Disable recCACHE, since it calls an empty interpreter function only. Small speedup in Suikoden 3.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2460 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2 2010-01-20 19:31:22 +00:00
parent 478163c662
commit 7bf9a0d994
1 changed files with 6 additions and 5 deletions

View File

@ -181,13 +181,14 @@ void recMTSAH( void )
*
**********************************************************/
// Suikoden 3 uses it a lot
void recCACHE()
{
MOV32ItoM( (uptr)&cpuRegs.code, (u32)cpuRegs.code );
MOV32ItoM( (uptr)&cpuRegs.pc, (u32)pc );
iFlushCall(FLUSH_EVERYTHING);
CALLFunc( (uptr)R5900::Interpreter::OpcodeImpl::CACHE );
branch = 2;
//MOV32ItoM( (uptr)&cpuRegs.code, (u32)cpuRegs.code );
//MOV32ItoM( (uptr)&cpuRegs.pc, (u32)pc );
//iFlushCall(FLUSH_EVERYTHING);
//CALLFunc( (uptr)R5900::Interpreter::OpcodeImpl::CACHE );
//branch = 2;
}
void recTGE( void )