GS: Clean up Host->Local code

This commit is contained in:
refractionpcsx2 2023-04-07 05:00:52 +01:00
parent d4c3501bb8
commit d683aa43d8
1 changed files with 59 additions and 58 deletions

View File

@ -1478,6 +1478,7 @@ void GSState::FlushWrite()
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
InvalidateVideoMem(m_env.BITBLTBUF, r, true);
const GSLocalMemory::writeImage wi = GSLocalMemory::m_psm[m_env.BITBLTBUF.DPSM].wi;
@ -1694,7 +1695,6 @@ void GSState::Write(const u8* mem, int len)
//
// The no-solution: instead to handle garbage (aka RT) at the end of the
// depth buffer. Let's reduce the size of the transfer
if (m_game.title == CRC::SMTNocturne) // TODO: hack
{
if (blit.DBP == 0 && blit.DPSM == PSMZ32 && w == 512 && h > 224)
@ -1707,68 +1707,70 @@ void GSState::Write(const u8* mem, int len)
if (!m_tr.Update(w, h, psm.trbpp, len))
return;
GIFRegTEX0& prev_tex0 = m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0;
const u32 write_start_bp = m_mem.m_psm[blit.DPSM].info.bn(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, blit.DBP, blit.DBW); // (m_mem.*psm.pa)(static_cast<int>(m_env.TRXPOS.DSAX), static_cast<int>(m_env.TRXPOS.DSAY), blit.DBP, blit.DBW) >> 6;
const u32 write_end_bp = m_mem.m_psm[blit.DPSM].info.bn(m_env.TRXPOS.DSAX + w - 1, m_env.TRXPOS.DSAY + h - 1, blit.DBP, blit.DBW); // (m_mem.*psm.pa)(w + static_cast<int>(m_env.TRXPOS.DSAX) - 1, h + static_cast<int>(m_env.TRXPOS.DSAY) - 1, blit.DBP, blit.DBW) >> 6;
const u32 tex_end_bp = m_mem.m_psm[prev_tex0.PSM].info.bn((1 << prev_tex0.TW) - 1, (1 << prev_tex0.TH) - 1, prev_tex0.TBP0, prev_tex0.TBW); // (m_mem.*psm.pa)((1 << prev_tex0.TW) - 1, (1 << prev_tex0.TH) - 1, prev_tex0.TBP0, prev_tex0.TBW) >> 6;
// Only flush on a NEW transfer if a pending one is using the same address or overlap.
// Check Fast & Furious (Hardare mode) and Assault Suits Valken (either renderer) and Tomb Raider - Angel of Darkness menu (TBP != DBP but overlaps).
if (m_tr.end == 0 && m_index.tail > 0 && m_prev_env.PRIM.TME && write_end_bp > prev_tex0.TBP0 && write_start_bp <= tex_end_bp)
if (m_tr.end == 0)
{
Flush(GSFlushReason::UPLOADDIRTYTEX);
}
// Invalid the CLUT if it crosses paths.
m_mem.m_clut.InvalidateRange(write_start_bp, write_end_bp);
const GIFRegTEX0& prev_tex0 = m_prev_env.CTXT[m_prev_env.PRIM.CTXT].TEX0;
const u32 write_start_bp = m_mem.m_psm[blit.DPSM].info.bn(m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, blit.DBP, blit.DBW);
const u32 write_end_bp = m_mem.m_psm[blit.DPSM].info.bn(m_env.TRXPOS.DSAX + w - 1, m_env.TRXPOS.DSAY + h - 1, blit.DBP, blit.DBW);
const u32 tex_end_bp = m_mem.m_psm[prev_tex0.PSM].info.bn((1 << prev_tex0.TW) - 1, (1 << prev_tex0.TH) - 1, prev_tex0.TBP0, prev_tex0.TBW);
// Only flush on a NEW transfer if a pending one is using the same address or overlap.
// Check Fast & Furious (Hardare mode) and Assault Suits Valken (either renderer) and Tomb Raider - Angel of Darkness menu (TBP != DBP but overlaps).
if (m_index.tail > 0 && m_prev_env.PRIM.TME && write_end_bp > prev_tex0.TBP0 && write_start_bp <= tex_end_bp)
{
Flush(GSFlushReason::UPLOADDIRTYTEX);
}
// Invalid the CLUT if it crosses paths.
m_mem.m_clut.InvalidateRange(write_start_bp, write_end_bp);
GSVector4i r;
GSVector4i r;
r.left = m_env.TRXPOS.DSAX;
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
r.left = m_env.TRXPOS.DSAX;
r.top = m_env.TRXPOS.DSAY;
r.right = r.left + m_env.TRXREG.RRW;
r.bottom = r.top + m_env.TRXREG.RRH;
// Store the transfer for preloading new RT's.
if ((m_draw_transfers.size() > 0 && blit.DBP == m_draw_transfers.back().blit.DBP))
{
// Same BP, let's update the rect.
GSUploadQueue transfer = m_draw_transfers.back();
m_draw_transfers.pop_back();
transfer.rect = transfer.rect.runion(r);
m_draw_transfers.push_back(transfer);
}
else
{
GSUploadQueue new_transfer = { blit, r, s_n };
m_draw_transfers.push_back(new_transfer);
// Store the transfer for preloading new RT's.
if ((m_draw_transfers.size() > 0 && blit.DBP == m_draw_transfers.back().blit.DBP))
{
// Same BP, let's update the rect.
GSUploadQueue transfer = m_draw_transfers.back();
m_draw_transfers.pop_back();
transfer.rect = transfer.rect.runion(r);
m_draw_transfers.push_back(transfer);
}
else
{
GSUploadQueue new_transfer = { blit, r, s_n };
m_draw_transfers.push_back(new_transfer);
}
GL_CACHE("Write! %u ... => 0x%x W:%d F:%s (DIR %d%d), dPos(%d %d) size(%d %d)", s_transfer_n,
blit.DBP, blit.DBW, psm_str(blit.DPSM),
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h);
if (len >= m_tr.total)
{
// received all data in one piece, no need to buffer it
InvalidateVideoMem(blit, r, true);
psm.wi(m_mem, m_tr.x, m_tr.y, mem, m_tr.total, blit, m_env.TRXPOS, m_env.TRXREG);
m_tr.start = m_tr.end = m_tr.total;
g_perfmon.Put(GSPerfMon::Swizzle, len);
s_transfer_n++;
return;
}
}
GL_CACHE("Write! %u ... => 0x%x W:%d F:%s (DIR %d%d), dPos(%d %d) size(%d %d)", s_transfer_n,
blit.DBP, blit.DBW, psm_str(blit.DPSM),
m_env.TRXPOS.DIRX, m_env.TRXPOS.DIRY,
m_env.TRXPOS.DSAX, m_env.TRXPOS.DSAY, w, h);
memcpy(&m_tr.buff[m_tr.end], mem, len);
if (m_tr.end == 0 && len >= m_tr.total)
{
// received all data in one piece, no need to buffer it
InvalidateVideoMem(blit, r, true);
m_tr.end += len;
psm.wi(m_mem, m_tr.x, m_tr.y, mem, m_tr.total, blit, m_env.TRXPOS, m_env.TRXREG);
m_tr.start = m_tr.end = m_tr.total;
g_perfmon.Put(GSPerfMon::Swizzle, len);
s_transfer_n++;
}
else
{
memcpy(&m_tr.buff[m_tr.end], mem, len);
m_tr.end += len;
if (m_tr.end >= m_tr.total)
FlushWrite();
}
if (m_tr.end >= m_tr.total)
FlushWrite();
}
void GSState::InitReadFIFO(u8* mem, int len)
@ -3898,6 +3900,8 @@ void GSState::GSTransferBuffer::Init(int tx, int ty, const GIFRegBITBLTBUF& blit
x = tx;
y = ty;
total = 0;
start = 0;
end = 0;
m_blit = blit;
write = is_write;
}
@ -3908,10 +3912,7 @@ bool GSState::GSTransferBuffer::Update(int tw, int th, int bpp, int& len)
int packet_size = (tex_size + 15) & ~0xF; // Round up to the nearest quadword
if (total == 0)
{
start = end = 0;
total = std::min<int>(tex_size, 1024 * 1024 * 4);
}
const int remaining = total - end;