Commit Graph

10742 Commits

Author SHA1 Message Date
Christian Kenny 3296ade983 Plugins: Remove PADSSSPSX and xpad. 2019-03-11 23:34:47 +01:00
Jannik Vogel 7982e3abfe dev9ghzdrk: pthread_create returns status, not thread handle 2019-03-11 00:52:05 +01:00
lightningterror 7354c1fa0d gsdx-hw: Update a few crc issue categories for several games. 2019-03-08 19:33:28 +01:00
lightningterror 889001c026 gsdx-hw: Move GSC_Okami to Aggressive level.
Upscaling issues, hack needs to be updated because it removes too many
effects. Maybe HPO or Wild Arms offset are fine, needs further testing.
2019-03-08 19:23:03 +01:00
lightningterror 910ef1db41 Gsdx hw: Purge GSC_TalesOfAbyss crc hacks.
Depth and channel shuffle rendered correctly on all renderers.
Also add some missing crc ids for Tales of Abyss.

PS: I'm ninjaing 3000 builds on the buildbot 😄
2019-03-08 16:13:39 +01:00
lightningterror 47c255be2c gsdx-gui: Adjust advanced settings and hacks gui.
Allow to open Advanced settings and hacks window even when hw hacks are
off, this should allow OpenGL advanced settings to be configured even
when hw hacks are off in the gui since the options are configurable
wihtout depending on hw hacks checkbox.

Hw hacks will be greyed out when the checkbox button is not enabled.

New behavior will only be present on opengl hw gui. Direct3d11 will remain the same.
2019-03-06 18:11:26 +01:00
Chromaryu 3155278ac7 Locale: purging some ja_JP localization
Sync up with current codebase

Update ja_JP localization
2019-03-05 15:28:06 +01:00
lightningterror 8219bcd1b4 gsdx-hw: Move GSC_YakuzaGames to partial level.
Don't enable hack on native res if crc is below aggressive. Upscaling
issues.

Bonus, revert recent barrier changes on gl date code.
2019-03-05 12:39:07 +01:00
lightningterror e36976bf86 gsdx-d3d11: Minor adjustments to DATE code.
Run fast accurate date instead of alpha stencil when accurate date is
enabled on supported calls, also update some logs and comments.
2019-03-04 20:35:09 +01:00
lightningterror e48ce1bc69 gsdx-ogl: Minor adjustments to DATE code.
Don't set DATE true when Accurate Date is off, DATE is true anyway so
no need to set it again.

Don't call full barrier for DATE 45 at the date selection, do it
at the shader call check. It's the same, plus we avoid extra checks.
2019-03-04 19:39:58 +01:00
lightningterror 46e63c1f17 gsdx-debug: Use gl GL_INS print macro for a log instead of relying on debug build.
In GSDrawingContext.

Also some minor format cleanup to match the rest of the code.
2019-03-04 19:39:47 +01:00
lightningterror 5c23a9fac0 gsdx-gui: Update blending option.
Change the name to Accurate Blending so it fits more with Date option
next to it, get rid of low/high end recommended nametag for the list and
just use Recommended for Basic level, lot of users seem to be using high
for "high end pc" which they shouldn't.
2019-03-03 00:47:40 +01:00
Christian Kenny 5af929a387 Gamedb: Add vuClampMode 2 gamefix for James Bond 007 - Nightfire.
Fixes polygon clipping in driving missions.

Close #2872
2019-03-02 23:25:33 +01:00
lightningterror 811d8781ab cdvd: Get rid of code that disabled loading psx discs.
Not used anymore.
2019-03-01 17:21:13 +05:30
Chromaryu 8a16d96112 PCSX2-EE: Improve SetGSCrt logging 2019-03-01 17:09:37 +05:30
Akash 7106909d3f PCSX2: Avoid enabling VuClipFlag at some scenarios
VuClipFlag hack is only used for SuperVU1 Recompiler, let's avoid enabling it when it's not used.

Previously a console message would be provided stating that "(GameDB) Enabled Gamefix: VuClipFlagHack" even when the user is using the Interpreter (or) MicroVU Recompiler. The following patch prevents such confusions.
2019-03-01 14:41:13 +05:30
Chromaryu 90531f8b7b Locale: Update ja_JP translation 2019-03-01 10:01:54 +01:00
lightningterror 425059d882 gsdx: Forgot to move the crc state for mgs3 and ace combat 4.
crc hacks are aggressive only. Fixes regressions mentioned in
https://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-OpenGL-Issue-with-Latest-Builds
2019-03-01 08:37:04 +01:00
lightningterror 8a9abd8a1b gsdx: Purge depth crc hack for GSC_RadiataStories.
Effects rendered correctly, blur/ghosting upscaling issues can be
resolved with HPO special.
2019-02-25 11:35:27 +01:00
lightningterror ffe6587e62 [skip ci] git: Update issue template links. 2019-02-25 09:35:11 +01:00
lightningterror 79a38858d1 gsdx: Purge GSC_CrashNburn crc hacks.
Depth, texture shuffle rendered correctly.
@MrCK1 did the tests. PAL needs to be tested as well.
2019-02-24 22:12:27 +01:00
Shanoah Alkire 64ab2d53e1 Add comments to prevent various warnings about falling through on case statements. 2019-02-23 22:08:57 -08:00
lightningterror 8e8598412d gsdx: Purge all crc hacks for GSC_OnePieceGrandAdventure and GSC_OnePieceGrandBattle.
Texture shuffle and hdr colclip.
Effects rendered correctly.
2019-02-23 06:52:40 +01:00
lightningterror 930f07df4a gsdx: Purge depth crc hack for Haunting Ground.
Effects rendered correctly on all renderers.
2019-02-22 17:18:58 +01:00
Gregory Hainaut e56f75fe9a gsdx hw:move vertices fixup for texture shuffle in RendererHw
Bonus: fix m_vt value
2019-02-22 16:57:59 +01:00
lightningterror aa2b474d1a Gamedb: Add GIFFIFOHack gamefix to remaining Mana Khemia games.
Fixes flickering sprites.
Close #2645
2019-02-21 08:15:36 +01:00
lightningterror a9c1a1c768 Gamedb: Add gamefixes for NFL Street 2, Killzone, Constantine, ShellShock.
Add GIFFIFOHack to NFL Street 2.
Fixes garbage graphics. Close #2857

Add vuClampMode None for Killzone, ShellShock.
Resolves I Reg Clamping / performance impact and yellow graphics in
certain areas.

Add eeRoundMode Positive for Constantine.
Resolves dumpster not being able to be climbed from front in level 2.

Clamp and round mode patches by @MrCK1
2019-02-21 07:54:45 +01:00
lightningterror 80f8de5e0b Revert "gsdx-gui: Use a separate drop down list for sparse texture."
This reverts commit 61c4df0375.

It was a bad idea from the start.
2019-02-20 17:42:49 +01:00
lightningterror 61c4df0375 gsdx-gui: Use a separate drop down list for sparse texture.
It's temporary until sparse texture is fully implemented.
Force Disabled should be Default option.
2019-02-20 16:56:51 +01:00
lightningterror e55fcae981 gsdx d3d11: re-normalize coordinate when TEX0 is invalid. 2019-02-20 13:49:57 +01:00
Gregory Hainaut 29aef04fbf gsdx ogl: re-normalize coordinate when TEX0 is invalid
Fix #258
Fix #695
2019-02-20 13:49:57 +01:00
Gregory Hainaut 12dcb701c7 gsdx: add a function to fix the TEX0 register value for HW renderer
Based on the SW renderer
2019-02-20 13:49:57 +01:00
Gregory Hainaut 6df9eb8dab gsdx: Allow to save and restore drawing context
Purpose is to allow edition of the context for current draw call
2019-02-20 13:49:57 +01:00
lightningterror 9c60541f3c gsdx-gui: Adjust psx compat gui.
Fix up options to properly disable on Null render.
Clean up some resource defines.
2019-02-20 13:38:49 +01:00
lightningterror c6f57c0bdb gsdx: Save hotkey toggle to ini config.
This will allow to save hotkey option toggling to the ini which
should fix gui updating with hotkey toggles.

Note: Render hw/sw switch doesn't work.

Also update some options that didn't have hotkey nametag.
2019-02-20 11:07:02 +01:00
lightningterror 8cb6d255ca fxaa.fx: Purge d3d9 shader code.
Looks like I forgot this one.
2019-02-19 15:36:15 +01:00
lightningterror 6905d4d883 x86emitter: Purge empty file sse_helpers.h.
Code was removed in
60a9463e7a
Right now it's useless.
Update VS/cmake project files to remove any mentions of the file as
well.
2019-02-18 11:51:06 +01:00
lightningterror cc2fda6d6d gsdx-gui: Add hotkey nametags to some options that have hotkey support already. 2019-02-18 05:11:43 +01:00
lightningterror c0a47c2c79 Lilypad: Don't toggle width and heigh for Inputs window with Show/hide Special Inputs button.
Use a fixed size instead. It will avoid DPI scaling issues.
Also adjust the Special Inputs buttons height position so that the
window height remains a reasonable size.
2019-02-17 20:17:41 +01:00
lightningterror bcba2597f3 Lilypad: Partially revert #2832
DPI scaling doesn't work for the window resize so it made things worse.
Maybe once that is fixed this code can be reverted back again.
2019-02-17 18:42:55 +01:00
Gregory Hainaut 31d95448ed gsdx device: use same target for fxaa/shaderboost/shaderfx
It avoid to waste VRAM memory
2019-02-13 19:52:43 +01:00
Gregory Hainaut 45dfb0dcdb gsdx device: use generic resize texture function
V2: add missing size for merge and interlace
2019-02-13 19:52:43 +01:00
lightningterror 90e38f68d8 onepad/onepad legacy: Remove Windows placeholder dirs.
They are useless.
2019-02-13 14:01:34 +01:00
lightningterror ea6f9acf86 spu2-x-gui: Reduce window height.
Should help low res monitors.
2019-02-13 13:34:40 +01:00
lightningterror a130fcaa4e gsdx-gui: Adjust some button positioning and window width.
"Symmetry"
2019-02-13 13:07:33 +01:00
lightningterror 119ab90657 gsdx: Reuse same selected renderer image/banner for ps1 emu compatibility as ps2.
There's no need to have duplicate images that basically do the same
thing. Update the gui to reflect latest changes and use the same images
on both. It will reduce plugin size.
Remove old images and update VS project files.
2019-02-13 12:30:00 +01:00
lightningterror 5a4541f2f4 gsdx: Adjust/cleanup ini options.
Opencl device, Alpha, Alpha stencil are windows only options so no need
to clutter ini on linux with useless stuff.
2019-02-13 11:06:02 +01:00
lightningterror 12b622c9c1 gsdx: Cleanup/update Wild Arms offset hack.
Don't use integer for the variable, option has only on and off states.
Use member variable names and adjust some checks.
2019-02-13 10:28:07 +01:00
lightningterror 19586fdd7f gsdx: Move GSTexturecache files from Common to HW renderer. 2019-02-11 18:18:02 +01:00
lightningterror ca002c56e5 GSdx: Adjust Burnout crc hacks to work on multiplayer mode as well.
Yellow stripes crc hack.
Note: Only Takedown was tested but other games should work as well.
2019-02-09 21:42:38 +01:00