mirror of https://github.com/PCSX2/pcsx2.git
GS-HW: Read back TC on GS CSR Reset
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@ -95,6 +95,10 @@ void GSRendererHW::Reset(bool hardware_reset)
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// Force targets to preload for 2 frames (for 30fps games).
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static constexpr u8 TARGET_PRELOAD_FRAMES = 2;
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// Read back on CSR Reset, conditional downloading on render swap etc handled elsewhere.
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if (!hardware_reset)
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g_texture_cache->ReadbackAll();
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g_texture_cache->RemoveAll();
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m_force_preload = TARGET_PRELOAD_FRAMES;
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