Commit Graph

2641 Commits

Author SHA1 Message Date
arcum42 b64452f074 Commit Athostr's latest patch to the cmake build support to svn. Standardizes the CMakeList files a bit, copies ps2hw.dat in to plugins, preliminary PortAudio support. Only uses the builtin SoundTouch now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2467 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 04:36:49 +00:00
cottonvibes 242311ab1f changed an outdated comment.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2466 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-22 02:13:42 +00:00
ramapcsx2 ca92c6f7b2 Fix some bad/flickering textures, caused by a too big GIF interrupt delay.
Fixes Drakan and a Tekken 5 game mode.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2465 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 23:25:54 +00:00
arcum42 cbb2000400 Commit a modified copy of the CMake files from issue 513. (Note: work in progress. Not currently for general use. Builds made using cmake are currently not supported, and unlikely to work properly.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2464 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 15:12:50 +00:00
arcum42 0373c47d3a Fix up Linux. Comment out a bit of unused code.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2463 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 13:36:01 +00:00
Jake.Stine 8e05db2c36 Fix glew_static so that it doesn't need glew installed; and add a no_asio debug build type to portaudio.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2462 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 10:30:47 +00:00
cottonvibes a8c2941901 Removed the old vif unpack code since pcsx2 is now using newVif.
Notes to Devs:
- Linux project files probably need to be updated since I deleted some files.
- In the vif0/vif1 Freeze() functions for saved states, I kept some dummy vars to keep saved state compatibility. We should remove them next time we decide to break saved state compatibility.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2461 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-21 06:51:09 +00:00
ramapcsx2 7bf9a0d994 Disable recCACHE, since it calls an empty interpreter function only. Small speedup in Suikoden 3.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2460 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-20 19:31:22 +00:00
gigaherz 478163c662 I implemented somethign I called pcsx2hostfs. It's a IOP driver which uses a virtual device implemented into pcsx2's emulation of the iop memory map, and not existing in the real ps2, which could be used to allow "host:" access from ps2 applications. THe pcsx2-side implementation currently is only hackedup to allow reading a hardcoded path, and it would probably not work with normal homebrew yet.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2459 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-20 18:49:41 +00:00
ramapcsx2 bb14f0ab70 Fix calling of Interpreter routines in iR5900Branch.cpp when EE_CONST_PROP is off.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2458 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-20 17:17:21 +00:00
arcum42 59ec816427 Document an Elfheader issue, so I don't forget about it.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2457 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-19 14:04:27 +00:00
ramapcsx2 4673574ca1 Disabling the not working backward propagation system in the EErec.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2456 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-19 11:33:52 +00:00
cottonvibes 3780b67ea8 minor cleanups (no functional changes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2455 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-19 01:24:07 +00:00
ramapcsx2 b26d7fad2f Cleanup commit:
- Remove code dealing with "PROCESS_EE_MMX" ( not used without "EEINST_MMX" )

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2454 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 15:25:00 +00:00
ramapcsx2 c91b68c6a0 Cleanup commit:
- Remove code dealing with "EEINST_MMX"

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2453 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 13:36:23 +00:00
cottonvibes 9e7d4dc49a newVif: fix for rule of rose.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2452 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 09:15:21 +00:00
cottonvibes 804cae0b15 newVif: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2451 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 05:33:06 +00:00
cottonvibes cbf25a4092 changed a comment
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2450 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 05:21:13 +00:00
cottonvibes 6dcc91b9c5 newVif: Added support for vif0. Also enabled newVif by default since it seems compatible enough.
Comment if this revision breaks anything.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2449 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 05:04:00 +00:00
cottonvibes 33bc8652e2 newVif: Cleaned up some code and added some Cleanup code. :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2448 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 04:49:45 +00:00
cottonvibes fbb95f85e4 newVif: fixed some bugs with mask/mode modes. i had forgotten that mVUmergeRegs() modifies the source reg's vectors, so data was being corrupted and breaking some games (sse4.1 users didn't have this problem).
This revision correctly fixes .hack GU Rebirth.
At this point we don't know any games newVif breaks compared to the old vif code. If you know any please leave a comment.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2447 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 04:07:57 +00:00
cottonvibes c6b79a4915 newVif: reverted my last change since it wasn't correct (i wasn't thinking straight when i coded it)
so .hack gu rebirth will be broken with this revision... i still need to figure out the real problem.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2446 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-18 01:28:24 +00:00
gigaherz c1cd29a534 Started implementing configuration support for PortAudio. Since PortAudio doesn't have any kind of "Unique ID" for the listed devices, I have to rely on the "host api" name and the descriptive name of the device, but it doesn't seem to be 100% reliable. In case the device name can't be found, it will try to use the default device for the specified API. If no api is specified, then it will fall back to using whatever default device PortAudio provides.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2445 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 16:46:28 +00:00
arcum42 ea254bac5e ZeroSPU2: Exclude a few files from the project in Visual C++, to avoid potential issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2444 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 13:45:21 +00:00
arcum42 f04235177c ZeroSPU2: Add PortAudio, and make it possible for it to be compiled as Alsa, OSS, or PortAudio on the Linux side.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2443 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 11:19:01 +00:00
arcum42 78aa3de579 Bring Windows in sync with the earlier changes I made to ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2442 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 03:21:23 +00:00
gigaherz f878a438ff Fetched a snapshot of the source from portaudio site, and embedded it into the project. I might have missed something, so this will need some more work before it's fully stable.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2441 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-17 01:04:46 +00:00
gigaherz de4f27d421 Temporarily commit <b>binary build</b> of portaudio for windows users, since I don't feel like converting the portaudio project files to work the way pcsx2 stuff does, right now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2440 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 18:01:49 +00:00
gigaherz ce396272d1 SPU2-X: Experimental PortAudio module. No config dialogs. Will use the system default output device & whatever the default "api" is in portaudio. Requires user-compiled portaudio lib, might commit later.
Widnows users probably don't have any interest in this unless you want to play the audio through portaudio's ASIO driver. Arcum was interested so I commited.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2439 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 17:59:00 +00:00
arcum42 03e29f3f71 Missed the project file.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2438 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:48 +00:00
arcum42 e3687d6027 ZeroSPU2: Made the way different sound archetectures are done a bit more flexable so we could conceivably switch them at run time rather then compilation. And it occurred to me that the dynamic sound buffering Zedr0n is doing with PulseAudio is probably how it should be done in Alsa as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2437 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 16:08:17 +00:00
arcum42 37611e4eb0 Tweaks to Elfheader & cdvdReadKey. For the moment, lets not read or write Dev9 memory locations in the null plugin...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2436 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 12:29:24 +00:00
cottonvibes 1aa3f77dad newVif: fixed a problem with the dynarec. fixes .hack gu rebirth.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2435 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 04:59:23 +00:00
Jake.Stine 9914e05788 #endif
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2434 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:35:18 +00:00
Jake.Stine 9fd60c243d Enable IOP's detailed bios logs to devel builds (previously debug build only), and have IOP interpreter always spam bios logs even in release mode builds.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2433 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:33:49 +00:00
cottonvibes 4fbbb75020 newVif: >= to >
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2432 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:32:03 +00:00
cottonvibes 0fd4e40286 newVif: fixed a bug... fixes Digital Devil Saga crashing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2431 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-16 03:01:10 +00:00
ramapcsx2 4327e93053 Minor logging stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2430 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 15:21:43 +00:00
cottonvibes cbc043156d newVif: fixed tekken 5 while keeping games like gradius 5 working.
hopefully this fixes the rest of the problems newVif was having with games..

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2429 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 07:43:52 +00:00
ramapcsx2 b1ef60c0f7 Should fix Issue 538: Linuz plugin compression broken.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2428 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-15 03:14:33 +00:00
Jake.Stine 1511703bdb Null plugins should probably disable HW/addr logging by default...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2427 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-14 00:57:01 +00:00
Jake.Stine 29dc098721 Likely fix for Issue 533 (fmv hangs in Final Fantasy VII: Dirge Of Cerberus)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2426 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-13 02:43:35 +00:00
Jake.Stine 7cd07da2d7 Added some info to the GS window title (finally!). Includes an fps readout!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2425 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-11 08:02:17 +00:00
ramapcsx2 ad17fb9ab4 Fix to disc type detection. Starting elfs with non-ps2 disk mounted works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2424 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 22:30:28 +00:00
ramapcsx2 adde9249f0 GSdx:
- Depth texture removal hack can now be configured via gamefix_skipdraw = x. (Front Mission 5)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2423 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 18:04:12 +00:00
ramapcsx2 ff30e8148b GSdx:
- Converted an upscale hack to the format I plan to use from now on. (Also makes this hack work better :p)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2422 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-10 05:18:44 +00:00
arcum42 b23499887a Quick fix to FWnull.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2421 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 06:03:07 +00:00
arcum42 20f5dbde3d FWnull & USBnull have been converted to use PS2Enull.h as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2420 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 05:11:18 +00:00
arcum42 d6a1ff4a93 DEV9null: A few minor changes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2419 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:14:28 +00:00
arcum42 c307caffdc Convert DEV9null over to use the new header, as a test case.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2418 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-01-09 02:04:07 +00:00