));
m_GameSettingsSubmenu.Append(MenuId_EnableWideScreenPatches, _("Enable &Widescreen Patches"),
_("Enabling Widescreen Patches may occasionally cause issues."), wxITEM_CHECK);
@ -551,6 +556,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title)
, m_menuWindow(*new wxMenu())
, m_menuCapture(*new wxMenu())
, m_submenuVideoCapture(*new wxMenu())
, m_submenuIPC(*new wxMenu())
, m_submenuScreenshot(*new wxMenu())
#ifndef DISABLE_RECORDING
, m_menuRecording(*new wxMenu())
@ -800,7 +806,7 @@ void MainEmuFrame::ApplyConfigToGui(AppConfig& configToApply, int flags)
{ //these should not be affected by presets
menubar.Check(MenuId_EnableBackupStates, configToApply.EmuOptions.BackupSavestate);
menubar.Check(MenuId_EnableCheats, configToApply.EmuOptions.EnableCheats);
menubar.Check(MenuId_EnableIPC, configToApply.EmuOptions.EnableIPC);
menubar.Check(MenuId_IPC_Enable, configToApply.EmuOptions.EnableIPC);
menubar.Check(MenuId_EnableWideScreenPatches, configToApply.EmuOptions.EnableWideScreenPatches);
#ifndef DISABLE_RECORDING
menubar.Check(MenuId_EnableInputRecording, configToApply.EmuOptions.EnableRecordingTools);

View File

@ -117,6 +117,7 @@ protected:
wxMenu& m_menuCapture;
wxMenu& m_submenuVideoCapture;
wxMenu& m_submenuIPC;
wxMenu& m_submenuScreenshot;
#ifndef DISABLE_RECORDING
@ -208,7 +209,8 @@ protected:
void Menu_EnableBackupStates_Click(wxCommandEvent& event);
void Menu_EnablePatches_Click(wxCommandEvent& event);
void Menu_EnableCheats_Click(wxCommandEvent& event);
void Menu_EnableIPC_Click(wxCommandEvent& event);
void Menu_IPC_Enable_Click(wxCommandEvent& event);
void Menu_IPC_Settings_Click(wxCommandEvent& event);
void Menu_EnableWideScreenPatches_Click(wxCommandEvent& event);
#ifndef DISABLE_RECORDING
void Menu_EnableRecordingTools_Click(wxCommandEvent& event);

View File

@ -53,6 +53,11 @@ void MainEmuFrame::Menu_SysSettings_Click(wxCommandEvent& event)
AppOpenDialog<SysConfigDialog>(this);
}
void MainEmuFrame::Menu_IPC_Settings_Click(wxCommandEvent& event)
{
AppOpenDialog<IPCDialog>(this);
}
void MainEmuFrame::Menu_AudioSettings_Click(wxCommandEvent& event)
{
SPU2configure();
@ -65,7 +70,7 @@ void MainEmuFrame::Menu_McdSettings_Click(wxCommandEvent& event)
AppOpenModalDialog<McdConfigDialog>(wxEmptyString, this);
}
void MainEmuFrame::Menu_NetworkSettings_Click(wxCommandEvent &event)
void MainEmuFrame::Menu_NetworkSettings_Click(wxCommandEvent& event)
{
DEV9configure();
}
@ -80,7 +85,7 @@ void MainEmuFrame::Menu_PADSettings_Click(wxCommandEvent& event)
PADconfigure();
}
void MainEmuFrame::Menu_WindowSettings_Click(wxCommandEvent &event)
void MainEmuFrame::Menu_WindowSettings_Click(wxCommandEvent& event)
{
wxCommandEvent evt(pxEvt_SetSettingsPage);
evt.SetString(L"GS Window");
@ -433,7 +438,7 @@ void MainEmuFrame::_DoBootCdvd()
return;
}
}
sApp.SysExecute(g_Conf->CdvdSource);
}
@ -564,9 +569,9 @@ void MainEmuFrame::Menu_EnableCheats_Click(wxCommandEvent&)
AppSaveSettings();
}
void MainEmuFrame::Menu_EnableIPC_Click(wxCommandEvent&)
void MainEmuFrame::Menu_IPC_Enable_Click(wxCommandEvent&)
{
g_Conf->EmuOptions.EnableIPC = GetMenuBar()->IsChecked(MenuId_EnableIPC);
g_Conf->EmuOptions.EnableIPC = GetMenuBar()->IsChecked(MenuId_IPC_Enable);
AppApplySettings();
AppSaveSettings();
}
@ -930,7 +935,7 @@ void MainEmuFrame::Menu_Capture_Screenshot_Screenshot_Click(wxCommandEvent& even
GSmakeSnapshot(g_Conf->Folders.Snapshots.ToAscii());
}
void MainEmuFrame::Menu_Capture_Screenshot_Screenshot_As_Click(wxCommandEvent &event)
void MainEmuFrame::Menu_Capture_Screenshot_Screenshot_As_Click(wxCommandEvent& event)
{
if (!CoreThread.IsOpen())
return;
@ -970,7 +975,7 @@ void MainEmuFrame::Menu_Recording_New_Click(wxCommandEvent& event)
return;
}
}
if (!initiallyPaused)
g_InputRecordingControls.Resume();
}
@ -999,7 +1004,7 @@ void MainEmuFrame::Menu_Recording_Play_Click(wxCommandEvent& event)
g_InputRecordingControls.Resume();
return;
}
if (!g_InputRecording.GetInputRecordingData().FromSaveState())
StartInputRecording();
}