cmake: don't use SSE2 suffix on libgsdx.so file

In debug build, SIMD is disabled, so it is dangerous (use wrong binary) to debug
This commit is contained in:
Gregory Hainaut 2016-12-31 13:37:43 +01:00
parent 761ce60a8e
commit 14a76a8499
1 changed files with 2 additions and 1 deletions

View File

@ -216,7 +216,8 @@ if(BUILTIN_GS)
add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
else()
if (DISABLE_ADVANCE_SIMD)
add_pcsx2_plugin("${Output}-SSE2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
# Don't append -SSE2 on the first build to keep same name as SIMD build
add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1")
add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2")
else()