arcum42
12ad5308ed
zzogl-pg: Part 2 of the re-formatting; ran AStyle over the headers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2932 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 22:54:23 +00:00
arcum42
a6c4df49ea
zzogl-pg: Ran a bunch of the files through AStyle, so I don't find myself messing with the source code formatting so much.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2931 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-01 20:33:53 +00:00
ramapcsx2
7e8c22b4f5
Committing "blood's" work on building PCSX2 and plugins under msvc 2010.
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Changes: Fixed all compile errors in VS 2010. Added support for new w32pthreads.v4. Fixed all MSB8012 warnings. Fixed LNK419 warnings with /DELAYLOAD. Fixed issues when compiling Devel before Release. Added GSdx Devel target. Minor cleanups.
Thanks a bunch, blood :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2930 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 19:46:43 +00:00
refraction
69d08baef6
Cleaned up a couple of Path3 Masking bugs which stood out, might fix some of the remaining glitches
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2929 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 12:14:35 +00:00
arcum42
26e3038683
zzogl-pg: Fix Linux after the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2928 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 05:24:27 +00:00
arcum42
e4d42b1e7b
zzogl-pg: Work on reducing the amount of platform specific code a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2927 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-30 04:40:31 +00:00
refraction
35498e329f
-Fixed Metal Saga video (which i seemed to have broken with voodoo!! maybe i should see the lady in the voodoo shop, last time i did that she told me i had to fight a fearsome pirate...) ahem, sorry.
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-Fixed a Bitstream bug which was annoying me.
-Modified a silly long if check with multiple bit shifts, should be a tiny bit quicker.
-Various other IPU changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2926 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-29 00:10:15 +00:00
Jake.Stine
aae53a9707
Minor cosmetic cleanups for the earlier Linux fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2925 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 16:25:04 +00:00
arcum42
5c20358c19
zzogl-pg: A quick persistant window hack.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2924 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 02:56:40 +00:00
arcum42
d2c63c7bbc
A rubber chicken with a pulley in the middle...what possible use could that have?
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2923 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 01:36:15 +00:00
sudonim1
04cf8bcb0f
Fix ELF loading.
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Remove save/load of boot2 injection option (shouldn't be part of the configuration any more as it's determined by the boot type, but I'm not sure where to move it)
Added missing entry point trigger after ELF loading.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2922 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-28 00:05:41 +00:00
Jake.Stine
a68c7b2d45
Fix for random crashes when using F4 (framelimit toggler).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2921 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 23:27:14 +00:00
Jake.Stine
80cfbba7b7
* Fix to changing plugins on the fly (should actually work pretty reliable now).
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* Make applying emu settings a little more transparent, with less gs window flicker mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2920 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 21:29:37 +00:00
Jake.Stine
7c31236f8e
Mirror the pulldown menu tooltips to the program/console log, so that you can see them (if you use the console log anyway -- if not, too bad. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2919 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 17:04:12 +00:00
Jake.Stine
7bdcc2c2a4
Fix for DECI2 savestates (store PS2/VM memory address instead of PC/Host memory).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2918 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 16:42:17 +00:00
Jake.Stine
13e73db939
Add DECI2 state variables to savestates; fixes occasional crashes in some games when using savestates combined with the new skip bios hack. (future savestate changes will probably be versioned from here out!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2917 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 16:23:08 +00:00
Jake.Stine
c7ab69571b
Minor fixes to selecting isos and changing cdvd source types.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2916 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 16:20:49 +00:00
Jake.Stine
bd76de1a8b
Some bugfixes to suspend/resume and changing plugin options on the fly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2915 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 15:18:25 +00:00
Jake.Stine
df60f016c8
Added obj, tmp, and the deps folder to the clean_msvc.cmd
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2914 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 15:17:22 +00:00
Jake.Stine
ac1e1cf7bd
SPU2-X: Typo fixed from prev commit; solves lots of audio errors.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2913 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 14:12:41 +00:00
Jake.Stine
68b7121b92
... and the missing file might help. Woops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2912 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:18:29 +00:00
Jake.Stine
5d37925617
Major UI renovations!
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* Added versioning info to savestates! (along with some other bugfixes)
* Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
* Removed lots of UI deadlock gotchas.
* Some new confirmation dialogs and better error handling.
* Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)
* ... and probably broke linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:12:03 +00:00
Jake.Stine
c440cb563a
w32pthreads: (Upgrade to v4) Added pthread_cond and pthread_rwlock APIs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2910 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 13:06:03 +00:00
Jake.Stine
d33e2edb48
SPU2-X: Fix for occasional reset/restart crashes caused by invalid regtable lookups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2909 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-27 12:48:14 +00:00
refraction
1a1234f6af
LOOK BEHIND YOU! THAT THREE HEADED MONKEY IS BACK!
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2908 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 17:25:35 +00:00
refraction
dae4813701
Fixes Atelier Iris 2, Removed Kingdom Hearts hack, again should improve video stability, DMA is now managed by the timing of the DMA rather than being forced by the IPU.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2907 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 16:35:44 +00:00
refraction
9f7442cbb4
Fix for Dragon Quest 8 videos, possibly the others which were stopping early too, will need testing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2906 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 13:25:55 +00:00
arcum42
6a2c745bf4
zzogl-pg: Missed a few ERRROR_LOGs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2905 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-26 11:46:22 +00:00
arcum42
10b2eedb61
zzogl-pg: A few parenthesis went missing in my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2904 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 23:57:55 +00:00
arcum42
64da7dd76b
zzogl-pg: Remove a few hardcoded game options that shouldn't be there.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2903 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 19:52:33 +00:00
arcum42
2daee33eae
zzogl-pg: Revamp the crc code to pull from a table, and add a few crc codes. Based off of code from GSdx.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2902 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 11:14:37 +00:00
arcum42
07a16bc76d
zzogl-pg: Get rid of RELEASE_TO_PUBLIC, and use ZEROGS_DEVBUILD instead. Fix a typo I noticed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2901 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 09:02:36 +00:00
arcum42
9293c2eb8e
zzogl-pg: Got rid of the logging macros. Changed the text of some of the messages a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2900 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 08:33:05 +00:00
arcum42
0ccd832efe
zzogl-pg: Start reworking the way logging works.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2899 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 07:21:29 +00:00
refraction
92a8baab56
Fixed small bug where if a DMA is started with an 8bit or 16bit write, it can repeatedly try to start the DMA (shouldn't be many games doing this anyway).
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Adjusted some IPU logging.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2898 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 01:04:09 +00:00
sudonim1
4457fe40fc
Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00
arcum42
790cd55608
zzogl-pg: I don't think this should be hardcoded to 640x480...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2896 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 23:22:49 +00:00
refraction
dc4899e65d
Minor changes:
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- Removed small line on PATH3 masking
- Fixed a smally bug from my previous cockups
- Replaced the SIF irq hack with something that makes more sense.
- Removed the vif1DMA call from IPU, this was just causing double IRQ's on VIF1 in Klonoa
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2895 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 22:36:16 +00:00
sudonim1
a05e9c62be
Set svn:eol-style=native on all *.c *.cpp *.h
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2894 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:37:39 +00:00
arcum42
6cb4d35e50
Adjust Ipu1Dma to use the helper functions in Dmac.h for tag transferring. A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2893 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 21:19:34 +00:00
sudonim1
0fa4a5e433
Reinstated 0x10000000 limit on uninstalled memory map for DMA. Removed scratchpad support from toSPR/fromSPR address translation (this is documented as absent).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2892 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 20:21:09 +00:00
arcum42
0f661e8f47
Chcr is a non-pod type.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2891 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 20:14:09 +00:00
refraction
662d589217
Improved my previous fix, Psychonaughts exhibited behaviour sudo mentioned (data not being grabbed from VU) so added a seperate SPR handler.
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Removed an old check which is useless now and added a new replacement one.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2890 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 18:59:31 +00:00
refraction
e99837abaf
Fix for Neo Contra to stop crashes and DMA spam
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2889 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-24 17:22:22 +00:00
ramapcsx2
e785a5b861
And one other bugfix commit. Hopefully fixes more stuff :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2888 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-23 02:29:55 +00:00
sudonim1
d97484a008
Oops, lost the quadword alignment in dmaGetAddr
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2887 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 16:44:21 +00:00
ramapcsx2
f11de3c60e
Bugfix commit. Please test your recently regressed games with this :)
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(Typo'd a path2 clear instead of a path3 one.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2886 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 14:42:41 +00:00
arcum42
bf1d011049
The usual batch of Linux fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2885 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 00:48:06 +00:00
sudonim1
5643a95a0e
For some reason we're getting a lot of 0x2XXXXXXX addresses in DMA. No games seem to break because of this but it's very noisy. Putting the mask back in dmaGetAddr for now for a little peace and quiet. (Maybe it's even right. The high bits could be handled by the bus.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2884 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 00:34:05 +00:00
sudonim1
a21fb4b984
Map uninstalled main memory (>32MB). I can't see any suggestion in the manuals that accessing these addresses generates a bus error or tlb miss (and they are in the bios default tlb initialisation), so I'm assuming that it acts as write only memory for both DMA and normal accesses. The write-only implementation is a little sketchy for DMA, but it's very unlikely to matter in practice.
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Changed dmaGetAddr to not lookup addresses in the TLB.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2883 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-22 00:11:53 +00:00