mirror of https://github.com/PCSX2/pcsx2.git
cmake: don't use SSE2 suffix on libgsdx.so file
In debug build, SIMD is disabled, so it is dangerous (use wrong binary) to debug
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@ -216,7 +216,8 @@ if(BUILTIN_GS)
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add_pcsx2_lib(${Output} "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
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else()
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if (DISABLE_ADVANCE_SIMD)
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add_pcsx2_plugin("${Output}-SSE2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
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# Don't append -SSE2 on the first build to keep same name as SIMD build
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add_pcsx2_plugin("${Output}" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags}")
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add_pcsx2_plugin("${Output}-SSE4" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mssse3 -msse4 -msse4.1")
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add_pcsx2_plugin("${Output}-AVX2" "${GSdxFinalSources}" "${GSdxFinalLibs}" "${GSdxFinalFlags} -mavx -mavx2")
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else()
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