mirror of https://github.com/PCSX2/pcsx2.git
gsdx option: centralize default configuration to a single file
Potential issue * miss a default value * Renderer is DX9 again on windows * Case issue * Same default for all code paths * overload of GetConfig v2: separate specific OS option
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@ -100,7 +100,8 @@ bool GSdxApp::WritePrivateProfileString(const char* lpAppName, const char* lpKey
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// Do not save the inifile key which is not an option
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if (it->first.compare("inifile") == 0) continue;
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if (!it->second.empty())
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// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
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if (!it->second.empty() && m_default_configuration.find(it->first) != m_default_configuration.end())
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fprintf(f, "%s = %s\n", it->first.c_str(), it->second.c_str());
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}
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fclose(f);
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@ -235,6 +236,104 @@ GSdxApp::GSdxApp()
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m_gpu_scale.push_back(GSSetting(2 | (1 << 2), "H x 4 - V x 2", ""));
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m_gpu_scale.push_back(GSSetting(1 | (2 << 2), "H x 2 - V x 4", ""));
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m_gpu_scale.push_back(GSSetting(2 | (2 << 2), "H x 4 - V x 4", ""));
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// Avoid to clutter the ini file with useless options
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// PSX option (or DX9). Not supported on linux
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#ifdef _WIN32
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m_default_configuration["dithering"] = "1";
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m_default_configuration["ModeRefreshRate"] = "0";
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m_default_configuration["scale_x"] = "0";
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m_default_configuration["scale_y"] = "0";
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m_default_configuration["windowed"] = "1";
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#endif
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// Per OS option
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#ifdef _WIN32
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m_default_configuration["Adapter"] = "default";
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m_default_configuration["CaptureHeight"] = "480";
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m_default_configuration["CaptureFileName"] = "";
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m_default_configuration["CaptureVideoCodecDisplayName"] = "";
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m_default_configuration["CaptureWidth"] = "640";
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m_default_configuration["fba"] = "1";
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m_default_configuration["logz"] = "0";
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#else
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// FIXME use above option
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m_default_configuration["capture_resx"] = "1280";
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m_default_configuration["capture_resy"] = "1024";
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//
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m_default_configuration["linux_replay"] = "1";
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#endif
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m_default_configuration["aa1"] = "0";
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m_default_configuration["accurate_blending_unit"] = "1";
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m_default_configuration["accurate_date"] = "0";
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m_default_configuration["AspectRatio"] = "1";
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m_default_configuration["capture_enabled"] = "0";
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m_default_configuration["capture_out_dir"] = "/tmp/GSdx_Capture";
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m_default_configuration["capture_threads"] = "4";
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m_default_configuration["crc_hack_level"] = "3";
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m_default_configuration["CrcHacksExclusions"] = "";
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m_default_configuration["debug_glsl_shader"] = "0";
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m_default_configuration["debug_opengl"] = "0";
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m_default_configuration["dump"] = "0";
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m_default_configuration["extrathreads"] = "2";
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m_default_configuration["filter"] = "2";
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m_default_configuration["fxaa"] = "0";
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m_default_configuration["interlace"] = "7";
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m_default_configuration["large_framebuffer"] = "1";
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m_default_configuration["MaxAnisotropy"] = "0";
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m_default_configuration["mipmap"] = "1";
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m_default_configuration["ModeHeight"] = "480";
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m_default_configuration["ModeWidth"] = "640";
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m_default_configuration["NTSC_Saturation"] = "1";
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m_default_configuration["ocldev"] = "";
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m_default_configuration["override_geometry_shader"] = "-1";
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m_default_configuration["override_GL_ARB_clear_texture"] = "-1";
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m_default_configuration["override_GL_ARB_draw_buffers_blend"] = "-1";
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m_default_configuration["override_GL_ARB_get_texture_sub_image"] = "-1";
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m_default_configuration["override_GL_ARB_gpu_shader5"] = "-1";
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m_default_configuration["override_GL_ARB_shader_image_load_store"] = "-1";
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m_default_configuration["override_GL_ARB_viewport_array"] = "-1";
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m_default_configuration["override_GL_EXT_texture_filter_anisotropic"] = "-1";
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m_default_configuration["paltex"] = "0";
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m_default_configuration["png_compression_level"] = to_string(Z_BEST_SPEED);
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m_default_configuration["preload_frame_with_gs_data"] = "0";
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m_default_configuration["Renderer"] = to_string(static_cast<int>(GSRendererType::Default)); // FIXME
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m_default_configuration["resx"] = "1024";
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m_default_configuration["resy"] = "1024";
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m_default_configuration["save"] = "0";
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m_default_configuration["savef"] = "0";
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m_default_configuration["savel"] = "5000";
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m_default_configuration["saven"] = "0";
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m_default_configuration["savet"] = "0";
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m_default_configuration["savez"] = "0";
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m_default_configuration["ShadeBoost"] = "0";
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m_default_configuration["ShadeBoost_Brightness"] = "50";
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m_default_configuration["ShadeBoost_Contrast"] = "50";
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m_default_configuration["ShadeBoost_Saturation"] = "50";
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m_default_configuration["shaderfx"] = "0";
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m_default_configuration["shaderfx_conf"] = "shaders/GSdx_FX_Settings.ini";
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m_default_configuration["shaderfx_glsl"] = "shaders/GSdx.fx";
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m_default_configuration["TVShader"] = "0";
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m_default_configuration["upscale_multiplier"] = "1";
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m_default_configuration["UserHacks"] = "0";
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m_default_configuration["UserHacks_align_sprite_X"] = "0";
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m_default_configuration["UserHacks_AlphaHack"] = "0";
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m_default_configuration["UserHacks_AlphaStencil"] = "0";
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m_default_configuration["UserHacks_ColorDepthClearOverlap"] = "0";
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m_default_configuration["UserHacks_DisableDepthSupport"] = "0";
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m_default_configuration["UserHacks_DisablePartialInvalidation"] = "0";
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m_default_configuration["UserHacks_HalfPixelOffset"] = "0";
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m_default_configuration["UserHacks_merge_pp_sprite"] = "0";
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m_default_configuration["UserHacks_MSAA"] = "0";
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m_default_configuration["UserHacks_round_sprite_offset"] = "0";
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m_default_configuration["UserHacks_safe_fbmask"] = "0";
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m_default_configuration["UserHacks_SkipDraw"] = "0";
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m_default_configuration["UserHacks_SpriteHack"] = "0";
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m_default_configuration["UserHacks_TCOffset"] = "0";
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m_default_configuration["UserHacks_WildHack"] = "0";
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m_default_configuration["vsync"] = "0";
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}
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#if defined(__unix__)
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@ -268,7 +367,9 @@ void GSdxApp::BuildConfigurationMap(const char* lpFileName)
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while( fscanf(f, "%255s = %255s\n", key, value) != EOF ) {
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std::string key_s(key);
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std::string value_s(value);
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m_configuration_map[key_s] = value_s;
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// Only keep option that have a default value (allow to purge old option of the GSdx.ini)
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if (m_default_configuration.find(key_s) != m_default_configuration.end())
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m_configuration_map[key_s] = value_s;
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}
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fclose(f);
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@ -302,8 +403,14 @@ void GSdxApp::SetConfigDir(const char* dir)
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string GSdxApp::GetConfig(const char* entry, const char* value)
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{
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char buff[4096] = {0};
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auto def = m_default_configuration.find(entry);
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GetPrivateProfileString(m_section.c_str(), entry, value, buff, countof(buff), m_ini.c_str());
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if (def != m_default_configuration.end()) {
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GetPrivateProfileString(m_section.c_str(), entry, def->second.c_str(), buff, countof(buff), m_ini.c_str());
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} else {
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fprintf(stderr, "Option %s doesn't have a default value\n", entry);
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GetPrivateProfileString(m_section.c_str(), entry, "", buff, countof(buff), m_ini.c_str());
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}
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return string(buff);
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}
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@ -315,7 +422,14 @@ void GSdxApp::SetConfig(const char* entry, const char* value)
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int GSdxApp::GetConfig(const char* entry, int value)
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{
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return GetPrivateProfileInt(m_section.c_str(), entry, value, m_ini.c_str());
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auto def = m_default_configuration.find(entry);
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if (def != m_default_configuration.end()) {
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return GetPrivateProfileInt(m_section.c_str(), entry, std::stoi(def->second), m_ini.c_str());
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} else {
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fprintf(stderr, "Option %s doesn't have a default value\n", entry);
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return GetPrivateProfileInt(m_section.c_str(), entry, 0, m_ini.c_str());
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}
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}
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void GSdxApp::SetConfig(const char* entry, int value)
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@ -27,6 +27,7 @@ class GSdxApp
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{
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std::string m_ini;
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std::string m_section;
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std::map< std::string, std::string > m_default_configuration;
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#if defined(__unix__)
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std::map< std::string, std::string > m_configuration_map;
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#endif
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