IPU: Typo in threshold alpha for YUV->RGBA conversion. Don't know what games use this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3105 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
sudonim1 2010-05-28 20:58:44 +00:00
parent 15ac11b82e
commit 11c526e94f
1 changed files with 2 additions and 2 deletions

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@ -1167,14 +1167,14 @@ void __fastcall ipu_csc(macroblock_8 *mb8, macroblock_rgb32 *rgb32, int sgn)
if ((p[0] < s_thresh[0]) && (p[1] < s_thresh[0]) && (p[2] < s_thresh[0]))
*(u32*)p = 0;
else
p[3] = ((p[1] < s_thresh[1]) && (p[2] < s_thresh[1]) && (p[3] < s_thresh[1])) ? 0x40 : 0x80;
p[3] = ((p[0] < s_thresh[1]) && (p[1] < s_thresh[1]) && (p[2] < s_thresh[1])) ? 0x40 : 0x80;
}
}
else if (s_thresh[1] > 0)
{
for (i = 0; i < 64*4; i++, p += 4)
{
p[3] = ((p[1] < s_thresh[1]) && (p[2] < s_thresh[1]) && (p[3] < s_thresh[1])) ? 0x40 : 0x80;
p[3] = ((p[0] < s_thresh[1]) && (p[1] < s_thresh[1]) && (p[2] < s_thresh[1])) ? 0x40 : 0x80;
}
}
else