Gregory Hainaut
56c2e94daf
gsdx-ogl: sort extension requirement
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All GL4 extensions supported by DX10 class GPU will be soon mandatory
Namely:
* GL_ARB_copy_image
* GL_ARB_texture_barrier
* GL_ARB_clip_control
* GL_ARB_direct_state_access
* GL_ARB_separate_shader_objects
* GL_ARB_buffer_storage
2016-03-12 15:52:36 +01:00
Gregory Hainaut
01b7f1ae18
Merge pull request #1230 from TotalCaesar659/master
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Adding russian translation for the pop-up comment
2016-03-12 15:42:31 +01:00
Gregory Hainaut
a3788c4e98
Merge pull request #1225 from PCSX2-Alpha/scaling_fix
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GSDX: set a safe limit to Framebuffer width
2016-03-12 15:42:18 +01:00
ramapcsx2
e7581f4e15
Merge pull request #1229 from FlatOutPS2/master
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GameDB: Adding VU XGKick hack game fix for WRC II Extreme
2016-03-12 11:40:31 +01:00
TotalCaesar659
b508a07d74
Merge pull request #1 from TotalCaesar659/TotalCaesar659-patch-1
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Update PCSX2.desktop.in
2016-03-12 01:01:33 +03:00
TotalCaesar659
afa375f220
Update PCSX2.desktop.in
2016-03-12 00:21:57 +03:00
Akash
997f0535f5
GSDX: Set a safe limit to Framebuffer width
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There are likely few games (RE4) which constantly change the FBW register value causing the framebuffer width to be updated at every interval. Adding a safe limit (512) similar to frame buffer height would prevent such constant changes of the framebuffer width when FBW changes once again to an even lower value.
2016-03-11 07:28:05 +05:30
Gregory Hainaut
d378021dee
Merge pull request #1221 from piorrro33/master
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Big French translation update
2016-03-10 20:28:41 +01:00
Gregory Hainaut
ec57f1305a
gsdx: detect rendering outside of the framebuffer
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Could help to detect rendering issue (for example missing fmv)
2016-03-10 19:03:39 +01:00
Gregory Hainaut
bc73195193
gsdx-ogl: pack more tightly the FS UBO
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Merge TA vec2 + Af vec1 into a single vec4
2016-03-10 18:29:05 +01:00
FlatOutPS2
696d95b112
Renaming WRC to appropriate abbreviations
2016-03-10 17:33:21 +01:00
FlatOutPS2
0b10ea6e36
Added XGKick hack game fix to GameIndex file
2016-03-10 16:29:29 +01:00
Jonathan Li
3e278a2e75
Merge pull request #1197 from turtleli/gsdx-png
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Gsdx: PNG screenshots (Windows), use libpng directly
2016-03-08 23:49:56 +00:00
refractionpcsx2
236e5fcf9d
Merge pull request #1226 from PCSX2-Alpha/GameDB_once_again
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GameDB: Remove some unnecessary old patches
2016-03-08 09:59:03 +00:00
Akash
8e83564ce9
GameDB: Remove some old patches
2016-03-08 15:11:51 +05:30
refractionpcsx2
dadbebd3ea
Merge pull request #1223 from PCSX2-Alpha/Game_DB
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GameDB: Add Prafull's Gamefix patches
2016-03-07 16:41:40 +00:00
Akash
88900ed0d5
GameDB: Add Prafull's Gamefix patches
2016-03-07 00:14:20 +05:30
Gregory Hainaut
7b8616ac7b
gsdx-ogl: add function pointer for query object
2016-03-06 13:39:24 +01:00
Jonathan Li
5abacd3667
Merge pull request #1205 from NZJenkins/Delay-bp-conditions
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Check delay breakpoint conditions
2016-03-04 18:16:08 +00:00
Jonathan Li
34ea33f237
ci: Fix Travis CI 32-bit builds
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Build broke because Chrome is now 64-bit only. We don't use Chrome
anyway, so let's just delete the Chrome repository list.
2016-03-04 00:12:47 +00:00
NZJenkins
ba706b6dab
Check delay breakpoint condition
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isBreakpointNeeded returns if breakpoints are needed for any combination
of the current pc and delay slot.
dynarecCheckBreakpoint checks conditions for each breakpoint slot.
2016-03-04 11:26:37 +13:00
Jonathan Li
6b950d0408
gsdx: Allow dump and capture PNG compression to be changed
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Valid values for png_compression_level are from 0 (no compression) to 9
(max compression). The default is 1.
v2: Use zlib Z_BEST_SPEED (1) and Z_BEST_COMPRESSION (9) defines.
2016-03-02 22:58:45 +00:00
Jonathan Li
a97cbf038c
gsdx-d3d9: Save screenshots as PNG files
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v2: Avoid unnecessary memory copy
2016-03-02 22:57:17 +00:00
Jonathan Li
d865efceb9
gsdx-d3d11: Save screenshots as PNG files
2016-03-02 22:57:16 +00:00
Jonathan Li
cf939620ea
gsdx-ogl: Save depth image as RGB and alpha images
2016-03-02 22:57:16 +00:00
Jonathan Li
aa3f4c74dc
GSDumpGUI: Add png image display support
2016-03-02 22:57:15 +00:00
Jonathan Li
97215008c9
ci|cmake|debian: Remove png++ build dependencies
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GSdx now uses libpng directly. png++ is now unused, so let's remove it.
2016-03-02 22:57:15 +00:00
Jonathan Li
ee5861efc8
gsdx: Remove non-PNG code
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It's no longer in use.
2016-03-02 22:57:12 +00:00
Jonathan Li
38edd77034
gsdx-ogl:windows: Save screenshots as PNG files
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v2: Add zlib directory to property sheet
2016-03-02 22:52:08 +00:00
Jonathan Li
87dcfbc645
gsdx-png: Use libpng directly instead of via png++
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v2: Increase compression to maximum
v3: Add zlib to GSdx build dependencies
v4: Reduce memory usage
2016-03-02 22:48:54 +00:00
Gregory Hainaut
edef3ad8c3
Merge pull request #1170 from PCSX2-Alpha/TC_Scaling
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GSDX: Detect RT size based on display and frame registers.
2016-03-02 13:51:28 +01:00
yop yop yop
af01e95164
added comment
2016-03-02 20:36:51 +09:00
Gregory Hainaut
883963232f
Merge pull request #1211 from PCSX2/atomix-fetch-correction
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Core|Common: restore old interlocked add/sub behavior
2016-02-29 22:29:54 +01:00
Gregory Hainaut
3d5c1b4ef8
Core|Common: restore old interlocked add/sub behavior
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interlocked* returns the new value whereas fetch_add/sub returns the old value.
2016-02-29 21:43:56 +01:00
Gregory Hainaut
4b00ec9d4f
Merge pull request #1210 from IlDucci/master
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Updating Spanish Translation
2016-02-29 19:27:53 +01:00
IlDucci
2e3a7386e9
Updating Spanish Translation
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Updated Spanish translation with latest changes.
2016-02-28 22:52:19 +01:00
Gregory Hainaut
e57a75ac55
Merge pull request #1202 from PCSX2/atomic-v2
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Atomic v2
2016-02-28 22:08:29 +01:00
Gregory Hainaut
610bf8a277
Common: delete most of the deprecated atomic API
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5ca92ecd67
Common: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
ca8955daf3
MTVU: port ScopedLockBool to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a4787dd98
MTVU: partially port code to MTVU
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Remains volatize as MTGS and the ScopedLockBool stuff
2016-02-28 15:29:31 +01:00
Gregory Hainaut
40b1a3996a
VU: port BaseVUmicroCPU to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
8555a87380
GS.h: use std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
5a84a0d8d2
MTGS: port to std::atomic
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Except the ring pointers m_ReadPos/m_WritePos because it requires
memory access optimization
2016-02-28 15:29:31 +01:00
Gregory Hainaut
410922a943
Deci2: port to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
3a9bd90a3b
Gif: port code to std::atomic
2016-02-28 15:29:31 +01:00
Gregory Hainaut
92078b1c58
System: port to std::atomic
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v2: use an explicit int type for clang
// multiple conversions from switch condition type
// 'std::atomic<ExecutionMode>' to an integral or enumeration type
v3/v4: use .load to read variable (clang 3.7)
v5: add back 'std::atomic<ExecutionMode>' now that .load is used everywhere
2016-02-28 15:29:00 +01:00
Gregory Hainaut
34826c9506
PluginManager: port to std::atomic
2016-02-28 15:29:00 +01:00
Gregory Hainaut
97cc468509
gui: use std::atomic bool to manage the gui
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V2: Don't use 64 bits atomic (I'm not sure it is legal on 32 bits)
Note: Clang-3.7 fails to link
2016-02-28 15:29:00 +01:00
Gregory Hainaut
e5d4f2c24f
EE: use std::atomic<bool> for reset variable
2016-02-28 15:29:00 +01:00