ramapcsx2
275bd2f629
Savestate version increase.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3578 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-28 17:49:05 +00:00
gregory.hainaut
c4eeb9de9a
cmake: Upgrade cmake requierement to 2.8. (there is some incompatible change in foreach arguments...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3577 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-28 14:51:02 +00:00
gregory.hainaut
5e3f568849
debian: minor change, nothing to see
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3576 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-27 06:09:24 +00:00
Jake.Stine
8984e80c24
Add an SPU2reset callback to SPU2 plugins, needed to put a stop to SPU2 sound generation when resetting the PS2 VM. If a plugin doesn't implement it directly, it automatically falls back on a manual soft reset using the SPU2's builtin software Core0/1 register writes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3575 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-27 03:41:18 +00:00
ramapcsx2
0d029979ca
New gamefix hack that alternates the GIF_STAT flag "OPH" on each register read.
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This will be needed until we've figured out how this thing is supposed to work.
Enabling this hack should fix, among others, Growlanser games, Bleach and Wizardry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3574 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 18:55:18 +00:00
Jake.Stine
4bb830827d
IPU: Various minor header file, table, and inline function tweakings/cleanups. Note that I unified several tables into structs and applied __aligned16 to them. I'm not just being silly: this seems to have a noticeable positive effect on framerates (~3-4% here).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3573 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 18:14:56 +00:00
ramapcsx2
7074d31651
Minor log change.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3572 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 17:03:40 +00:00
arcum42
9d0a191a00
pcsx2: Ok, take 3.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3571 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 11:40:30 +00:00
arcum42
545165b405
pcsx2: Since Windows didn't like that change, here's a quick workaround.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3570 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 11:09:34 +00:00
arcum42
ed9bf27015
pcsx2: Update the project files to no longer have coroutine. Fix a compiler warning. (zzogl-pg: Modify comments.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3569 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 10:51:06 +00:00
msakhtar
5165350170
Added a threadless state managed IPU. The code is still in it's early stages and will now be worked on to optimize for speed. The first optimization is to increase the read size in Vlc.h from 32 bit to 64 bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3568 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-26 10:18:28 +00:00
gregory.hainaut
83604ec59d
cmake: properly separate ldflags from cflags
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3567 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 14:20:03 +00:00
gregory.hainaut
4e90b10c76
cmake: Use same variable name for output. Allow easier copy-paste between files. Do not know why I did not do it earlier.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3566 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 13:54:26 +00:00
gregory.hainaut
f965b0af46
Memcpy (linux): Mangle asm label name avoid symbol already defined when inline the function
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Note: the function can be moved into a .h ;)
Note2: %= is replaced by a number so it is a bad idea to put it after a digit (reason why I put underscore before)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3563 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-25 09:38:26 +00:00
gregory.hainaut
4c4cf75432
Memcpy (linux): Use volatile constraint to avoid complete removal of the function when activating -fdce (dead code elimination).
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Actually there is no impact for the moment because the optimization is not activate by default.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3562 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 21:22:32 +00:00
arcum42
fb034eda2a
zzogl-pg: Copy ps2hw.dat into the plugin directory when building.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3561 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 11:08:43 +00:00
arcum42
abc73d506c
zzogl-pg: A few minor changes to the last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3560 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 08:08:42 +00:00
arcum42
b4e2bf4366
ZZOgl-pg: A bunch of work on the Windows dialog. Based off of an rc file given to me by SonicPCSX2, then hacked on a bunch by me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3559 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 08:05:53 +00:00
arcum42
a496f3d81d
ZZOgl-pg: Yet more new register work.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3558 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 04:51:39 +00:00
ramapcsx2
1aec04a0b5
GSdx:
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Apply hackfix for Wild Arms 4. Thanks Lana and 89CamaroIROCZ :)
We're still missing the PAL and JAP CRCs though. Issue 185 collects them.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3557 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-24 00:04:54 +00:00
ramapcsx2
a96e866f79
Some changes to GS stalls. The code was there but commented out.
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Fixes Quake III Revolution and the homebrew "Simple Media System".
It's probably all wrong still but hey, better than nothing :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3556 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-23 17:30:18 +00:00
ramapcsx2
ca1c1e8796
Forgot this. Sorry Bleach players.
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"Bankais" will work again soon though, we hope :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3555 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-22 22:11:21 +00:00
ramapcsx2
3971787b9a
Revert the OPH work of r3522 as it was based on wrong assumptions (except the direction flag in BUSDIR, that one was right).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3554 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-22 19:17:10 +00:00
sudonim1
be9e225468
Fix unintentional alteration of tDMAC_STAT in r3550.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3552 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-22 17:21:13 +00:00
Jake.Stine
8d07e78b86
Unified the three DmaExec functions into one. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3550 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-22 13:25:48 +00:00
Jake.Stine
bc849cc042
Merge const qualifiers and cleanups from ReorderingMTGS: Includes the VIF DIRECT changes, which seem to be stable this time. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3549 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-22 12:20:11 +00:00
Jake.Stine
095e46246d
microVU: Added some const qualifiers to the instruction/opcode function LUTs
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3548 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-22 05:05:18 +00:00
Jake.Stine
9c22dc4f73
wxWidgets/Win32:
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* Fixed a bug that caused all but the first stackframe walk to fail with an error.
* Improved thread safety of stack walking.
DevNotes: When walking stackframes multiple times from the same process, only the first stackframe walk would work and all others would fail with an error because of calling SymInitialize multiple times. So now SymInitialize is only called once and SymRefreshModuleList is used prior to walking, if available. (only available in winDbgHlp.dll v6.5 or later)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3546 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-21 16:57:58 +00:00
sudonim1
915983cc71
A line that got lost somehow. Fixes iop debugging output again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3542 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-20 16:56:48 +00:00
arcum42
aee1e94a13
zzogl-pg: Apply the same changes to the new register code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3538 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 20:52:52 +00:00
Jake.Stine
b6af82efa8
GSdx / zzogl-pg / pcsx2:
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* Implemented support for legacy GS plugins (considered anything prior to the Reordering merge).
* Added a lot of 'const' qualifiers to the GSgifTransfer functions in both GSdx and zzogl.
DevNote: GS plugins shouldn't be modifying the data provided to them from PCSX2 -- zzogl wasn't, GSdx was. I had to do a little bit of juggling to remove the mem modifications from GSdx's TEX0/TEX2 handlers. With luck, nothing's broken. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3536 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 15:49:30 +00:00
Jake.Stine
c7096a1d53
Fix superVU xgkick stuffs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3535 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 12:35:03 +00:00
arcum42
4c03fb26d3
zzogl-pg: More blocks stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3534 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 11:17:46 +00:00
Jake.Stine
575e1ceb46
* Converted SPR.cpp and hwMFIFOWrite to use memcpy_qwc in the place of memcpy_fast.
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* Fix a bug in my merge of the new MTGS code that caused crashes on some games (PATH1 queue bug).
* Added assertion checks to hwMFIFOWrite for qwc alignment and a SPR_LOG for null ringbuffer addresses (if a game specifies an invalid physical address).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3533 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 05:40:35 +00:00
Jake.Stine
856ffe4c65
Merge optimizations and code cleanups from the ReorderingMTGS branch (r3523) into Trunk. Summary of changes:
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* GIFpath parsing copies as it parses (speedup!)
* Improved memcpy for 128-bit copies (speedup!)
* MTGS ringbuffer uses free-flowing wrapping now, which simplified ringbuffer management logic considerably (speedup!)
* Various MTGS-related refactoring (var renames and such)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3532 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-19 03:48:37 +00:00
sudonim1
b9b4d0f1d8
IPU: Documented YUV colour space used by the IPU since I researched this when fixing gsdx recording.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3531 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 17:57:35 +00:00
arcum42
6972792a4e
zzogl-pg: Messing around with the BLOCK struct.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3528 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 06:59:23 +00:00
arcum42
b58a43cdf6
zzogl-pg: Revise the TransferHostLocal functions a bit. More arrays.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3526 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 04:53:50 +00:00
arcum42
48bbe19bd3
zzogl-pg: Add Swizzle function arrays.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3525 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 04:14:09 +00:00
arcum42
30a911f9f8
zzogl-pg: remove an unneccessary structure.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3524 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-18 03:45:28 +00:00
Jake.Stine
9ba58e1398
ReorderingMTGS: Sync with trunk!
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3523 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 22:42:18 +00:00
ramapcsx2
f7d0ed2dc5
ReorderingMTGS: Clean up and unify all OPH flag handling to be in the BUSDIR handler.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3522 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 22:37:36 +00:00
Jake.Stine
ffdf8223fd
ReorderingMTGS: Quick cleanups to gifMFIFO's path parsing.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3521 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 20:32:58 +00:00
arcum42
6eb8f100f6
ReorderingMTGS: Fix memcpy_amd_qwc.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3520 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 20:08:01 +00:00
Jake.Stine
4f62554702
ReorderingMTGS: Revert changes to Vif_Codes.cpp from earlier, until other bugs in VIF processing can be resolved. (fixes ICO bootup).
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3519 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 18:05:13 +00:00
Jake.Stine
2d4c7aaa25
ReorderingMTGS: More tweaks to asm memcpy files (made code changes to Linux side, comment changes to Win32 side).
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Linux Devs: Let's get this memcpy thing finalized, if its not already. I'd like to merge the current state of this branch into trunk as soon as possible, since its currently looking very stable and has been, up to this point, a code cleanup and stabilization project. (more invasive changes coming soon)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3518 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 15:03:45 +00:00
sudonim1
b5f1ef528a
GSDx: fixed incorrect RGB->YUV conversion when capturing video which was producing off colour results.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3517 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 14:04:38 +00:00
refraction
6fdfdf604f
vifUnpack: Made V3_## Unpacks work the same as V4_32, this is how legacy did it to, for some reason i made it copy the 3rd vector in to the fourth >.<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3516 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 13:53:09 +00:00
Jake.Stine
1c9cefd778
ReorderingMTGS:
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* fixes flickering screen in Soul Calibur 3 (caused by VSYNC register bug)
* Optimized upload of queued Path1 transfers; such that all Path1's are uploaded as a single MTGS packet.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3515 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 12:11:37 +00:00
arcum42
8e7a7cf5fe
zzogl-pg: Now it lists all the enabled hacks, and if they were manually or automatically enabled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3514 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-07-17 11:39:04 +00:00