GS:MTL: Test and sample depth should be supported

Untested, but we restart the render pass if it's detected, which should be accurate, even if it's not the most efficient.
This commit is contained in:
TellowKrinkle 2023-04-01 09:02:40 -05:00 committed by refractionpcsx2
parent 8d9a5111a1
commit 82971d3ef7
1 changed files with 1 additions and 1 deletions

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@ -736,7 +736,7 @@ bool GSDeviceMTL::Create()
m_features.clip_control = true;
m_features.stencil_buffer = true;
m_features.cas_sharpening = true;
m_features.test_and_sample_depth = false;
m_features.test_and_sample_depth = true;
try
{