mirror of https://github.com/PCSX2/pcsx2.git
PAD: Use files on disk instead of embedded resources
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bcec38bd97
commit
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@ -532,18 +532,6 @@ else(WIN32)
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COMMAND ${BIN2CPP} "${PADImg}/${result_file}.png" "${PADImgHeader}/${result_file}" )
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endforeach()
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/resources_pad.h
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COMMAND glib-compile-resources --sourcedir "${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res" --generate-header
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--c-name PAD_res "${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res/PAD-res.xml" --target=${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/resources_pad.h
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DEPENDS ${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res/PAD-res.xml ${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res/game_controller_db.txt)
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/resources_pad.cpp
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COMMAND glib-compile-resources --sourcedir "${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res" --generate-source
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--c-name PAD_res "${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res/PAD-res.xml" --target=${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/resources_pad.cpp
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DEPENDS ${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res/PAD-res.xml ${CMAKE_SOURCE_DIR}/pcsx2/PAD/Linux/res/game_controller_db.txt)
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# PAD/Linux sources
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set(pcsx2PADSources
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PAD/Linux/Device.cpp
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@ -558,7 +546,6 @@ else(WIN32)
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PAD/Linux/wx_dialog/GamepadConfiguration.cpp
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PAD/Linux/wx_dialog/JoystickConfiguration.cpp
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PAD/Linux/Config.cpp
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${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/resources_pad.cpp
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)
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# PAD/Linux headers
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@ -576,7 +563,6 @@ else(WIN32)
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PAD/Linux/wx_dialog/opPanel.h
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PAD/Linux/wx_dialog/GamepadConfiguration.h
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PAD/Linux/wx_dialog/JoystickConfiguration.h
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${CMAKE_BINARY_DIR}/pcsx2/PAD/Linux/resources_pad.h
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# images
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${PADImgHeader}/analog.h
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${PADImgHeader}/circle.h
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@ -14,7 +14,7 @@
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*/
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#include "joystick.h"
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#include "resources_pad.h"
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#include "Host.h"
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#include <signal.h> // sigaction
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//////////////////////////
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@ -46,15 +46,11 @@ void JoystickInfo::EnumerateJoysticks(std::vector<std::unique_ptr<Device>>& vjoy
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SDL_EventState(SDL_CONTROLLERDEVICEREMOVED, SDL_ENABLE);
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{ // Support as much Joystick as possible
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GBytes* bytes = g_resource_lookup_data(PAD_res_get_resource(), "/PAD/res/game_controller_db.txt", G_RESOURCE_LOOKUP_FLAGS_NONE, nullptr);
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size_t size = 0;
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// SDL forget to add const for SDL_RWFromMem API...
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void* data = const_cast<void*>(g_bytes_get_data(bytes, &size));
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SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(data, size), 1);
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g_bytes_unref(bytes);
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auto file = Host::ReadResourceFile("game_controller_db.txt");
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if (file.has_value())
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SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem(file->data(), file->size()), 1);
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else
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Console.Warning("Failed to load SDL Game Controller DB file!");
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// Add user mapping too
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for (auto const& map : g_conf.sdl2_mapping)
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@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<gresources>
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<gresource prefix="/PAD/res/">
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<file>game_controller_db.txt</file>
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</gresource>
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</gresources>
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