arcum42
e37fff1213
common: Remove SafeList and SafeAllignedArray as unused.
2023-04-08 20:26:39 +01:00
JordanTheToaster
64a6d8027b
GS: Reset performance counters on renderer switch
...
Resets performance counters on renderer switch.
2023-04-08 13:37:21 +01:00
Stenzek
cd4434135e
GSRunner: Don't skip dumps with dots in their filename
2023-04-08 13:36:45 +01:00
Stenzek
747e11d7dd
GS/HW: Allow region targets for half-right fix
2023-04-08 12:44:33 +01:00
Stenzek
3cae728aba
Qt: Recreate new window immediately when switching APIs
2023-04-08 12:42:34 +02:00
Stenzek
7f24a5cf82
GS: Fix crash when resizing window
2023-04-08 04:05:45 +01:00
refractionpcsx2
1b8f5f232a
GS-HW: Fix bug with looping invalidation
2023-04-08 00:08:08 +01:00
refractionpcsx2
77d37de18c
GameDB: Add mipmapping to Hasbro Family Game Night
2023-04-07 20:34:03 +01:00
Mrlinkwii
5ea3fb8e1e
Github: Update issue template
2023-04-07 19:52:50 +01:00
refractionpcsx2
d683aa43d8
GS: Clean up Host->Local code
2023-04-07 17:18:33 +01:00
refractionpcsx2
d4c3501bb8
GS: Retool downloads to buffer full read
2023-04-07 17:18:33 +01:00
Stenzek
f2229a0007
GS/OGL: Don't leak shader objects when compiling
2023-04-07 17:18:21 +01:00
Stenzek
2a06bb6e2c
GS/OGL: Use VS/GS selectors from base class
2023-04-07 17:18:21 +01:00
lightningterror
a06f890ab9
GS: Fix Wunused-variable warning.
2023-04-07 01:26:00 +02:00
refractionpcsx2
bbe22f95d1
GS: Avoid modifying single QW downloads as they go to a register
...
Also avoid downloading more than requested
2023-04-06 23:26:59 +01:00
Stenzek
631f75a79c
GS/HW: Don't break out of target search loop on dirty target
2023-04-06 14:28:19 +01:00
Stenzek
c121aae8f1
GS: Add VS natvis files for FastList and TC Targets
2023-04-06 14:27:36 +01:00
refractionpcsx2
fed7629632
GS: Fix typo in ResizeTexture which was causing a crash
2023-04-06 14:27:08 +01:00
Stenzek
0825ca736f
GS/HW: Add other StretchRect() calls to texture copies counter
...
Better reflects GPU work.
2023-04-06 14:20:20 +01:00
Stenzek
660974c9d1
GS/HW: Update target in new format when reinterpreting
...
Fixes block scrambling in Budokai 3 during screen transitions.
2023-04-06 14:20:20 +01:00
Stenzek
4404b06d2a
Qt: Fix lockup when cancelling shutdown and fullscreen
2023-04-06 08:48:07 +01:00
Stenzek
daef69099b
Qt: Fix improper shutdown with CTRL+C
2023-04-06 08:48:07 +01:00
Stenzek
6362994fd8
GS: Default to Vulkan for suitable GPUs on Linux
2023-04-06 08:48:07 +01:00
Stenzek
398cf43782
GS: Combine HostDisplay with GSDevice
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GS/DX11: Don't throw bad_alloc on surface creation fail
GS: Link device and host display construction/destruction
FullscreenUI: Replace HostDisplayTexture with GSTexture
GS: Purge HostDisplayTexture
GS: Move everything in HostDisplay to GSDevice
GS: Move ImGui rendering to GSDevice
GS: Get rid of reset/store API state
2023-04-06 08:48:07 +01:00
refractionpcsx2
77f8a0f5f6
Counters: Retool UpdateVSyncRate
2023-04-06 08:47:35 +01:00
lightningterror
d7e54ccbed
CDVD: Fix struct member variables not used.
...
Codacy.
2023-04-05 20:15:18 +02:00
lightningterror
53a8855696
INISettingsInterface: Fix scope of variable warning.
...
Codacy.
2023-04-05 20:15:18 +02:00
lightningterror
bd16ed1340
iR5900: Fix scope of variable warning.
...
Codacy.
2023-04-05 20:15:18 +02:00
lightningterror
dd365fe334
GS-hw/tc: Fix Wsign-compare warnings.
2023-04-05 20:15:18 +02:00
refractionpcsx2
2a6ba739bc
GS-HW: Fix stretch rects errantly discarding data
2023-04-05 16:29:36 +01:00
refractionpcsx2
a863466f70
GS-HW: Better handle double half clears + masked channels + invalidate
...
Also add Auto Flush to Power Drome US, apparently it wasn't there.
2023-04-05 16:29:36 +01:00
refractionpcsx2
32f07f4aae
GS-HW: Read back TC on GS CSR Reset
2023-04-05 16:29:36 +01:00
refractionpcsx2
3ed0e010be
GS-TC: Improve handing of wrapping targets in tex in rt
2023-04-05 16:29:36 +01:00
GiladNir
fb3c0c8138
GameDB: Added fixes for Fatal Frame and Siren
2023-04-05 15:10:48 +01:00
Stenzek
58ded2e0d0
GS/HW: Fix incorrect hashing of non-palette textures
2023-04-05 15:01:42 +01:00
Stenzek
369b9a4808
Misc: Fix up a few recent clang warnings
2023-04-05 12:43:45 +01:00
Stenzek
0bd57986a9
GS/HW: Don't try to use forced trilinear on shuffles
2023-04-05 12:43:45 +01:00
refractionpcsx2
559b88438b
GS: Fix some Scanmask situations in PCRTC
2023-04-04 17:33:32 +01:00
refractionpcsx2
5d140f7db3
GS: Fix missing PSM references.
2023-04-04 17:32:59 +01:00
Stenzek
7b512ce296
GS/HW: Fix Final Fantasy XII CRC hack
2023-04-04 17:27:57 +01:00
refractionpcsx2
ada291c0f6
GS: Remove redundant PSM enum naming
2023-04-04 13:56:44 +01:00
refractionpcsx2
857cb36707
GS-HW: Add CRC hack for NFS Undercover to handle weird shuffle
2023-04-04 13:56:44 +01:00
refractionpcsx2
4a702e0585
EE: Clear reset required status on JIT overflow reset
2023-04-04 11:16:31 +01:00
refractionpcsx2
eac420f205
GameDB: Replace Tex in RT with Partial Target Invalidation, Dark Cloud 2
2023-04-03 21:54:31 +01:00
TellowKrinkle
23d4fa9d9e
GS:MTL: Process uv in place
...
The separate uv_out made it easy to make mistakes, especially when copying code from other renderers
2023-04-03 20:21:15 +01:00
From: TellowKrinkle
f6523f34d8
GS:MTL: Implement region rect
2023-04-03 20:21:15 +01:00
TellowKrinkle
82971d3ef7
GS:MTL: Test and sample depth should be supported
...
Untested, but we restart the render pass if it's detected, which should be accurate, even if it's not the most efficient.
2023-04-03 20:21:15 +01:00
PCSX2 Bot
8d9a5111a1
PAD: Update to latest controller database.
2023-04-03 18:10:16 +02:00
Stenzek
e8dac0051c
GS: Move expanded dither storage to software renderer
...
Hardware doesn't use it.
2023-04-03 14:19:46 +01:00
Stenzek
72802aa125
GS/HW: Move channel shuffle test to top of Draw()
2023-04-03 14:19:46 +01:00