mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: Fix bug with looping invalidation
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@ -975,7 +975,7 @@ void GSRendererHW::InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GS
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if (loop_w)
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{
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rect.x = 0;
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rect.z = r.w - 2048;
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rect.z = r.z - 2048;
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}
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g_texture_cache->InvalidateVideoMem(m_mem.GetOffset(BITBLTBUF.DBP, BITBLTBUF.DBW, BITBLTBUF.DPSM), rect, eewrite);
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}
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