mirror of https://github.com/PCSX2/pcsx2.git
ReorderingMTGS: Clean up and unify all OPH flag handling to be in the BUSDIR handler.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/ReorderingMTGS@3522 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -164,7 +164,6 @@ void __fastcall WriteFIFO_page_5(u32 mem, const mem128_t *value)
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if(GSTransferStatus.PTH2 == STOPPED_MODE && gifRegs->stat.APATH == GIF_APATH2)
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{
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if(gifRegs->stat.DIR == 0)gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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if(gifRegs->stat.P1Q) gsPath1Interrupt();
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}
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@ -201,7 +200,6 @@ void __fastcall WriteFIFO_page_6(u32 mem, const mem128_t *value)
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GetMTGS().SendDataPacket();
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if(GSTransferStatus.PTH3 == STOPPED_MODE && gifRegs->stat.APATH == GIF_APATH3 )
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{
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if(gifRegs->stat.DIR == 0)gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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if(gifRegs->stat.P1Q) gsPath1Interrupt();
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}
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15
pcsx2/GS.cpp
15
pcsx2/GS.cpp
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@ -282,14 +282,19 @@ void __fastcall gsWrite64_page_01( u32 mem, const mem64_t* value )
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{
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case 0x12001040: //busdir
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//This is probably a complete hack, however writing to BUSDIR "should" start a transfer (Bleach Blade Battlers)
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//Only problem is it kills killzone :( leaving it commented out for now.
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//This is probably a complete hack, however writing to BUSDIR "should" start a transfer
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//(Bleach Blade Battlers, Growlanser 2 and 3, Wizardry)
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//Only problem is it kills killzone :(.
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// (yes it *is* a complete hack; both lines here in fact --air)
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//=========================================================================
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//gifRegs->stat.OPH = true;
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//Console.Warning("BUSDIR write! Setting OPH and DIR to = %x",(u32)value[0]);
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if ((u32)value[0] == 1)
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gifRegs->stat.OPH = true;
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else
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gifRegs->stat.OPH = false;
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gifRegs->stat.DIR = (u32)value[0];
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//=========================================================================
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gifRegs->stat.DIR = (u32)value;
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// BUSDIR INSANITY !! MTGS FLUSH NEEDED
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//
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// Yup folks. BUSDIR is evil. The only safe way to handle it is to flush the whole MTGS
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@ -69,8 +69,7 @@ void gsPath1Interrupt()
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size -= count;
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if(GSTransferStatus.PTH1 == STOPPED_MODE)
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{
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gifRegs->stat.OPH = false;
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{
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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}
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}
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@ -106,7 +105,6 @@ __forceinline void gsInterrupt()
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if(GSTransferStatus.PTH3 >= PENDINGSTOP_MODE && gifRegs->stat.APATH == GIF_APATH3 )
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{
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gifRegs->stat.OPH = false;
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GSTransferStatus.PTH3 = STOPPED_MODE;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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if(gifRegs->stat.P1Q) gsPath1Interrupt();
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@ -319,7 +317,7 @@ void GIFdma()
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//gifRegs->stat.OPH = true;
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//gifRegs->stat.OPH = true; // why set the GS output path flag here? (rama)
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gifRegs->stat.FQC = min((u16)0x10, gif->qwc);// FQC=31, hack ;) (for values of 31 that equal 16) [ used to be 0xE00; // APATH=3]
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//Check with Path3 masking games
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if (gif->qwc > 0) {
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@ -338,7 +336,7 @@ void GIFdma()
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}
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//gifRegs->stat.OPH = true;
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//gifRegs->stat.OPH = true; // why set the GS output path flag here? (rama)
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// Transfer Dn_QWC from Dn_MADR to GIF
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if ((gif->chcr.MOD == NORMAL_MODE) || (gif->qwc > 0)) // Normal Mode
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{
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@ -632,7 +630,6 @@ void gifMFIFOInterrupt()
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if(GSTransferStatus.PTH3 == STOPPED_MODE && gifRegs->stat.APATH == GIF_APATH3 )
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{
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gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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if(gifRegs->stat.P1Q) gsPath1Interrupt();
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}
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@ -345,7 +345,6 @@ __forceinline void vif1Interrupt()
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if(GSTransferStatus.PTH2 == STOPPED_MODE && gifRegs->stat.APATH == GIF_APATH2)
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{
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gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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if(gifRegs->stat.P1Q) gsPath1Interrupt();
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}
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@ -440,11 +439,6 @@ __forceinline void vif1Interrupt()
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if (vif1.cmd != 0) Console.WriteLn("vif1.cmd still set %x tag size %x", vif1.cmd, vif1.tag.size);
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#endif
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if((vif1ch->chcr.DIR == VIF_NORMAL_TO_MEM_MODE) && vif1.GSLastDownloadSize <= 16)
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{ //Reverse fifo has finished and nothing is left, so lets clear the outputting flag
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gifRegs->stat.OPH = false;
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}
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vif1ch->chcr.STR = false;
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vif1.vifstalled = false;
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g_vifCycles = 0;
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@ -239,7 +239,6 @@ void vifMFIFOInterrupt()
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if(GSTransferStatus.PTH2 == STOPPED_MODE && gifRegs->stat.APATH == GIF_APATH2)
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{
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GSTransferStatus.PTH2 = STOPPED_MODE;
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if(gifRegs->stat.DIR == 0)gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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if(gifRegs->stat.P1Q) gsPath1Interrupt();
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/*gifRegs->stat.APATH = GIF_APATH_IDLE;
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@ -357,7 +357,8 @@ static __forceinline void gsHandler(const u8* pMem)
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// qwords, rounded down; any extra bits are lost
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// games must take care to ensure transfer rectangles are exact multiples of a qword
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vif1.GSLastDownloadSize = vif1.TRXREG.RRW * vif1.TRXREG.RRH * bpp >> 7;
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gifRegs->stat.OPH = true;
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//DevCon.Warning("GS download in progress. OPH = %x", gifRegs->stat.OPH);
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//gifRegs->stat.OPH = true; // Too early to set it here. It should be done on a BUSDIR call (rama)
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}
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}
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if (reg >= 0x60)
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@ -617,7 +618,7 @@ __forceinline int GIFPath::CopyTag(const u128* pMem128, u32 size)
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}
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if(GSTransferStatus.PTH3 < PENDINGSTOP_MODE || pathidx != 2)
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{
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gifRegs->stat.OPH = true;
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//gifRegs->stat.OPH = true; // why set the GS output path flag here? (rama)
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gifRegs->stat.APATH = pathidx + 1;
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}
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@ -645,7 +646,7 @@ __forceinline int GIFPath::CopyTag(const u128* pMem128, u32 size)
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break;
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}
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gifRegs->stat.APATH = pathidx + 1;
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gifRegs->stat.OPH = true;
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//gifRegs->stat.OPH = true; // why set the GS output path flag here? (rama)
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switch(tag.FLG) {
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case GIF_FLG_PACKED:
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@ -1111,7 +1111,6 @@ void __fastcall mVU_XGKICK_(u32 addr) {
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if(GSTransferStatus.PTH1 == STOPPED_MODE)
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{
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gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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}
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}
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@ -1994,7 +1994,6 @@ void __fastcall VU1XGKICK_MTGSTransfer(u32 *pMem, u32 addr)
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if(GSTransferStatus.PTH1 == STOPPED_MODE )
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{
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gifRegs->stat.OPH = false;
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gifRegs->stat.APATH = GIF_APATH_IDLE;
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}
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}
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