Common: Add utility classes

This commit is contained in:
Connor McLaughlin 2021-09-14 19:09:09 +10:00 committed by refractionpcsx2
parent 35322cf49b
commit 38e288ef6a
7 changed files with 827 additions and 4 deletions

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@ -27,6 +27,7 @@ target_sources(common PRIVATE
PathUtils.cpp
PrecompiledHeader.cpp
Perf.cpp
ProgressCallback.cpp
pxStreams.cpp
pxTranslate.cpp
RwMutex.cpp
@ -34,6 +35,7 @@ target_sources(common PRIVATE
SettingsWrapper.cpp
StringHelpers.cpp
StringUtil.cpp
Timer.cpp
ThreadTools.cpp
WindowInfo.cpp
emitter/bmi.cpp
@ -79,6 +81,7 @@ target_sources(common PRIVATE
Path.h
PageFaultSource.h
PrecompiledHeader.h
ProgressCallback.h
pxForwardDefs.h
pxStreams.h
RedtapeWindows.h
@ -90,6 +93,7 @@ target_sources(common PRIVATE
SettingsWrapper.h
StringHelpers.h
StringUtil.h
Timer.h
Threading.h
TraceLog.h
WindowInfo.h

248
common/ProgressCallback.cpp Normal file
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@ -0,0 +1,248 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Assertions.h"
#include "ProgressCallback.h"
#include "StringUtil.h"
#include "Console.h"
#include <cmath>
#include <cstdio>
#include <limits>
ProgressCallback::~ProgressCallback() {}
void ProgressCallback::SetFormattedStatusText(const char* Format, ...)
{
va_list ap;
va_start(ap, Format);
const std::string str(StringUtil::StdStringFromFormatV(Format, ap));
va_end(ap);
SetStatusText(str.c_str());
}
void ProgressCallback::DisplayFormattedError(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayError(str.c_str());
}
void ProgressCallback::DisplayFormattedWarning(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayWarning(str.c_str());
}
void ProgressCallback::DisplayFormattedInformation(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayInformation(str.c_str());
}
void ProgressCallback::DisplayFormattedDebugMessage(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
DisplayDebugMessage(str.c_str());
}
void ProgressCallback::DisplayFormattedModalError(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
ModalError(str.c_str());
}
bool ProgressCallback::DisplayFormattedModalConfirmation(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
return ModalConfirmation(str.c_str());
}
void ProgressCallback::DisplayFormattedModalInformation(const char* format, ...)
{
va_list ap;
va_start(ap, format);
const std::string str(StringUtil::StdStringFromFormatV(format, ap));
va_end(ap);
ModalInformation(str.c_str());
}
class NullProgressCallbacks final : public ProgressCallback
{
public:
void PushState() override {}
void PopState() override {}
bool IsCancelled() const override { return false; }
bool IsCancellable() const override { return false; }
void SetCancellable(bool cancellable) override {}
void SetTitle(const char* title) override {}
void SetStatusText(const char* statusText) override {}
void SetProgressRange(u32 range) override {}
void SetProgressValue(u32 value) override {}
void IncrementProgressValue() override {}
void DisplayError(const char* message) override { Console.Error("%s", message); }
void DisplayWarning(const char* message) override { Console.Warning("%s", message); }
void DisplayInformation(const char* message) override { Console.WriteLn("%s", message); }
void DisplayDebugMessage(const char* message) override { DevCon.WriteLn("%s", message); }
void ModalError(const char* message) override { Console.Error(message); }
bool ModalConfirmation(const char* message) override
{
Console.WriteLn("%s", message);
return false;
}
void ModalInformation(const char* message) override { Console.WriteLn("%s", message); }
};
static NullProgressCallbacks s_nullProgressCallbacks;
ProgressCallback* ProgressCallback::NullProgressCallback = &s_nullProgressCallbacks;
BaseProgressCallback::BaseProgressCallback()
: m_cancellable(false)
, m_cancelled(false)
, m_progress_range(1)
, m_progress_value(0)
, m_base_progress_value(0)
, m_saved_state(NULL)
{
}
BaseProgressCallback::~BaseProgressCallback()
{
State* pNextState = m_saved_state;
while (pNextState != NULL)
{
State* pCurrentState = pNextState;
pNextState = pCurrentState->next_saved_state;
delete pCurrentState;
}
}
void BaseProgressCallback::PushState()
{
State* pNewState = new State;
pNewState->cancellable = m_cancellable;
pNewState->status_text = m_status_text;
pNewState->progress_range = m_progress_range;
pNewState->progress_value = m_progress_value;
pNewState->base_progress_value = m_base_progress_value;
pNewState->next_saved_state = m_saved_state;
m_saved_state = pNewState;
}
void BaseProgressCallback::PopState()
{
pxAssert(m_saved_state);
State* state = m_saved_state;
m_saved_state = nullptr;
// impose the current position into the previous range
const u32 new_progress_value =
(m_progress_range != 0) ?
static_cast<u32>(((float)m_progress_value / (float)m_progress_range) * (float)state->progress_range) :
state->progress_value;
m_cancellable = state->cancellable;
m_status_text = std::move(state->status_text);
m_progress_range = state->progress_range;
m_progress_value = new_progress_value;
m_base_progress_value = state->base_progress_value;
m_saved_state = state->next_saved_state;
delete state;
}
bool BaseProgressCallback::IsCancelled() const
{
return m_cancelled;
}
bool BaseProgressCallback::IsCancellable() const
{
return m_cancellable;
}
void BaseProgressCallback::SetCancellable(bool cancellable)
{
m_cancellable = cancellable;
}
void BaseProgressCallback::SetStatusText(const char* text)
{
m_status_text = text;
}
void BaseProgressCallback::SetProgressRange(u32 range)
{
if (m_saved_state)
{
// impose the previous range on this range
m_progress_range = m_saved_state->progress_range * range;
m_base_progress_value = m_progress_value = m_saved_state->progress_value * range;
}
else
{
m_progress_range = range;
m_progress_value = 0;
m_base_progress_value = 0;
}
}
void BaseProgressCallback::SetProgressValue(u32 value)
{
m_progress_value = m_base_progress_value + value;
}
void BaseProgressCallback::IncrementProgressValue()
{
SetProgressValue((m_progress_value - m_base_progress_value) + 1);
}

105
common/ProgressCallback.h Normal file
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@ -0,0 +1,105 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Pcsx2Defs.h"
#include <string>
/**
* Progress callbacks, abstracts a blocking operation and allows it to report progress
* without having any dependency on the UI.
*/
class ProgressCallback
{
public:
virtual ~ProgressCallback();
virtual void PushState() = 0;
virtual void PopState() = 0;
virtual bool IsCancelled() const = 0;
virtual bool IsCancellable() const = 0;
virtual void SetCancellable(bool cancellable) = 0;
virtual void SetTitle(const char* title) = 0;
virtual void SetStatusText(const char* text) = 0;
virtual void SetProgressRange(u32 range) = 0;
virtual void SetProgressValue(u32 value) = 0;
virtual void IncrementProgressValue() = 0;
void SetFormattedStatusText(const char* Format, ...);
virtual void DisplayError(const char* message) = 0;
virtual void DisplayWarning(const char* message) = 0;
virtual void DisplayInformation(const char* message) = 0;
virtual void DisplayDebugMessage(const char* message) = 0;
virtual void ModalError(const char* message) = 0;
virtual bool ModalConfirmation(const char* message) = 0;
virtual void ModalInformation(const char* message) = 0;
void DisplayFormattedError(const char* format, ...);
void DisplayFormattedWarning(const char* format, ...);
void DisplayFormattedInformation(const char* format, ...);
void DisplayFormattedDebugMessage(const char* format, ...);
void DisplayFormattedModalError(const char* format, ...);
bool DisplayFormattedModalConfirmation(const char* format, ...);
void DisplayFormattedModalInformation(const char* format, ...);
public:
static ProgressCallback* NullProgressCallback;
};
class BaseProgressCallback : public ProgressCallback
{
public:
BaseProgressCallback();
virtual ~BaseProgressCallback();
virtual void PushState() override;
virtual void PopState() override;
virtual bool IsCancelled() const override;
virtual bool IsCancellable() const override;
virtual void SetCancellable(bool cancellable) override;
virtual void SetStatusText(const char* text) override;
virtual void SetProgressRange(u32 range) override;
virtual void SetProgressValue(u32 value) override;
virtual void IncrementProgressValue() override;
protected:
struct State
{
State* next_saved_state;
std::string status_text;
u32 progress_range;
u32 progress_value;
u32 base_progress_value;
bool cancellable;
};
bool m_cancellable;
bool m_cancelled;
std::string m_status_text;
u32 m_progress_range;
u32 m_progress_value;
u32 m_base_progress_value;
State* m_saved_state;
};

347
common/Timer.cpp Normal file
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@ -0,0 +1,347 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Timer.h"
#include <cstdio>
#include <cstdlib>
#if defined(_WIN32)
#include "RedtapeWindows.h"
#elif defined(__APPLE__)
#include <mach/mach_init.h>
#include <mach/thread_act.h>
#include <mach/mach_port.h>
#else
#include <pthread.h>
#include <sys/time.h>
#include <time.h>
#include <unistd.h>
#endif
namespace Common
{
#ifdef _WIN32
static double s_counter_frequency;
static bool s_counter_initialized = false;
Timer::Value Timer::GetCurrentValue()
{
// even if this races, it should still result in the same value..
if (!s_counter_initialized)
{
LARGE_INTEGER Freq;
QueryPerformanceFrequency(&Freq);
s_counter_frequency = static_cast<double>(Freq.QuadPart) / 1000000000.0;
s_counter_initialized = true;
}
Timer::Value ReturnValue;
QueryPerformanceCounter(reinterpret_cast<LARGE_INTEGER*>(&ReturnValue));
return ReturnValue;
}
double Timer::ConvertValueToNanoseconds(Timer::Value value)
{
return (static_cast<double>(value) / s_counter_frequency);
}
double Timer::ConvertValueToMilliseconds(Timer::Value value)
{
return ((static_cast<double>(value) / s_counter_frequency) / 1000000.0);
}
double Timer::ConvertValueToSeconds(Timer::Value value)
{
return ((static_cast<double>(value) / s_counter_frequency) / 1000000000.0);
}
Timer::Value Timer::ConvertSecondsToValue(double s)
{
return static_cast<Value>((s * 1000000000.0) * s_counter_frequency);
}
Timer::Value Timer::ConvertMillisecondsToValue(double ms)
{
return static_cast<Value>((ms * 1000000.0) * s_counter_frequency);
}
Timer::Value Timer::ConvertNanosecondsToValue(double ns)
{
return static_cast<Value>(ns * s_counter_frequency);
}
#else
Timer::Value Timer::GetCurrentValue()
{
struct timespec tv;
clock_gettime(CLOCK_MONOTONIC, &tv);
return ((Value)tv.tv_nsec + (Value)tv.tv_sec * 1000000000);
}
double Timer::ConvertValueToNanoseconds(Timer::Value value)
{
return static_cast<double>(value);
}
double Timer::ConvertValueToMilliseconds(Timer::Value value)
{
return (static_cast<double>(value) / 1000000.0);
}
double Timer::ConvertValueToSeconds(Timer::Value value)
{
return (static_cast<double>(value) / 1000000000.0);
}
Timer::Value Timer::ConvertSecondsToValue(double s)
{
return static_cast<Value>(s * 1000000000.0);
}
Timer::Value Timer::ConvertMillisecondsToValue(double ms)
{
return static_cast<Value>(ms * 1000000.0);
}
Timer::Value Timer::ConvertNanosecondsToValue(double ns)
{
return static_cast<Value>(ns);
}
#endif
Timer::Timer()
{
Reset();
}
void Timer::Reset()
{
m_tvStartValue = GetCurrentValue();
}
double Timer::GetTimeSeconds() const
{
return ConvertValueToSeconds(GetCurrentValue() - m_tvStartValue);
}
double Timer::GetTimeMilliseconds() const
{
return ConvertValueToMilliseconds(GetCurrentValue() - m_tvStartValue);
}
double Timer::GetTimeNanoseconds() const
{
return ConvertValueToNanoseconds(GetCurrentValue() - m_tvStartValue);
}
double Timer::GetTimeSecondsAndReset()
{
const Value value = GetCurrentValue();
const double ret = ConvertValueToSeconds(value - m_tvStartValue);
m_tvStartValue = value;
return ret;
}
double Timer::GetTimeMillisecondsAndReset()
{
const Value value = GetCurrentValue();
const double ret = ConvertValueToMilliseconds(value - m_tvStartValue);
m_tvStartValue = value;
return ret;
}
double Timer::GetTimeNanosecondsAndReset()
{
const Value value = GetCurrentValue();
const double ret = ConvertValueToNanoseconds(value - m_tvStartValue);
m_tvStartValue = value;
return ret;
}
ThreadCPUTimer::ThreadCPUTimer() = default;
ThreadCPUTimer::ThreadCPUTimer(ThreadCPUTimer&& move)
: m_thread_handle(move.m_thread_handle)
{
move.m_thread_handle = nullptr;
}
ThreadCPUTimer::~ThreadCPUTimer()
{
#ifdef _WIN32
CloseHandle(reinterpret_cast<HANDLE>(m_thread_handle));
#endif
}
ThreadCPUTimer& ThreadCPUTimer::operator=(ThreadCPUTimer&& move)
{
std::swap(m_thread_handle, move.m_thread_handle);
return *this;
}
void ThreadCPUTimer::Reset()
{
m_start_value = GetCurrentValue();
}
ThreadCPUTimer::Value ThreadCPUTimer::GetCurrentValue() const
{
#if defined(_WIN32)
FILETIME create, exit, user, kernel;
if (!m_thread_handle || !GetThreadTimes((HANDLE)m_thread_handle, &create, &exit, &user, &kernel))
return 0;
Value value = (static_cast<Value>(user.dwHighDateTime) << 32) | (static_cast<Value>(user.dwLowDateTime));
value += (static_cast<Value>(kernel.dwHighDateTime) << 32) | (static_cast<Value>(kernel.dwLowDateTime));
return value;
#elif defined(__APPLE__)
thread_basic_info_data_t info;
mach_msg_type_number_t count = THREAD_BASIC_INFO_COUNT;
const kern_return_t kr = thread_info((mach_port_t) reinterpret_cast<uintptr_t>(m_thread_handle), THREAD_BASIC_INFO, (thread_info_t)&info, &count);
if (kr != KERN_SUCCESS)
return 0;
Value value = (static_cast<Value>(info.user_time.seconds) * 1000000) + (static_cast<Value>(info.user_time.microseconds));
value += (static_cast<Value>(info.system_time.seconds) * 1000000) + (static_cast<Value>(info.system_time.microseconds));
return value;
#else
clockid_t cid;
if (!m_thread_handle || pthread_getcpuclockid((pthread_t)m_thread_handle, &cid) != 0)
return 0;
struct timespec ts;
if (clock_gettime(cid, &ts) != 0)
return 0;
return (static_cast<Value>(ts.tv_nsec) + static_cast<Value>(ts.tv_sec) * 1000000000LL);
#endif
}
double ThreadCPUTimer::GetTimeSeconds() const
{
return ConvertValueToSeconds(GetCurrentValue() - m_start_value);
}
double ThreadCPUTimer::GetTimeMilliseconds() const
{
return ConvertValueToMilliseconds(GetCurrentValue() - m_start_value);
}
double ThreadCPUTimer::GetTimeNanoseconds() const
{
return ConvertValueToNanoseconds(GetCurrentValue() - m_start_value);
}
void ThreadCPUTimer::GetUsageInSecondsAndReset(Value time_diff, double* usage_time, double* usage_percent)
{
const Value new_value = GetCurrentValue();
const Value diff = new_value - m_start_value;
m_start_value = new_value;
*usage_time = ConvertValueToSeconds(diff);
*usage_percent = GetUtilizationPercentage(time_diff, diff);
}
void ThreadCPUTimer::GetUsageInMillisecondsAndReset(Value time_diff, double* usage_time, double* usage_percent)
{
const Value new_value = GetCurrentValue();
const Value diff = new_value - m_start_value;
m_start_value = new_value;
*usage_time = ConvertValueToMilliseconds(diff);
*usage_percent = GetUtilizationPercentage(time_diff, diff);
}
void ThreadCPUTimer::GetUsageInNanosecondsAndReset(Value time_diff, double* usage_time, double* usage_percent)
{
const Value new_value = GetCurrentValue();
const Value diff = new_value - m_start_value;
m_start_value = new_value;
*usage_time = ConvertValueToNanoseconds(diff);
*usage_percent = GetUtilizationPercentage(time_diff, diff);
}
double ThreadCPUTimer::GetUtilizationPercentage(Timer::Value time_diff, Value cpu_time_diff)
{
#if defined(_WIN32)
return ((static_cast<double>(cpu_time_diff) * 10000.0) / (static_cast<double>(time_diff) / s_counter_frequency));
#elif defined(__APPLE__)
// microseconds, but time_tiff is in nanoseconds, so multiply by 1000 * 100
return (static_cast<double>(cpu_time_diff) * 100000.0) / static_cast<double>(time_diff);
#else
// nanoseconds
return (static_cast<double>(cpu_time_diff) * 100.0) / static_cast<double>(time_diff);
#endif
}
double ThreadCPUTimer::ConvertValueToSeconds(Value value)
{
#if defined(_WIN32)
// 100ns units
return (static_cast<double>(value) / 10000000.0);
#elif defined(__APPLE__)
// microseconds
return (static_cast<double>(value) / 1000000.0);
#else
// nanoseconds
return (static_cast<double>(value) / 1000000000.0);
#endif
}
double ThreadCPUTimer::ConvertValueToMilliseconds(Value value)
{
#if defined(_WIN32)
return (static_cast<double>(value) / 10000.0);
#elif defined(__APPLE__)
return (static_cast<double>(value) / 1000.0);
#else
return (static_cast<double>(value) / 1000000.0);
#endif
}
double ThreadCPUTimer::ConvertValueToNanoseconds(Value value)
{
#if defined(_WIN32)
return (static_cast<double>(value) * 100.0);
#elif defined(__APPLE__)
return (static_cast<double>(value) * 1000.0);
#else
return static_cast<double>(value);
#endif
}
ThreadCPUTimer ThreadCPUTimer::GetForCallingThread()
{
ThreadCPUTimer ret;
#if defined(_WIN32)
ret.m_thread_handle = (void*)OpenThread(THREAD_QUERY_INFORMATION, FALSE, GetCurrentThreadId());
#elif defined(__APPLE__)
ret.m_thread_handle = reinterpret_cast<void*>((uintptr_t)mach_thread_self());
#else
ret.m_thread_handle = (void*)pthread_self();
#endif
ret.Reset();
return ret;
}
} // namespace Common

94
common/Timer.h Normal file
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@ -0,0 +1,94 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
namespace Common
{
class Timer
{
public:
using Value = std::uint64_t;
Timer();
static Value GetCurrentValue();
static double ConvertValueToSeconds(Value value);
static double ConvertValueToMilliseconds(Value value);
static double ConvertValueToNanoseconds(Value value);
static Value ConvertSecondsToValue(double s);
static Value ConvertMillisecondsToValue(double s);
static Value ConvertNanosecondsToValue(double ns);
void Reset();
void ResetTo(Value value) { m_tvStartValue = value; }
Value GetStartValue() const { return m_tvStartValue; }
double GetTimeSeconds() const;
double GetTimeMilliseconds() const;
double GetTimeNanoseconds() const;
double GetTimeSecondsAndReset();
double GetTimeMillisecondsAndReset();
double GetTimeNanosecondsAndReset();
private:
Value m_tvStartValue;
};
class ThreadCPUTimer
{
public:
using Value = std::uint64_t;
ThreadCPUTimer();
ThreadCPUTimer(ThreadCPUTimer&& move);
ThreadCPUTimer(const ThreadCPUTimer&) = delete;
~ThreadCPUTimer();
void Reset();
void ResetTo(Value value) { m_start_value = value; }
Value GetStartValue() const { return m_start_value; }
Value GetCurrentValue() const;
double GetTimeSeconds() const;
double GetTimeMilliseconds() const;
double GetTimeNanoseconds() const;
void GetUsageInSecondsAndReset(Value time_diff, double* usage_time, double* usage_percent);
void GetUsageInMillisecondsAndReset(Value time_diff, double* usage_time, double* usage_percent);
void GetUsageInNanosecondsAndReset(Value time_diff, double* usage_time, double* usage_percent);
static double GetUtilizationPercentage(Timer::Value time_diff, Value cpu_time_diff);
static double ConvertValueToSeconds(Value value);
static double ConvertValueToMilliseconds(Value value);
static double ConvertValueToNanoseconds(Value value);
static ThreadCPUTimer GetForCallingThread();
ThreadCPUTimer& operator=(const ThreadCPUTimer&) = delete;
ThreadCPUTimer& operator=(ThreadCPUTimer&& move);
private:
void* m_thread_handle = nullptr;
Value m_start_value = 0;
};
} // namespace Common

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@ -54,10 +54,12 @@
<ClCompile Include="GL\StreamBuffer.cpp" />
<ClCompile Include="FileSystem.cpp" />
<ClCompile Include="IniInterface.cpp" />
<ClCompile Include="ProgressCallback.cpp" />
<ClCompile Include="pxStreams.cpp" />
<ClCompile Include="pxTranslate.cpp" />
<ClCompile Include="StringUtil.cpp" />
<ClCompile Include="SettingsWrapper.cpp" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="VirtualMemory.cpp" />
<ClCompile Include="WindowInfo.cpp" />
<ClCompile Include="x86\MemcpyFast.cpp" />
@ -110,6 +112,7 @@
<ClInclude Include="GL\ContextWGL.h" />
<ClInclude Include="GL\StreamBuffer.h" />
<ClInclude Include="FileSystem.h" />
<ClInclude Include="ProgressCallback.h" />
<ClInclude Include="ScopedGuard.h" />
<ClInclude Include="StringUtil.h" />
<ClInclude Include="SettingsInterface.h" />
@ -128,6 +131,7 @@
<ClInclude Include="RedtapeWindows.h" />
<ClInclude Include="SafeArray.h" />
<ClInclude Include="StringHelpers.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="WindowInfo.h" />
<ClInclude Include="wxBaseTools.h" />
<ClInclude Include="Threading.h" />

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@ -131,6 +131,15 @@
<Filter>Source Files\GL</Filter>
</ClCompile>
<ClCompile Include="FileSystem.cpp">
<Filter>Source Files\GL</Filter>
</ClCompile>
<ClCompile Include="StringUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Timer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ProgressCallback.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
@ -285,9 +294,6 @@
<ClInclude Include="SettingsWrapper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ScopedGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Align.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -307,6 +313,21 @@
<Filter>Header Files\GL</Filter>
</ClInclude>
<ClInclude Include="FileSystem.h">
<Filter>Header Files\GL</Filter>
</ClInclude>
<ClInclude Include="StringUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ScopedGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Timer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ProgressCallback.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ScopedGuard.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
@ -334,4 +355,4 @@
<Filter>Source Files</Filter>
</MASM>
</ItemGroup>
</Project>
</Project>