Jonathan Li
8dd16b1fdb
zerospu2: Remove unneeded preprocessor macros and properties
2016-06-04 21:35:55 +01:00
Jonathan Li
471722482e
gsdx-legacy: Remove baseclasses
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Use the baseclasses project in unfree instead.
2016-06-04 21:22:24 +01:00
Gregory Hainaut
4768f912b8
gsdx linux: add vsync support for free driver
2016-06-04 13:17:59 +02:00
Gregory Hainaut
2b2412ca20
gsdx hw: disable OI_GsMemClear when framebuffer writes are masked.
2016-06-01 22:34:14 +02:00
Gregory Hainaut
7202cac7d0
gsdx ogl: remove the dual source blending workaround
2016-06-01 21:00:29 +02:00
Gregory Hainaut
08a8bfa76c
gsdx ogl: plug new program compilation for bad driver
2016-06-01 21:00:29 +02:00
Gregory Hainaut
17988fc7de
gsdx ogl: add code to compile a single shader
2016-06-01 21:00:29 +02:00
Gregory Hainaut
405f312fe8
gsdx ogl: format GSShader code
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Move the Geometry Shader to the call of the function
2016-06-01 21:00:29 +02:00
Jonathan Li
5672d2b39e
ci: Remove clang from Travis CI builds
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llvm's apt repo is currently switched off so the builds are erroring
out.
[skip ci]
2016-06-01 18:05:00 +01:00
Gregory Hainaut
538bb418ce
gsdx ogl: revert the removal of single shader compilation function pointer
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(It doesn't mean I will drop SSO but that I will do some tests one day)
2016-06-01 09:29:56 +02:00
Gregory Hainaut
5d49a6b685
gsdx ogl: replace 4 VS shader variation by an AND mask
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Perf will be roughly the same. However there is a single VS for all
the HW emulation.
2016-06-01 09:29:56 +02:00
Gregory Hainaut
959abe64f8
gsdx ogl: implement wildhack on the CPU
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Speed impact is likely small and the plan is only to keep a single Vertex Shader
2016-06-01 09:29:56 +02:00
Gregory Hainaut
3d192b7f8d
gsdx ogl: separate channel code into a separate function
2016-06-01 09:29:56 +02:00
pal1000
c6e1753803
gitignore: Add Visual Studio 2015 databases ( #1380 )
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[skip ci]
2016-05-31 19:14:42 +01:00
Gregory Hainaut
6d2196125d
gsdx: fix TVshader case option
2016-05-31 19:35:35 +02:00
Gregory Hainaut
564bf8a089
gsdx ogl: terminator 3 supports sampling from the depth
2016-05-30 19:39:52 +02:00
Gregory Hainaut
43a1c48f75
gsdx option: add missing default and fix case
2016-05-30 18:23:22 +02:00
Jonathan Li
c2b31c0987
Merge pull request #1377 from NZJenkins/master
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GetBreakPointCondition handle temp breakpoints
2016-05-30 15:12:36 +01:00
NZJenkins
6bc02cbb45
GetBreakPointCondition handle temp breakpoints
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Fixes #1374
temp bp were not previously handled
2016-05-30 16:16:32 +12:00
Gregory Hainaut
9c8b5e37a4
gsdx ogl: blacklist AMD 2015 drivers
2016-05-29 18:21:12 +02:00
Gregory Hainaut
12512f767b
gsdx linux gui: disable the hack panel when user hacks are disabled
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Move the user hack option to the main panel (Box with a single option doesn't look nice)
Hopefully it will be less confusing for linux users.
2016-05-29 18:09:22 +02:00
Gregory Hainaut
38a511e3e1
gsdx linux: some capture options are cross platform
2016-05-29 17:38:40 +02:00
Jonathan Li
8b74c108a4
Revert "gsdx:windows: Fix Windows 7 compile"
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This reverts commit 7736c90457
.
It wasn't actually a Windows 7 compile fix, but a bad build environment
workaround.
2016-05-29 14:33:58 +01:00
refractionpcsx2
67288b4735
A wild bracket has appeared! I choose you, delete button!
2016-05-29 14:13:45 +01:00
refractionpcsx2
bbecc3d0c2
microVU: Only spam "Reading VU1 Regs" warning in Dev mode and only when MTVU is enabled. It's useless when it isn't.
2016-05-29 13:23:25 +01:00
Jonathan Li
b20433c0be
windows: Remove user.props references from all projects
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find . -name *.vcxproj -exec sed -i -e '/user.props/d' {} \;
Microsoft recommends against using .user files. From
https://msdn.microsoft.com/en-us/library/669zx6zc.aspx :
"The best practice is to delete the reference to them in Property
Manager to ensure that your projects operate independently of any
per-user, per-computer settings. This is important to ensure correct
behaviour in a SCC (source code control) environment."
If you cannot compile SPU2-X after this commit (since that still relies
on the old DirectX SDK), you'll need to fix your build environment.
2016-05-29 12:21:52 +01:00
Gregory Hainaut
fb26254fbb
gsdx ogl: implement a more generic HLE shader for terminator 3
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Hopefully without regression for others games
2016-05-29 10:13:43 +02:00
Gregory Hainaut
f7ddd488e1
gsdx ogl: Extend uniform buffer with channel parameter
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Instead to use the standard ps ubo which is used every draw call.
I reused a barely used buffer to reduce the extra cost of the upload
2016-05-29 10:13:43 +02:00
Gregory Hainaut
6f19d928f6
gsdx ogl: use the new uniform cache upload method
2016-05-29 10:13:43 +02:00
Gregory Hainaut
fa15d7fd26
gsdx ogl: generic code to cache uniform buffer
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It will allow to skip a buffer transfer if the new content is the same
2016-05-29 10:13:43 +02:00
Jonathan Li
be7af60ab5
lilypad: Use Windows SDK headers for HID functions
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Has been available since the switch to the Windows 8.1 SDK.
2016-05-28 23:30:28 +01:00
Jonathan Li
c6ed5ee9c6
windows: Make build work with non-English parent directory
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Not a recommendation to do so. Alsorecommendnottousespaceseither.
2016-05-28 23:27:34 +01:00
Jonathan Li
36cd1ae3cc
windows: Remove parameter from prebuild command
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It's unused. Also convert to using SolutionDir instead of Svnwhatever.
2016-05-28 23:25:08 +01:00
Gregory Hainaut
58f04975e1
oups fix link
2016-05-28 18:49:49 +02:00
Gregory Hainaut
179681ef18
gsdx ogl: enable AMD driver blending workaround only on latest legacy driver
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Legacy GPU:
Older driver will be broken.
Still supported GPU:
Please upgrade to the latest AMD driver 16.5.2 or 16.5.3 (and prey that future driver will still work)
2016-05-28 18:43:55 +02:00
Gregory Hainaut
7682bf9b49
Merge pull request #1370 from PCSX2/gsdx-default-option
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Gsdx default option
2016-05-28 18:28:36 +02:00
Gregory Hainaut
a648e2db70
gsdx: switch to dx10/11 as default on Windows
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1/ Detecting Dx level requires a DX context.
2/ Dx9 GPU market is 1-2% (I'm not even sure they can run latest windows 10)
2016-05-28 10:07:27 +02:00
Gregory Hainaut
c61e09e36a
fix left over default
2016-05-28 10:07:27 +02:00
Gregory Hainaut
453ac88dce
gsdx option: use CaptureWidth/CaptureHeight on linux too
2016-05-28 10:07:27 +02:00
Gregory Hainaut
a9c18c57e4
gsdx option: use the new GetConfig* function
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v2:
add PSX stuff
ssakash review
2016-05-28 10:07:27 +02:00
Gregory Hainaut
03a6f2093e
gsdx option: add multiple GetConfig to avoid overload issue
2016-05-28 10:07:27 +02:00
Gregory Hainaut
05818d70f4
gsdx option: centralize default configuration to a single file
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Potential issue
* miss a default value
* Renderer is DX9 again on windows
* Case issue
* Same default for all code paths
* overload of GetConfig
v2: separate specific OS option
2016-05-28 10:07:26 +02:00
Jonathan Li
f888aa61fb
lilypad: Remove local volume control
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Windows Vista onwards provides application specific volume controls, and
the local volume feature only interferes with it. Any volume adjusting
stuff probably belongs in SPU2-X.
Closes #629
2016-05-27 23:55:45 +01:00
Jonathan Li
2aeceafb36
lilypad:windows: Remove keyboard hooks code
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The code wasn't used, and generally low level hooks should be avoided
since they affect the responsiveness of all applications. On Windows 7
and later, the hooks may also be silently removed if they timeout, which
could be possible under heavy load.
2016-05-27 23:40:31 +01:00
Jonathan Li
4f24d22a68
lilypad: Disable close hacks when loaded by PCSX2
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The close hacks don't work with PCSX2 - the WM_CLOSE message can't
actually be triggered for the rendering window. The hacks were also
designed as a workaround for some PSX emulator close window bugs, which
don't affect us.
2016-05-27 00:36:11 +01:00
Gregory Hainaut
d33bdc7da1
cmake: drop the now useless -no-integrated-as option
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close #303
2016-05-26 19:40:02 +02:00
Gregory Hainaut
9150747df1
Merge pull request #1369 from PCSX2-Alpha/GSDX_PSX
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GSDX: Move PSX code to an isolated path
2016-05-26 18:45:41 +02:00
Akash
2409817556
GSDX: Move PSX code to an isolated path
2016-05-26 19:04:17 +05:30
Jonathan Li
06dba2d258
Merge pull request #1372 from PCSX2-Alpha/Windows_GUI
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GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 08:57:33 +01:00
Akash
9ae6c2673a
GSDX-Windows: Add "Large Framebuffer" option
2016-05-26 11:38:24 +05:30