Hamish
e2d8992310
GSdx: Enable OpenCL on Linux ( #3099 )
2019-09-11 17:59:33 -07:00
lightningterror
19586fdd7f
gsdx: Move GSTexturecache files from Common to HW renderer.
2019-02-11 18:18:02 +01:00
lightningterror
744fa18d95
gsdx-d3d11: Merge/move GSDeviceDX code to GSDevice11.
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Update VS and cmake project files, remove GSDeviceDX files.
2019-01-26 16:13:07 +01:00
lightningterror
78f0b65e19
GSdx-d3d11: Merge GSRendererDX11 and GSRendererDX together.
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Update VS and cmake project files to match new changes.
2019-01-24 20:30:48 +01:00
Shanoah Alkire
0ff7ea3ccc
Only use -Wno-class-memaccess on gcc 8.0 or higher, as it didn't exist previously.
2018-12-26 21:55:25 -08:00
lightningterror
fce3918562
GSdx: Purge Direct3D9 Render entirely. ( #2762 )
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And the time has come to say good bye (good riddance?), this build removes Direct3D9 entirely from GSdx. D3D9 is/was holding us back in some D3D11 fixes that we want to further implement.
The last build that supports D3D9 is v1.5.0-dev-2779-g1a61148b0 for anyone still interested.
"Press F to pay respect.
2018-12-20 00:54:51 +01:00
arcum42
2e1db411fa
GSdx: Folder Reorganization. ( #2657 )
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This pull request is for the pending reorganization of the folder structure on GSdx,
making it better organized and easier to work with.
Also remove unused GSTextureFX.cpp file.
2018-11-16 19:41:37 +01:00
Shanoah Alkire
149f30c7fa
Removing some warnings from GSdx and pcsx2 because gcc 8 spams them mercilessly. They should probably be fixed properly, but in the meantime, this'll prevent them from masking other compiler warnings.
2018-10-13 13:56:38 -07:00
Jonathan Li
61406a4349
cmake: Fix GSdx EGL build libX11-xcb linkage issue
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Prevents a XGetXCBConnection undefined symbol error.
2018-05-31 01:02:26 +01:00
Jonathan Li
8f6a3d9fe8
gsdx: remove DirectCompute backend
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It hasn't been accessible since OpenCL was added, and it was barely
updated since it was introduced.
2018-05-06 02:01:22 +01:00
Alessandro Vetere
676c7b89c7
GSdx GSFastList: Introducing the custom container template class.
2017-08-30 11:43:18 +02:00
Gregory Hainaut
7d75a73105
cmake: blacklist GCC 7.0 and GCC 7.1 (based on a small testcase)
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GCC bug => https://gcc.gnu.org/bugzilla/show_bug.cgi?id=80799
Close #1937
2017-06-29 14:51:50 +02:00
Jonathan Li
a6ed698fca
unix: Remove LZMA_SUPPORTED define
2017-06-03 14:52:01 +02:00
Gregory Hainaut
53b2fdf31c
linux: requires liblzma (xz) to build GSdx
2017-05-21 23:45:35 +02:00
Gregory Hainaut
595ad99a5b
Cmake: what should have been the previous commit
2017-05-12 19:38:51 +02:00
Gregory Hainaut
05763b3669
cmake: better gcc + gsdx integration
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Only set fabi-version on older GCC (5.0 and below)
Disable broken optimization for GCC7+ (until we find a better solution)
2017-05-11 23:14:06 +02:00
Gregory Hainaut
41990a6402
cmake: create the macro add_custom_glib_res to handle resources
2017-04-28 11:27:19 +02:00
Gregory Hainaut
2d0a61fc8d
gsdx ogl: use load resource to load shader
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* Windows behavior must be checked
* remove glsl_source.h
v2: fix missing include
Big thanks to Turtleli
v3:
fix indentation in gsdx-res.xml
add dependency in cmake
remove old res/glsl/fxaa.fx symlink
add tfx.cl for OpenCL support on Linux
v4, v5
fix cmake indentation
2017-04-12 18:09:06 +02:00
Jonathan Li
815ac8be04
gsdx:cmake: Fix logo dependency issue
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Changes to the dependencies of the generated logo files did not trigger
a rebuild of the files. Use add_custom_command instead of
execute_process so build dependencies can be specified.
Also prevent the generated files from polluting the source directory.
2017-03-30 22:55:34 +01:00
Jonathan Li
67d9436f22
gsdx: Remove unused and incomplete GSDeviceSW
2017-03-21 23:21:26 +00:00
Gregory Hainaut
9865270e68
gsdx: split GSVector.h into smaller files
2017-03-19 13:50:13 +01:00
Gregory Hainaut
da1bb43618
cmake: Add various missing file in CMakeLists.txt
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Add some windows code path. It would reduce the burden to port Cmake to windows.
(sill miss 3rdparty/some plugins/...)
2017-02-16 20:11:57 +01:00
Gregory Hainaut
c232f90d6e
cmake: add an option to enable openCL
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Note: nothing work
2017-02-08 19:42:54 +01:00
Gregory Hainaut
dc42c65dfb
gsdx: requires/allow BMI instruction in AVX2 build
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So far BMI is inclusive in AVX2 CPU. Help compiler to generate better code
2017-02-01 18:24:51 +01:00
np511
e5e601eb75
Use GResources API instead of deprecated inline
2017-01-29 09:06:22 -05:00
Jason Brown
b8a84d170a
Added OSD Manager which depends on FreeType2. Added functions into GSDeviceOGL to render OSD and a point shader.
2017-01-03 10:43:56 +01:00
Gregory Hainaut
14a76a8499
cmake: don't use SSE2 suffix on libgsdx.so file
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In debug build, SIMD is disabled, so it is dangerous (use wrong binary) to debug
2016-12-31 13:37:43 +01:00
Jonathan Li
b178423166
gsdx-replayer:cmake: Reduce build time/filesize
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Avoid building GSdx twice if the replayer is being built.
2016-12-12 18:54:54 +00:00
Gregory Hainaut
0453e5cad8
cmake: improve vtune integration
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Year is included in the path so search in order 2018/2017/2016
Not ideal but at least all logic is inside the FindVtune module
2016-12-09 09:28:19 +01:00
Jonathan Li
cdeed349e3
gsdx: Replace platform-specific threads with std::thread
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GSThread now doesn't seem to have a purpose, so it's been removed.
2016-12-08 00:36:32 +00:00
Gregory Hainaut
c9db1c6c4b
vtune: plug PCSX2 core + add missing profiling (VU/VIF/TLB)
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Doesn't fully work yet
* Unknown stack frame
* Outside any known module
Potential root cause:
* Nvidia driver
* VU code as ebp is required for emulation so likely no frame
2016-11-28 19:07:04 +01:00
Gregory Hainaut
e4516ac9b8
cmake: add extra SSE4 and AVX2 build of GSdx when DISABLE_ADVANCE_SIMD is enabled
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It will provide a speed boost on distribution that only enable SSE2
2016-11-25 16:35:40 +01:00
Gregory Hainaut
608bb5ccb2
gsdx sw x64: add AVX2 implementation for VS
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FS was copied from 32 bits (require massive update)
2016-11-24 23:03:25 +01:00
Gregory Hainaut
e674518c4e
Update from xbyak 4.84 to 5.11
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* bin2hex.h is removed
* vptest/vpblendvb YMM support integrated upsteam
* better support of rip for 64 bits
* AVX512 support (only miss the CPU now)
Local change: add BSD3 clause
2016-11-20 13:21:11 +01:00
Gregory Hainaut
d58e43edbf
gsdx linux: plug vtune as Windows
2016-11-19 17:00:32 +01:00
Gregory Hainaut
19ceea4f1e
Merge branch 'strict-aliasing'
2016-08-17 18:53:08 +02:00
Jonathan Li
d36002a02a
gsdx:cmake: Use PNG_LIBRARIES instead of PNG_LIBRARY
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PNG_LIBRARIES adds both libpng and zlib to the command line.
PNG_LIBRARY only adds libpng to the linker command line, and the cmake
documentation also suggests not to use it.
2016-08-16 20:35:21 +01:00
Gregory Hainaut
0417a10483
gsdx: allow strict aliasing optimization
2016-08-14 21:01:40 +02:00
Gregory Hainaut
620876e0e7
gsdx: fix compilation error with ICC
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just require the -restrict compilation flag
2016-07-28 11:01:28 +02:00
Akash
2409817556
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
Gregory Hainaut
60267790a1
gsdx: move (most) of the hw hack into a separate file
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GSState.cpp was really too big
2016-04-30 12:24:08 +02:00
Gregory Hainaut
d027ed2092
gsdx ogl: merge GSTextureFXOGL to GSDeviceOGL
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First file is rather small in openGL. And it is linked to the latter.
2016-04-24 10:55:22 +02:00
Gregory Hainaut
1208dbe8c7
cmake: add an option to build the new legacy GSdx plugin
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+ bump the new one to 1.1.0 (to ease reporting)
2016-04-07 21:46:42 +02:00
Gregory Hainaut
1bd8113f66
cmake: add various option to disable plugin support
2016-03-30 10:19:54 +02:00
Jonathan Li
97215008c9
ci|cmake|debian: Remove png++ build dependencies
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GSdx now uses libpng directly. png++ is now unused, so let's remove it.
2016-03-02 22:57:15 +00:00
Gregory Hainaut
a66c911fed
cmake: factorize debug/dev define
2016-02-21 16:17:10 +01:00
Gregory Hainaut
253e801f51
linux: enable float operation on SSE unit
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Potentially faster and requires to flush denormal float to 0
2016-02-09 18:24:12 +01:00
remeh
28cfd50f08
gsdx: cmake: don't display "unused parameters" warnings on release build with clang.
2016-01-12 13:42:47 +01:00
Gregory Hainaut
6046d6c417
Merge pull request #749 from PCSX2/gsdx-micro-optimization
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Gsdx micro optimization
2015-08-12 08:54:36 +02:00
nE0sIghT
e1272dc2f9
Use global compiler optimization flags instead of defining them for every plugin/binary
2015-08-08 16:25:17 +03:00