mirror of https://github.com/PCSX2/pcsx2.git
cmake: create the macro add_custom_glib_res to handle resources
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@ -139,3 +139,22 @@ macro(add_pcsx2_executable exe srcs libs flags)
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install(TARGETS ${exe} DESTINATION ${CMAKE_SOURCE_DIR}/bin)
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endif(PACKAGE_MODE)
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endmacro(add_pcsx2_executable)
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# Helper macro to generate resources on linux (based on glib)
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macro(add_custom_glib_res out xml prefix)
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set(RESOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/res")
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set(RESOURCE_FILES "${ARGN}")
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# Note: trying to combine --generate-source and --generate-header doesn't work.
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# It outputs whichever one comes last into the file named by the first
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add_custom_command(
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OUTPUT ${out}.h
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COMMAND glib-compile-resources --sourcedir "${RESOURCE_DIR}" --generate-header
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--c-name ${prefix} "${RESOURCE_DIR}/${xml}" --target=${out}.h
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DEPENDS res/${xml} ${RESOURCE_FILES})
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add_custom_command(
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OUTPUT ${out}.cpp
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COMMAND glib-compile-resources --sourcedir "${RESOURCE_DIR}" --generate-source
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--c-name ${prefix} "${RESOURCE_DIR}/${xml}" --target=${out}.cpp
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DEPENDS res/${xml} ${RESOURCE_FILES})
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endmacro()
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@ -288,7 +288,6 @@ if(OPENCL_FOUND)
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set(GSdxFinalLibs ${GSdxFinalLibs} ${OPENCL_LIBRARIES})
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endif()
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set(RESOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/res")
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set(RESOURCE_FILES
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res/logo-ogl.bmp
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res/fxaa.fx
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@ -301,17 +300,7 @@ set(RESOURCE_FILES
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res/glsl/tfx_fs.glsl
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res/glsl/tfx_vgs.glsl)
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# Note: trying to combine --generate-source and --generate-header doesn't work. It outputs whichever one comes last into the file named by the first
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add_custom_command(
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OUTPUT GSdxResources.h
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COMMAND glib-compile-resources --sourcedir "${RESOURCE_DIR}" --generate-header
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--c-name GSdx_res "${RESOURCE_DIR}/gsdx-res.xml" --target=GSdxResources.h
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DEPENDS res/gsdx-res.xml ${RESOURCE_FILES})
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add_custom_command(
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OUTPUT GSdxResources.cpp
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COMMAND glib-compile-resources --sourcedir "${RESOURCE_DIR}" --generate-source
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--c-name GSdx_res "${RESOURCE_DIR}/gsdx-res.xml" --target=GSdxResources.cpp
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DEPENDS res/gsdx-res.xml ${RESOURCE_FILES})
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add_custom_glib_res("GSdxResources" "gsdx-res.xml" "GSdx_res" ${RESOURCE_FILES})
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include_directories(${CMAKE_CURRENT_BINARY_DIR})
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