Commit Graph

19274 Commits

Author SHA1 Message Date
refractionpcsx2 6d25c6b1ef GS/HW: Allow preload if FBW = 0 on small draw 2024-04-23 15:00:46 +01:00
Silent c5604472f6 Qt: Fix rare crash during update download 2024-04-23 19:50:46 +10:00
TheLastRar 59d7a36068 DEV9: Also defer loading until ethernet is enabled 2024-04-23 13:19:59 +10:00
TheLastRar 500b31eab0 DEV9: Lazy load adapter list in settings UI 2024-04-23 13:19:59 +10:00
TheLastRar cd907584ee DEV9: Use a signal blocker instead of disconnecting signal 2024-04-23 13:19:59 +10:00
TheLastRar 5af5fe8387 DEV9: Properly disable/enable the DHCP label 2024-04-23 13:19:08 +10:00
TheLastRar 346823f7c2 DEV9: Fixup Settings Layout 2024-04-23 13:19:08 +10:00
TheLastRar fc712a0724 DEV9: Properly disable/enable the LBA48 checkbox 2024-04-23 13:19:08 +10:00
Silent e97fc40dec GSLzma: Fix a file handle leak in GSDumpLzma 2024-04-23 13:06:23 +10:00
KamFretoZ e99fc5c3a8 FullscreenUI: Add Save State Backup toggle to BPM 2024-04-23 13:04:58 +10:00
KamFretoZ a00056599c Updater: Clarify updater error message to point to official site 2024-04-23 13:04:58 +10:00
KamFretoZ ccd6f91c66 FullscreenUI: Clean up speed limiter toggle leftover 2024-04-23 13:04:58 +10:00
Stenzek 3d11057177 GS/HW: Clear dirty list on target clear 2024-04-23 11:57:17 +10:00
Stenzek fe0e71f586 GS/Vulkan: Drop feedback loop extension
Apparently this causes GPU crashes on RDNA3, and didn't provide any
tangible benefit for NVIDIA.

I'll replace this at some point with dynamic rendering local reads,
either before or after the GPUDevice transition.
2024-04-23 11:57:05 +10:00
lightningterror d824ae6e0c GS/HW: Extend blend second pass to more blend formulas.
`Cs + Cd*Ad, Cs - Cd*Ad, Cd*(1 - Ad), Cs*(1 + Ad), Cs*(1 - Ad).`
2024-04-23 02:00:02 +02:00
lightningterror 4e06d51a00 GS/HW: Cleanup date and rt alpha min max function.
Always make sure rt is checked for date, no need for individual checks.
Code cleanup.

Some other cleanups.
2024-04-23 01:54:13 +02:00
Stenzek 5a91ecd16a GS: Fix crash and file leak during dump 2024-04-22 23:31:10 +10:00
lightningterror 7dd7345e08 GS/HW: Minor shader optimization.
Use saturate instead of min max, saturate is faster than min max.
2024-04-21 15:10:53 +02:00
JordanTheToaster 7e1900a8a1 VMManager: Add warning for texture dumping
Adds a warning for texture dumping to disk being enabled.
2024-04-21 04:21:49 +01:00
JordanTheToaster cbecda8850 RedumpDatabase: Update hash database 2024-04-21 04:21:49 +01:00
JordanTheToaster b9cc65704e GSHwHack: Purge The Getaway CRC
No longer needed as the fog wall does not appear on basic blending.
2024-04-21 03:57:33 +01:00
JordanTheToaster 49c6f5e866 GameDB: Various fixes 2024-04-21 03:57:33 +01:00
TheLastRar bdd0f7e2f4 DEV9: Correct type used to store GetDelta result
Also relocate call
2024-04-21 12:47:45 +10:00
TheLastRar 1e094096c2 DEV9: Improve validation of received sequence numbers 2024-04-21 12:47:45 +10:00
Connor McLaughlin 6d8a906605 CI/Flatpak: Bump to KDE 6.7 container 2024-04-20 19:10:41 +10:00
Ty Lamontagne f75a0df449 Debugger: Disable the debugger toolbar ctx menu
The context menu by default has a checkbox to hide the toolbar. The
issue is, once the toolbar is hidden you can no longer un-hide it.
2024-04-20 11:56:51 +10:00
refractionpcsx2 f16ce3bdbe GS/HW: Re-sort the pre-source shuffle check. 2024-04-20 02:46:25 +01:00
refractionpcsx2 a38dd74d0e GS/HW: Improve depth updating on source target match 2024-04-20 02:46:25 +01:00
refractionpcsx2 2a2dad9280 GS/HW: Fix some small errors updating depth in RT targets 2024-04-20 02:46:25 +01:00
TellowKrinkle 0b5a3fa6af GS:Capture: ffmpeg 7 support 2024-04-19 17:54:10 +10:00
TellowKrinkle 3fea71731f CI:mac: Add option to not build ffmpeg to dependency build script 2024-04-19 17:54:10 +10:00
Stenzek c0b36a482a Achievements: Fix fullscreen window height 2024-04-19 14:58:38 +10:00
Stenzek a9311142dc Achievements: Fix HC mode activating on reset of non-cheevo game 2024-04-19 14:58:38 +10:00
Stenzek 3c901543bd ImGuiOverlays: Fix possible crash in save state selector 2024-04-18 00:15:19 +10:00
Stenzek 410e950da6 FullscreenUI: Get rid of extra scrollbar in save state selector 2024-04-18 00:15:19 +10:00
TheLastRar 815e5d952d DEV9: Adjustments to HDD logs 2024-04-17 13:36:19 +10:00
KamFretoZ 8723513528 BPM: Small icon tweaks 2024-04-17 13:35:08 +10:00
KamFretoZ 6eab82ecc0 BPM: Make open in file browser exit fullscreen when clicked 2024-04-17 13:35:08 +10:00
KamFretoZ f09e99fb05 Qt: Add Grey Matter theme 2024-04-17 13:35:08 +10:00
Stenzek ed8e1aa6db GS/HW: Cross-reference RT alpha with CLUT for P8H 2024-04-17 13:24:02 +10:00
Stenzek 8e8581cb15 GS: Fix error and OOB access in GSGetRGBA8AlphaMinMax() 2024-04-17 13:24:02 +10:00
lightningterror b5472c1b51 Config/FullscreenUI: Properly disable GPU Palette Conversion. 2024-04-16 18:52:25 +02:00
Benjamin Moir 14b2335c54 VMManager: Log entry point in hexadecimal 2024-04-17 02:45:54 +10:00
lightningterror b94a232b31 GS/HW: Ensure tex shuffles, masking are render target draws.
Fixes Castlevania Curse of Darkness crashing.
2024-04-16 15:33:54 +02:00
refractionpcsx2 79a882d18b GS/HW: Try to keep old targets around without overlap or dirty areas 2024-04-15 19:05:51 +01:00
PCSX2 Bot d98b7d9505 PAD: Update to latest controller database. 2024-04-15 18:31:58 +02:00
Stenzek 5351a6a64a FullscreenUI: Fix images in DX11/GL 2024-04-15 22:10:56 +10:00
Stenzek 850845ea44 Qt: Shrink settings window by ~30 pixels 2024-04-15 22:02:21 +10:00
Stenzek 55907bf310 GS/HW: Fix RTACorrect/Decorrect debug log 2024-04-14 22:29:53 +10:00
Stenzek 83bf215ead GS/HW: Allow creation of known targets via move with offset
Fixes upscaling with subtitles in Devil May Cry.
2024-04-14 22:29:53 +10:00