Commit Graph

15656 Commits

Author SHA1 Message Date
refractionpcsx2 a95492f7a0 GS-TC: Only reset age on new Tex in RT targets.
Caused huge GS usage on Urban Reign due to old target.
2022-11-20 18:50:40 +00:00
refractionpcsx2 ff3c22fc2b GS: Allow negative offset on single display 2022-11-20 18:50:21 +00:00
Mrlinkwii 59e8a2dfae GameDB: add fixes to 'Car Racing Challenge' 2022-11-20 18:25:41 +00:00
JordanTheToaster d44e215e5e GameDB: Add Blit gamefix to Worms 4
Adds Blit gamefix to Worms 4 Mayhem to fix internal FPS detection.
2022-11-20 18:25:17 +00:00
Connor McLaughlin 129fddf07c Qt: Switch to 6.4.0 on Windows 2022-11-20 17:25:55 +00:00
Connor McLaughlin 0dd766cec8 Qt: Work around theme switching issue in 6.4.0
Starting in dark theme then switching to native/light would not restore
the standard palette.
2022-11-20 17:25:55 +00:00
Mrlinkwii f79b57d0cf Gamedb: add fixes to 'Sega Rally 2006' 2022-11-20 17:22:34 +00:00
refractionpcsx2 226b188eaf WX-UI: Fix deinterlace dropdown. 2022-11-20 16:25:32 +00:00
Connor McLaughlin 8f4e01e004 CI: Change Windows builders to VS2022 2022-11-20 11:35:16 +01:00
JordanTheToaster d54dab87ef Metal: Fix usage of MAD
Fixes pink or frozen images of the last frame in games when using MAD with Metal.
2022-11-20 00:47:01 -06:00
Connor McLaughlin ef8e35032e x86/iR5900: Don't swap loadstore delay slots for BC0/BC2 conditions
Swapping the loadstore could affect the condition of the instruction,
leading to incorrect code execution.

Fixes lock up in Oni after intro FMVs.
2022-11-20 04:47:08 +00:00
Connor McLaughlin 599e291824 R5900: Fix disassembling of BC0 instructions 2022-11-20 04:47:08 +00:00
TellowKrinkle 3d8fe01bc6 Input:DInput: Fix build after adding FullAxis support for SDL 2022-11-20 02:40:07 +00:00
TellowKrinkle a72cecd235 Input: Add FullAxis modifier 2022-11-19 19:16:52 -06:00
TellowKrinkle 02a2e8a7f1 Input:SDL: Support Joystick axes that aren't used in GameController mappings 2022-11-19 19:16:52 -06:00
TellowKrinkle 38c1b031c2 Input:SDL: Allow use of axes and buttons outside the normal range 2022-11-19 19:16:52 -06:00
lightningterror 3ba72e8728 MemoryCardFolder: Fix Wsign-compare warning. 2022-11-19 19:28:52 +01:00
lightningterror 5286b19af5 MultitapProtocol: Fix Wtype-limits warning. 2022-11-19 19:28:52 +01:00
lightningterror 5c104f8e1d common linux: Fix Wunused-variable warning. 2022-11-19 19:28:52 +01:00
lightningterror 0988b08f7a GS interlace: Fix Wreturn-type, Wunused-variable, Wsometimes-uninitialized warnings. 2022-11-19 19:28:52 +01:00
lightningterror bfcd5c84ca IopHwRead: Fix Wmaybe-uninitialized warning. 2022-11-19 19:28:52 +01:00
lightningterror 93b24f98a6 microVU_Macro: Fix Wunused-variable warning. 2022-11-19 19:28:52 +01:00
lightningterror 32d52cb0dd recVTLB: Fix Wsign-compare warnings. 2022-11-19 19:28:52 +01:00
lightningterror 552d5d8928 iR5900Templates: Fix Wunused-variable warnings. 2022-11-19 19:28:52 +01:00
lightningterror 5b583fefbc MemoryCardProtocol: Fix Wimplicit-fallthrough warnings. 2022-11-19 19:28:52 +01:00
lightningterror 3c4d48f45d SIO: Fix Wunused-variable warning. 2022-11-19 19:28:52 +01:00
lightningterror f6b8b6cb9b gui-wx: Fix Deinterlace option. 2022-11-19 18:20:28 +01:00
Mrlinkwii 78cf98dcb7 Build.sh : remove refernces to coverity 2022-11-19 16:55:34 +00:00
Mrlinkwii 13e95ad5cb Readme: update Minimum and Recommended specs 2022-11-19 16:55:34 +00:00
Connor McLaughlin 5ab4263c0a MemoryCardFolder: Add missing bounds check to Read() 2022-11-19 16:55:16 +00:00
refractionpcsx2 77ea599e36 GameDB: Add Mipmap Full + Trilinear for Shadow of the Colossus 2022-11-19 07:07:21 +00:00
Connor McLaughlin 6793a84f9b x86/iR5900: Fix compiling with DUMP_BLOCKS 2022-11-19 06:16:44 +00:00
Connor McLaughlin 9ab449dcf3 3rdparty/zydis: Silence static define warning 2022-11-19 06:16:44 +00:00
Connor McLaughlin c883e9d792 Sio: Only eject memory cards when loading state if changed
[SAVEVERSION+] Regression from #6741.
2022-11-19 06:01:09 +00:00
Connor McLaughlin 0e73bf1e6d SaveState: Only remap changed TLB slots on load 2022-11-19 04:59:10 +00:00
Connor McLaughlin 1ccddb92d4 EE Rec/IOP Rec: Rewrite large portions
- Add fastmem
 - Add delay slot swapping
 - Add COP2 sync elision
 - Add block analysis and use analysis
 - Add GPR register caching and renaming
2022-11-19 04:59:10 +00:00
Connor McLaughlin 56501e0811 x86emitter: Fix up emitting of xmm -> ptr64 operands 2022-11-19 04:59:10 +00:00
Connor McLaughlin 3d6a550f23 x86Emitter: Add 8-bit variants for spl..r15b
Also fixes PINSR/PEXTR.
2022-11-19 04:59:10 +00:00
Connor McLaughlin 8de4e190dc EERec: Disable large block splitting 2022-11-19 04:59:10 +00:00
Connor McLaughlin d17ceec14b EERec: Add block dumping 2022-11-19 04:59:10 +00:00
Connor McLaughlin 741ddaf384 3rdparty: Add zydis 2022-11-19 04:59:10 +00:00
Connor McLaughlin 76b03a8a88 VSProps: Use MultiToolTask mode
Much better parallelism, due to our source files being spread out across
multiple folders.

pcsx2core build time on a Ryzen 3900X with 12C/24T:

Before: Time Elapsed 00:00:26.74
After: Time Elapsed 00:01:03.21
2022-11-19 04:58:23 +00:00
Connor McLaughlin fd194124a9 x86: Move cycle/writeback fields to CPU structs
[SAVEVERSION+] Potentially better locality, keeps everything we're
accessing from the rec together.
2022-11-19 03:54:02 +00:00
RedDevilus ff7053c566 GameDB: Fixes multiple games for Xth time and more
Bakugan: Deinterlace adaptive tff due to the game attempting to deinterlace FMVs but PCSX2 going nuts
Driv3r: Fixes janky coloured cars with cpuCLUT
Megaman X8: Deinterlace blending tff due to either looking like missing half the text or flicker as how the game handles empty and subtitles
Tales of Destiny 1: Texture preload partial for better performance in certain areas
2022-11-19 03:00:17 +00:00
refractionpcsx2 be438587c7 mVU: Clean up range function and improve merging. Slim down cmpProg. 2022-11-19 02:35:25 +00:00
RedPanda4552 1146175648 SIO: Separate SIO2 from SIO0, reimplement memcard protocol
[SAVEVERSION+] Fixes memcard issues in MGS3, Shining Force EXA, and others which do 4 sector reads
2022-11-19 02:08:13 +00:00
lightningterror 3f99d1d3cc GameDB: Change mipmap to full and add trilinear ps2 for Die Hard - Vendetta.
Further improves ground rendering.
Improves #5127
2022-11-19 01:45:08 +01:00
lightningterror af58273c4c GameDB: Add basic mipmap to Winning Post 4 Maximum 2001 and Winning Post 5 Maximum 2002.
Improves ground textures rendering.
Close #4923
2022-11-19 01:28:57 +01:00
sideprojectslab 93abf66240 GameDB: forced Alpine Racer 3 deinterlacing to Adaptive BFF when Auto 2022-11-18 21:29:37 +00:00
sideprojectslab 6924249bcf GS: Reverted field order in MAD shader updated weave shader to same field order as MAD and merged two Weave shaders into one
GS: corrected refactoring errors in interlace shaders
2022-11-18 21:29:37 +00:00