Commit Graph

66 Commits

Author SHA1 Message Date
Jake.Stine a2d4144ce9 Linux: Fix some of the standard issue compiler errors that come with any changes. :)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1836 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-17 02:12:32 +00:00
Jake.Stine de0442321f Linux: Fixed compiler errors from my prev commit, along with a few verbose warnings and a compile error in SPU2-X. (note, moved Linux's define of SVN_REV macro to PrecompiledHeader.h for now, until a proper solution is implemented)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1819 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 20:56:22 +00:00
arcum42 f72c913c4b Fix a few Linux things.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-13 06:13:22 +00:00
Jake.Stine b638f52809 Re-ordered the MSVC folder structure to split PCSX2 into two definitive sections: [App]Host and [Emu]Core (the bracketed names indicate the "long" versions which are generally used in the code to differentiate the functions and classes). If the tentative layout is good then I'll sort the files on SVN to match that layout.
(note: Patch.cpp/Patch.h is still the odd child out in this commit, as it's destiny is to become a plugin)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1804 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-12 02:58:22 +00:00
arcum42 f02c04cb3b Added more plugin project files.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-09 11:28:57 +00:00
Jake.Stine 43d9aef534 wxgui: sync with trunk (microVU + ee loadstore cycles + improved plugin logging).
* Fixed crash on exit, caused by logging.
 * Updated versioning in main window and console.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1751 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-06 05:21:07 +00:00
Jake.Stine bfdb469347 SPU2-X: Minor cleanups and updated DLL/resource versioning info (which never got updated for v1.2, oops)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1740 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-05 01:05:47 +00:00
ramapcsx2 00e1ac1cfb SPU2-X:
Fixe the dsp (winamp plugin) crashes. Thanks to Gigaherz for this one, too :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1739 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-04 22:39:21 +00:00
ramapcsx2 f06998808a SPU2-X:
5.1 support is back!
Currently for XAudio2 only, and it's not doing much (Simple copy of the stereo source to the other speakers).
Gigaherz is already working on a nice, semi - prologic II upmixer though ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1738 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-09-04 22:15:02 +00:00
Jake.Stine e25db2a0ba wxgui: sync with trunk (boooring)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1660 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-20 16:19:33 +00:00
ramapcsx2 5b1700f98d Fix a foopah, and get rid of the useless imdct warning.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1644 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-17 10:36:53 +00:00
Jake.Stine 71490981bf wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
Jake.Stine 3751c928d3 wxgui: synced with trunk (to acquire new CDVD/ISO api)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1558 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 14:58:17 +00:00
Jake.Stine 657660371c wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
ramapcsx2 fadea3d7bb SPU2-X: Just the version update
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 14:07:42 +00:00
ramapcsx2 f166306276 SPU2-X:
Fixed a problem in volume slides that caused them to update way too slow.
Music in Ys 6 works again.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1490 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 23:46:34 +00:00
Jake.Stine da691894c3 wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
 * Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
 * Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
Jake.Stine c1dbdd7b62 SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
Jake.Stine 101dbdd132 SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
arcum42 91be7889e2 Suppose I should do something about the configure.ac files and _DEBUG, as well.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
Jake.Stine b974b815ff Major Build System changes:
* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
 * Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
 * Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
 * Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
 * Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.

Notes:
 * Current plugin version compatibility status should be unaffected.  The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
 * All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
 * Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
Jake.Stine 136716a4f5 SPU2-X:
* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
 * Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).

Pcsx2:
 * Added ThreadAffinity stuff to the CPUSpeed detection.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 16:44:26 +00:00
arcum42 1a53f45b2c Some work on variable type consistancy, and getting rid of 64 bit processor checks.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
arcum42 6083e3a643 Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
ramapcsx2 b14881769a SPU2-X:
Small cleanup and made it a bit faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@968 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-13 09:48:28 +00:00
ramapcsx2 ad6dce5e9c SPU2-X:
Worked on savestate support a bit. It now remembers an update timing variable more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!

Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@963 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 21:19:29 +00:00
Jake.Stine 9528571ea3 Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
arcum42 65822fbfdc Linux/SPU2-X: A bit more work on the Linux port of SPU2-X.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@827 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 10:13:19 +00:00
Jake.Stine 95c2cce3d5 Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
Jake.Stine dacfe85189 SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
Jake.Stine ef2e9e2093 SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine 7d00eb7ec6 SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
Jake.Stine 207e0345e0 SPU2-X (Linux): Did some preliminary work on the Alsa driver.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
Jake.Stine 63fe0a5fdc SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@657 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 06:41:02 +00:00
Jake.Stine ebb5339418 Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
arcum42 0fb4e4ea07 Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
Jake.Stine 1feb143b2b SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
Also - Added some options to DSound driver.  Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:46:01 +00:00
Jake.Stine edc418d0e4 SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 11:09:04 +00:00
Jake.Stine 021c7b28a3 Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 19:58:17 +00:00
Jake.Stine 73cf4cd361 git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-24 12:56:51 +00:00
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine cf2919cc5a Assorted code cleanups to WinMain's message handling, and streamlined the language selection 'gui restart' procedure.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 12:03:22 +00:00
Jake.Stine 141dd7e21c SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 09:15:59 +00:00
arcum42 816647a86f Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@561 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 11:14:09 +00:00
Jake.Stine f6f1f8665b Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:39:18 +00:00
Jake.Stine 34a0b82986 SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@557 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 04:20:34 +00:00
arcum42 1745eb2013 SPU2-X: These aren't the buildfiles you're looking for. Move along now.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@556 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 21:48:59 +00:00
Jake.Stine 95498f4689 SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@555 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 19:59:55 +00:00
Jake.Stine 0a24870600 SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 13:29:39 +00:00
Jake.Stine 4bd685485d New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
Memorycard Fixups:
 * Replaced the old disfunctional memcard manager with a neat and practical one, with options!
 * Improved memcard hotswapping support.
 * Added memcard CRC checks to savestates, so that memory cards are only ejected when needed (should fix Guitar Hero problems from Issue 32)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@532 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 09:51:21 +00:00