- Added microVU_Clamp.inl to the project file which holds all of mVU's clamping routines.
- Added tmmk's optimized clamping method for sse4 (preserve sign clamp mode only) <-- untested
- Not using regalloc for preserved-sign non-sse4 code anymore since it seems to be bugged (thanks to nneeve for pointing it out)
- Extra mode was using preserve-sign code before; but changed it now to never preserve nan sign...
- Fixed a bug in extra clamp modes where it was clamping all 4 vectors on SS SSE instructions, destroying upper 3 vectors...
After these changes the compatibility of extra / preserve sign clamp modes have gone up.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2315 96395faa-99c1-11dd-bbfe-3dabce05a288
Note:
What extra clamp mode does is whenever an SSE ADD/SUB/MUL/DIV instruction is used in mVU, it will have its operands clamped.
Currently seems to cause sps in some games instead of fixing it...
There might be some reason for it that I'm not aware of yet, or it could be 'random' based on what a game is doing.
A quick explanation of what mVU's clamp modes do:
None - Does no clamping (fast)
Normal - Clamp certain instructions which have proven to fix games
Extra - Clamps every SSE instruction (slow)
Extra + Preserve Sign - Same as extra but preserves sign of the NaN (super slow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2313 96395faa-99c1-11dd-bbfe-3dabce05a288
- Let's use dx10 software rendering for the F9 renderer switch, if it's available.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2307 96395faa-99c1-11dd-bbfe-3dabce05a288
I don't have DX10 so this is (as usual!) untested. I'll be adding support for it to PCSX2 soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2301 96395faa-99c1-11dd-bbfe-3dabce05a288
- Re-enable the D3D10_CREATE_DEVICE_SINGLETHREADED flag, since it seems to be stable again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2283 96395faa-99c1-11dd-bbfe-3dabce05a288
... also, it's possible DX10 fullscreen will work if bound to, say, Shift-F9 (ie, something beside alt-enter, which DX10 decides to wrangle full unrelenting control of, without our explicit consent, and needs some 20 lines of random COM chaos to disable).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2282 96395faa-99c1-11dd-bbfe-3dabce05a288
* Disable GSdx's internal AspectRatio setting when using GSOpen2 (pcsx2 0.9.7 controls aspect ratios internally now)
* DX10 should be able to startup in fullscreen mode now, without needing to hit alt-enter (legacy 0.9.6 versions only)
* Added some comments for a failed attempt to disable DX10's default Alt-Enter behavior. If someone knows how to do that properly, please feel free to submit a patch because DX10/Com breaks my mind. (see GSDevice10.cpp)
* Remove DX11 for now since it's entirely unfinished anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2279 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNotes: The main change here was to turn WndProcEater into a class and create multiple instances of it, so that it could manage the WndProcs for multiple windows concurrently. The "frame" (top-level window) gets a WndProc that sets title and handles screensaver/alt-enter hacks. The "viewport" (provided by PCSX2) gets the usual keyboard input handler WndProc. Config buttons also have their own WndProc that avoid fuzzy logic conflicts with the other two.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2277 96395faa-99c1-11dd-bbfe-3dabce05a288
* Aspect ratio and mouse cursor hiding features should be mostly functional.
* Mouse cursor by default hides after 1.75 seconds of inactivity, when in the area of the GS window. Can be forced to always hidden in the control panel. Unlike the liilypad hack, this one won't hide the mouse in the main window or title bars. (and it should work for Linux too!!)
* GS window position and size should be remembered between sessions.
Console Logger window z-order is now "bound" to the main window. When clicking either window to bring it to focus, the other window follows (implemented for Win32 only, since wxWidgets doesn't have a cross-platform implementation of the necessary SetWindowPos call).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2275 96395faa-99c1-11dd-bbfe-3dabce05a288