Commit Graph

14315 Commits

Author SHA1 Message Date
Mrlinkwii 53bb0c508f GameDB: upscaling fixes and documentation updates 2022-04-16 19:40:26 +01:00
Connor McLaughlin 1c50d3e4b3 GS: Add stat for barriers 2022-04-16 19:10:18 +01:00
Connor McLaughlin de724d9570 GS/HW: Skip unnecessary barriers (usually two pass alpha) 2022-04-16 19:10:18 +01:00
Connor McLaughlin e8293b2e06 GS/Vulkan: PrimID DATE doesn't need feedback loop 2022-04-16 19:10:18 +01:00
refractionpcsx2 904345ff82 GS: Get display width for frame when offsets off 2022-04-16 18:21:00 +01:00
Connor McLaughlin d16592817b Frontend/OpenGLHostDisplay: Remove unused variables
clang likes to whinge about this one.
2022-04-16 13:57:23 +02:00
Connor McLaughlin 14f1a78608 GS/DX12: Fix DATE not being set in shader macros 2022-04-16 03:57:04 +01:00
refractionpcsx2 68c2a68087 microVU: Clean up warnings 2022-04-16 03:20:54 +01:00
refractionpcsx2 ae83f729db USB: Clean up warnings 2022-04-16 03:20:54 +01:00
refractionpcsx2 c53f4d0d63 SPU2: Clean up warnings 2022-04-16 03:20:54 +01:00
refractionpcsx2 cbb3134740 App/BIOS: Clean up warnings 2022-04-16 03:20:54 +01:00
refractionpcsx2 9b97c157f2 Recording: Clean up warnings 2022-04-16 03:20:54 +01:00
refractionpcsx2 11cf244e97 GS: Clean up warnings 2022-04-16 03:20:54 +01:00
kenshen112 6673bd9212 CDVD.cpp: Remove Elf parser from ps1 mode. 2022-04-16 03:19:21 +01:00
kenshen112 02dfc5d20d cdrom: Update status flags and implementations for PSX CD-Rom.
Added SEEKERROR and IDERROR status. Set StatP to account for SEEKS, READS and shell open.
Added speed to cdrom struct instead of cdvd. Adjustments to cdlPlay to be in line with No$ description.
Added MODE_INIT. Removed old needless hack. Added ToDo in cdlPlay
2022-04-16 03:19:21 +01:00
SeraphisCain 565ff86ab4
GameDB: Several game fixes and a gamelist entry correction (#5872) 2022-04-16 02:50:36 +01:00
refractionpcsx2 5a77790859 BIOS/GUI: Mark Qt only variables as maybe unused 2022-04-16 02:59:21 +02:00
refractionpcsx2 66101f8628 SPU2: Clean up warnings 2022-04-16 02:59:21 +02:00
refractionpcsx2 2f70b153f2 GS: Clean up warnings, fix a small error. 2022-04-16 02:59:21 +02:00
refractionpcsx2 31fe9979dd GS: Fix undefined behaviour on interlacing 2022-04-15 22:12:04 +01:00
RedDevilus 4fc6e9240c OSD: Minor clean up
Fixes variable for interlacemode
2022-04-15 22:01:48 +01:00
RedDevilus 0eae59ee66 GameDB: Black
GameDB Black roundsprite to half for lighting.
2022-04-15 22:01:48 +01:00
RedDevilus 8e6cd47f25 PCSX2: Fix Interlacing Ini
Oversight in having the correct config for the ini. Replaced CycleMipmap mode with the CycleInterlace one for correct OSD message.
2022-04-15 20:34:51 +01:00
Connor McLaughlin ecdbe17fba Wx: Fix widescreen patch loading 2022-04-15 19:44:05 +01:00
Connor McLaughlin 0e9dcf74b2 Common/Semaphore: Fix WaitWithYield() returning immediately
This caused the WaitGS() issued from the main thread when applying
renderer settings (while the core thread was paused) to return
immediately, and a massive race resuming.
2022-04-15 19:43:22 +01:00
RedDevilus 5297c2a995 GameDB: Japanese entries
Adds a bunch of gamefixes and upscaling fixes to games as well as just entries.
Fixes:
- 0 Story
- Amagami
- Bleach Blade Battlers 2nd
- Chobits
- D.C. Da Capo The Origin
- Pandora - Kimi no Namae o Boku wa Shiru
- Katekyoo Hitman Reborn! Nerae!? Ring x Vongola Trainers
- Kateikyoushi Hitman Reborn!! Let's Ansatsu! Nerawareta 10 Daime!
- Kino no Tabi - The Beautiful World
- Kyuuketsu-hime Yui - Sen'yashou
- Shikigami no Shiro - Nanayozuki Gensoukyoku
- Secret of Evangelion
2022-04-15 19:41:48 +01:00
Connor McLaughlin edf5e2c14e Vulkan/Context: Use static loading for vk_mem_alloc
In doing so, we simplify things a bit, as we can assume Vulkan 1.1
support. It needed it before anyway, and would crash on Vulkan 1.0
drivers.
2022-04-15 19:41:12 +01:00
Connor McLaughlin 9180adb850 VulkanHostDisplay: Handle surface loss better
Just try again next frame.
2022-04-15 19:41:12 +01:00
Connor McLaughlin 1b080f1777 Vulkan/Loader: Make vkDestroyInstance() a module import 2022-04-15 19:41:12 +01:00
Connor McLaughlin 0a2584172a GS/HW: Clear blend bits for color dest blend 2022-04-15 16:55:24 +02:00
Connor McLaughlin 1993203d26 GS: Add Direct3D 12 renderer 2022-04-15 12:56:41 +01:00
Connor McLaughlin 3c18cdcb1f Frontend: Add D3D12HostDisplay 2022-04-15 12:56:41 +01:00
Connor McLaughlin e767fb8d35 Common: Add D3D12 wrapper/helper classes 2022-04-15 12:56:41 +01:00
Connor McLaughlin 3255422836 Common/StringUtil: Optimize equal stride copy case 2022-04-15 12:56:41 +01:00
Connor McLaughlin 67fa06b933 3rdparty/imgui: Enable DX12 backend 2022-04-15 12:56:41 +01:00
Connor McLaughlin 398e468c9e 3rdparty: Add D3D12MemoryAllocator 2022-04-15 12:56:41 +01:00
Connor McLaughlin f7ee35e578 Wx: Reset/restore API state after window resize 2022-04-15 12:56:41 +01:00
Connor McLaughlin 800b458d3d Wx: Fix incorrect OSD scale after resize on Windows 2022-04-15 12:56:41 +01:00
Connor McLaughlin 3f31a4d25b GS: Fix edge case of broken alpha with no-DSB+ATST 2022-04-15 12:56:41 +01:00
Connor McLaughlin 0592abd31b GL/ContextEGL: Fix broken surface creation
Regression from #5676.
2022-04-15 11:46:07 +01:00
refractionpcsx2 55d546b892 GS: Maintain framebuffer size when not using offsets
This reduces blurriness
2022-04-15 11:07:22 +01:00
refractionpcsx2 f28e42c4fe GS: Set correct framebuffer size for output 2022-04-15 11:07:22 +01:00
refractionpcsx2 7cdc849ffa GS: Clean up new DISPLAY Merging code. 2022-04-15 11:07:22 +01:00
refractionpcsx2 eed04b3ff3 GS: Redesign some of the offset code for FFMD
Half height buffers need to be drawn half height, not stretched to full height during the draw, it will be bad times.
2022-04-15 11:07:22 +01:00
refractionpcsx2 e2044eba66 GS/Window: Add Automatic 4:3/3:2 mode, keep 4:3 separate 2022-04-15 11:07:22 +01:00
refractionpcsx2 06e6d12e2f GS: Added automatic 3:2 aspect for 480p mode 2022-04-15 11:07:22 +01:00
refractionpcsx2 48fd68ca87 GS: Implement PCRTC Offsets
This is off by default because people will complain about black borders, but I've tried to keep it to a minimum.

Enabling this option (Screen Offsets in the graphics settings) will allow you to position the screen in games which allow you to do so, maintain correct aspect ratios, and screen shake effects which are done on PCRTC (WipEout Fusion for example) will work.
2022-04-15 11:07:22 +01:00
refractionpcsx2 7ad59a7af1 GS: Remove NTSC Saturation option (No longer required) 2022-04-15 11:07:22 +01:00
refractionpcsx2 bae2c9c1d8 GS: Saturate DISPLAY heights and limit max height 2022-04-15 11:07:22 +01:00
Connor McLaughlin 3d171686b5 CI/Windows: Switch to Qt 6.3.0 2022-04-15 08:53:02 +01:00