Connor McLaughlin
|
9166218d07
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EERec: Remove zero-distance jmp in full fpu mode
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2021-12-13 00:56:50 +00:00 |
Mrlinkwii
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c0b1bde94b
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Gamedb: add EEclamping to 'Dark cloud 2'
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2021-12-12 22:31:30 +00:00 |
Mrlinkwii
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756a679262
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Gamdb:add EE clamping to 'Chou Saisoku! Zokusha King B.U.'
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2021-12-12 21:35:54 +00:00 |
Mrlinkwii
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13b19b35c0
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GameDB: add patches to the 'Netsu Chu!' series and 'Samurai 7' series
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2021-12-12 18:16:46 +00:00 |
Mrlinkwii
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cadb70d1e4
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Gamedb: add EEtiminghack to 'MGS2' and change VU and EE rounding for 'Primal' and add missing entries
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2021-12-12 12:30:47 +00:00 |
TellowKrinkle
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4cb4844e8d
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AppImage: Fix resource location
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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556c7ca080
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CMake: Don't include non-windows files on non-windows
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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962db4bfc4
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Resources: Move fxaa.fx to out of dx11 directory
It was used by both DX and OGL
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
|
da651cabe4
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Resources: Move shaders to shared shader/ directory
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2021-12-12 06:10:47 -06:00 |
TellowKrinkle
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e03076c6ff
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CMake: Fix macOS resource packaging
Previously was just putting in empty folders
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2021-12-12 06:10:47 -06:00 |
refractionpcsx2
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122968e63a
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CDVD: No rotational delay for seeks less than buffered sectors
Fixes Shadow Hearts Covenant hangs
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2021-12-12 06:33:01 +00:00 |
Connor McLaughlin
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6beac26727
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GS/OpenGL: Fix an unused variable warning
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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3073281d13
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CMake: Fix package mode
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2021-12-12 03:27:43 +00:00 |
TellowKrinkle
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0e0e23eefb
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PAD: Use files on disk instead of embedded resources
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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bcec38bd97
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Patch: Make variables static
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
bd706f99b2
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GlobalCommands: Remove FreezeGS
This was ifdefed out anyway...
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
501af632f7
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IopBios: Use FileSystem for host access
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2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
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a143122804
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CI: Copy resources into AppImage
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
92aa426bba
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Move cheats_ws.zip to resources directory
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
96a1ce2fb2
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CI: Fix path to GameIndex.yaml
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
c203a09435
|
Wx: Add check for resources directory before starting
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
c4084b4162
|
Add PerformanceMetrics to replace multiple sources of truth
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
2a7c948a57
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GameDatabase: Store enums instead of strings
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
46912595ea
|
GameDatabase: Move out of gui
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
120ee6c673
|
Get rid of wxChar in EnumToString
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
112238fbd7
|
Config: Add cache folder
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
38e288ef6a
|
Common: Add utility classes
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
35322cf49b
|
BiosTools: Add autoloader
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
8d44e1af0e
|
CDVD: Remove wx from file access
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
16af078b3b
|
BiosTools: Remove wx
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
3e968b4390
|
GS: Use files on disk instead of embedded resources
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
0029dac32d
|
Host: Add the ability to read files from the resources directory
|
2021-12-12 03:27:43 +00:00 |
Connor McLaughlin
|
a083343c6e
|
Common: Add FileSystem
|
2021-12-12 03:27:43 +00:00 |
refractionpcsx2
|
c277ee1d34
|
GS: D3D11 Download texture use rect
|
2021-12-10 11:06:36 +00:00 |
refractionpcsx2
|
ebe8592a8d
|
GS: Fix typo on GS download
Fixes #5131
|
2021-12-10 09:49:50 +00:00 |
lightningterror
|
6c3e357d9e
|
GS-ogl: Optimize fragment shader uniform buffer.
Couple MaxDepthPS with TA and Af vector.
Vectors are free so let's use them.
Optimization.
|
2021-12-10 03:44:47 +01:00 |
TellowKrinkle
|
64455620e8
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GS: Use actual names for GL convert shaders
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
fc799778de
|
GS: Use actual names for DX11 convert shaders
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
e04e0e38d1
|
GS:GL: Move TextureOffset to vs cb
It's used by the vs, why would you put it in the ps cb?
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
8d6569be95
|
GS: Remove separate GSTextureCaches
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
8b086a3898
|
Common: Clean up ScopedAlloc
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
a4b8c33cf3
|
GS: Convert texture format to enum
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
1d37ba47f4
|
GS: Make GSTexture::Type an enum class
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
8d480c28ce
|
GS: Remove unused virtuals from GSDevice
|
2021-12-09 05:26:26 -06:00 |
TellowKrinkle
|
6e38f40f96
|
GS: Convert ShaderConvert to enum class
|
2021-12-09 05:26:26 -06:00 |
arcum42
|
017c37f212
|
Only pass C++ flags to C++ files. (#5115)
|
2021-12-08 21:10:21 -08:00 |
TellowKrinkle
|
6eee4cb38a
|
Core: Remove empty file
Had everything commented out and there's already a file with the same name and things not commented out in CDVD
|
2021-12-08 11:18:42 +00:00 |
TellowKrinkle
|
1f6a14261c
|
VS: Add missing filters
|
2021-12-08 11:18:42 +00:00 |
refractionpcsx2
|
14e8d840ff
|
GS SW: Handle flat prims without float conversion
|
2021-12-08 10:57:00 +00:00 |
lightningterror
|
125b9ea1e1
|
GS-hw: Purge SoTC crc hack.
No longer needed, fixed by #5110
|
2021-12-08 11:48:29 +01:00 |