gabest11
157c6ef432
GSdx: psx plugin works again, the removal of _aligned_realloc broke it when I was making it gcc compatible.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4604 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-30 00:31:35 +00:00
gregory.hainaut@gmail.com
033ecabcf2
zerospu2: fix an issue with gcc 4-6 (note some gcc 4.6 optimization breaks pcsx2...)
...
i18n: allow to translate a part of system default for the language selection.
Rational: In case system default is incorrect, we will still get an english part (with the unknow-language translation)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4603 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-29 21:02:31 +00:00
gregory.hainaut@gmail.com
db2f16b985
zzogl: Replace a function by a macro. fix gcc-4.6 issue.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4602 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-27 17:49:34 +00:00
shadowladyngemu
1cbc1ec7c1
GSdx: Some CRCs added, thanks to ikco10@nate.com for this :)
...
GameDB: Minor updates...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4599 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 11:14:26 +00:00
gabest11
4046b56031
GSdx: forgot about something...
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4598 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 01:04:52 +00:00
gabest11
fd0245d365
GSdx: implemented the caching of the new page/tile map, dq8 should be fast again
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4597 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-26 00:56:54 +00:00
gabest11
e59670ff97
GSdx: trying another approach for r4589
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4596 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 18:18:21 +00:00
shadowladyngemu
eaaa8eef59
GSdx: CRC hackfixes for Silent Hill 2/3 (half screen issue), Castlevania (removes shadows which were broken and caused darkness in different areas) and Bleach Blade Battlers 1/2 (shadows that caused a huge slowdown when casted on the characters).
...
Few changes to the Simpsons hackfix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4593 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 13:47:29 +00:00
gabest11
cc8d14511b
GSdx: the texture cache fix discussed under r4589.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4592 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-25 01:44:00 +00:00
gregory.hainaut@gmail.com
7029f7aa98
GSdx: linux: polish window management.
...
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4591 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-24 16:00:36 +00:00
ramapcsx2
6c41b01390
GSdx:
...
Document an issue with the texture mapping for "CLAMP_REPEAT" modes (possibly the others as well).
The problem causes displaced character portraits in Ar Tonelico 2.
http://simplest-image-hosting.net/jpg-0-clamp-repeat-bug
Review by Gabest would be nice ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4589 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 19:57:25 +00:00
gregory.hainaut@gmail.com
5335c64f12
spu2x: remove some definition (fix gcc-4.6)
...
gsdx: add a missing include (fix gcc-4.6). Force an init of sdl to allow in-emulation configuration
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4587 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-23 08:11:40 +00:00
shadowladyngemu
741b623b97
GSdx: CRC hackfixes for Red Dead Revolver, Heavy Metal Thunder, Spiderman Web of Shadows (if anybody cares about this one :p).
...
Also a few changes for Tekken 5, "City at sunset" stage, hopefully there's nothing else wrong with this game anymore.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4585 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-21 02:32:59 +00:00
avihal@gmail.com
39c8fe121a
CDVD plugin submenu disable: code cleanup to allow easier future modifications.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4580 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 20:36:53 +00:00
avihal@gmail.com
8858a5c57c
CDVD plugin submenu: now only enabled when "Plugin" is selected.
...
Hopefully allow less initial confusion (the CDVD plugin is not used by default and it will mostly stay that way, so disabled unless chosen).
Note: the Iso selector sub menu is always enabled because even when the Plugin is selected as source, selecting an ISO via the selector switches to the internal Iso reader.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4578 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-16 09:35:42 +00:00
ramapcsx2
0783f31f84
GSdx: Small mistake :p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4576 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 17:12:22 +00:00
shadowladyngemu
9449b3db5b
GSdx: Timesplitters 2 fix works with the NTSC version now too, shows the minimap.
...
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4575 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-15 15:42:28 +00:00
gregory.hainaut@gmail.com
2abb0c0f1d
spu2x: On linux uses by default the ALSA api when no inifile exists
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4574 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 20:59:00 +00:00
shadowladyngemu
f69e165b51
GSdx: CRC hackfix for Gran Turismo 3 and Gran Turismo Concept. Some of the race tracks had garbage all over the screen.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4573 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-14 15:12:06 +00:00
ramapcsx2
cfe376491e
Patch by Firnis:
...
He wrote his own, faster replacement for std::vector and used it for the EE and IOP block managers.
This cuts down compiling time for some blocks from nearly 1 second to ~ 0.1 - 0.3 seconds.
With this shorter compiling time, audio and framerate should be more stable when changing levels in a game, for example.
Thanks a bunch, Firnis ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4572 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-13 16:32:47 +00:00
gregory.hainaut@gmail.com
0f3f204ba7
pcsx2 gui: support revision number in various place with cmake linux build
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4571 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 16:24:41 +00:00
shadowladyngemu
46dd600319
GSdx: CRC fix for Time Splitters 2 (PAL), seems the NTSC one is already doing a similar fix by default.
...
Also, reverting a whoopsie in my last commit :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4570 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:48:27 +00:00
shadowladyngemu
f3ca530043
GSdx: CRC Hackfixes for "Demon Stone" and "Big Mutha Truckers", removes postprocessing and "fixes" the green/purple screens.
...
Small change to the Crash Bandicoot hackfix.
GameDB: Minimal updates.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4569 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-12 14:11:03 +00:00
arcum42
e762f5eda8
onepad: various minor cleanups.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4565 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-10 00:09:17 +00:00
refraction
80e540c70b
Partially removed partialqwc stuff from SPR. As the DMA ignore is no a gamefix this isn't required any more, also it broke Sega Superstar Tennis ;p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4564 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 20:21:09 +00:00
ramapcsx2
1bfd8cfd0c
Small console message change.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4563 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 14:53:33 +00:00
shadowladyngemu
158a0c8c9c
GSdx: Tekken 5's hackfix wasn't working with the sharp/progressive video modes, should look much better now when using them.
...
Also removed the effect in the burning temple stage which had thin lines over it when using high res.
GameDB: More updates ~_~
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4562 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 10:26:56 +00:00
gregory.hainaut@gmail.com
b51ac8d779
gsdx: add also a check of m_windows to play it self.
...
pcsx2: add a define to print the revision number with cmake
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4560 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:39:54 +00:00
arcum42
4bb717bab2
PADNull: Fix a bug that caused it to crash if a GS plugin using GSOpen2 was chosen under Linux.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4559 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 08:17:34 +00:00
arcum42
378a92b4c6
GSdx: Quick sanity check before creating a SDL window.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4558 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 06:28:28 +00:00
ramapcsx2
5d200881a4
Small console printout consistency change. All the GSWindow prints look like this :p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4556 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-09 01:40:23 +00:00
ramapcsx2
a9640366ab
Fixing a few problems with the docs. /trunk commit.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4554 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 22:33:07 +00:00
gregory.hainaut@gmail.com
4619941b9e
gsdx: linux: * fix some issue with empty string in configuration
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4553 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-08 17:41:04 +00:00
ramapcsx2
56bb1c50b4
More changes to the docs. /trunk commit.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4551 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 21:03:32 +00:00
refraction
5f7d5d5acf
Forgot to check the trunk
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4550 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 20:22:31 +00:00
ramapcsx2
8a08add476
Installer changes to support the new docs.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4548 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 19:52:47 +00:00
ramapcsx2
4e2df1039a
Docs update also for /trunk.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4547 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 18:13:54 +00:00
ramapcsx2
c7adfc0199
Adding Shadow Lady (Lana) to the list of contributors. Was a bit overdue, sorry :p
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4543 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 13:34:00 +00:00
gregory.hainaut@gmail.com
d130a6f3df
gsdx linux: add a config box for swthreads and fix a bad copy paste
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4542 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 12:30:29 +00:00
gregory.hainaut@gmail.com
e1592788c0
GSdx linux:
...
* Add a map to handle the configuration
* Connect the window size option to the gui option
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4539 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-07 09:41:20 +00:00
avihal@gmail.com
490b5f6a7f
GS Window: image move: changing KB shortcuts to CTRL+ALT+ normal arrows (and + NUMPAD-/ for reset).
...
Using ctrl + numpad 2/4/6/8/5 seem to not work on all systems. This might be a wxWidgets issue. Please read the commit comments for r4537 for some details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4538 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 19:50:38 +00:00
avihal@gmail.com
b4d0eddc7c
GS window: allow full manual image control (had zoom already, now adding move, stretch).
...
The following controls are KB only (no GUI) and they don't save nor load from the ini (thus always reset when starting pcsx2).
New KB commands:
Move image: CTRL + NUMPAD 8/2/4/6 for up/down/left/right. CTRL + NUMPAD 5 resets to center.
Vertical stretch: CTRL+ALT+ NUMPAD PLUS/MINUS/* for stretch/shrink/reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4537 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 15:54:15 +00:00
avihal@gmail.com
e307c7d9c5
Forgot Zoom tooltip update. Mehh...
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4536 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 09:30:39 +00:00
avihal@gmail.com
c38c5ce72a
GS Window: Zoom Keyboard control: Now works with CTRL/CMD (leaves the numpad keys available for the pad plugin).
...
Zoom In: CTRL + NUMPAD-PLUS
Zoom Out: CTRL + NUMPAD-MINUS
Toggle 100%/Auto-zoom: CTRL + NUMPAD-*
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4534 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-06 08:03:13 +00:00
avihal@gmail.com
921c2352ef
GS Window: Add proper zoom control and get rid of the "automatic" 4-pixel zoom in stretch-mode.
...
Zoom = 100: Exact fit to window without cropping anything.
Zoom above/below 100: Zoom In/Out.
Zoom = 0: Automatic zoom in until the black-bars are gone.
Keyboard: NUMPAD-PLUS: Zoom-In, NUMPAD-MINUS: Zoom-Out, NUMPAD-*: Toggle 100/0
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4531 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 15:28:49 +00:00
avihal@gmail.com
20e6dc39e1
GS window: F6 now properly cycles aspect ratios (previously was internal to GSdx only, now affects actual CSX2's config)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4530 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-05 11:30:07 +00:00
gabest11
732b038571
GSdx: mipmapping fix (ford mustang racing, and probably other games which use small, non-square textures)
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4529 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-04 11:05:54 +00:00
refraction
15f7b2b6d8
Slightly safer way of handling filling writes in the Dynarec, disabled a debug message i don't think we need any more.
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4528 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 21:18:14 +00:00
refraction
44a1d17c9d
Small optimization for partial unpacks, won't make a noticable difference, but every little helps :P
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4527 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 20:16:00 +00:00
refraction
ec41e24228
Small unpack bug with interpreted/partial transfers in fill mode (probably REALLY uncommon).
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4526 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-04-02 19:23:20 +00:00