TheLastRar
869bdb727a
DEV9: Move ATA write queue logic into its own class
2021-05-10 16:24:43 +02:00
Tyler Wilding
076d13a7c2
lint: Address Codacy linter findings
2021-05-10 16:23:42 +02:00
Tyler Wilding
109ca396b9
ci: Create GitHub action to validate GameDB when it's modified
2021-05-10 16:23:42 +02:00
Tyler Wilding
ce0395947f
ci: Create script to validate GameDB at build-time
2021-05-10 16:23:42 +02:00
Tyler Wilding
551b52922a
input-rec: Remove unnecessary `extern`s and resolve linter errors
2021-05-10 16:19:27 +02:00
Tyler Wilding
90938b100c
input-rec: Cleanup inputRec namespace
2021-05-10 16:19:27 +02:00
RedDevilus
ee0ebe1c04
PCSX2-GUI: Console log rename and newline
2021-05-10 16:17:23 +02:00
ty
23f727351c
Core / VU: Disable MTVU when VU1 Interpreter is selected
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Also clean up Config.h a little
2021-05-10 16:15:16 +02:00
Gauvain 'GovanifY' Roussel-Tarbouriech
133af79c45
CONTRIBUTING.md: removed reference to forums for development(????)
2021-05-10 16:14:25 +02:00
Margen67
704d998c7f
CONTRIBUTING.md: Typo fixes, https
2021-05-10 16:14:25 +02:00
lightningterror
e50a4463a5
recording-gui: Add close box to New Input Recording.
2021-05-09 22:59:12 +02:00
macmenot
6a2ed3d078
DEV9: consistently prefix all console output with `DEV9: `
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Around half of the debug and console output from the DEV9 tree already
had this prefix. Adding it everywhere for consistency. Also fixed
misspelling of "Unknown" whilst there.
2021-05-08 17:05:23 +02:00
kozarovv
0ad5680597
FPU: Remove FPU Compare Hack
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FULL clamping mode fix games where hack was used, so is no longer required.
This commit remove hack, adjust GameDB according to that change, and rename fpuFloat4 function to fpuFloat3.
Last change is because fpuFloat3 was just wrapper for fpuFloat4 with added check for compare hack.
Additionally fpuFloat2 was only function that called fpuFloat4 directly, so that one call was changed to fpuFloat3 to respect previous changes.
2021-05-08 17:04:09 +02:00
TellowKrinkle
2e0baa7162
Update ghc::filesystem to 1.5.4
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Switches to wchar on windows, which allows construction of a path from wchar*
2021-05-07 02:23:04 -05:00
lightningterror
11e08642f3
pad-linux: Update to latest controller database.
2021-05-06 01:19:38 +02:00
RedDevilus
8760214817
clang-format: -pcsx2\gui\AppRes.cpp
2021-05-05 18:10:15 +02:00
RedDevilus
d760ad7293
CDVD-GUI: Swap `Browse` and `Ask before booting` + `Ask before booting` is off by default
2021-05-05 18:10:15 +02:00
Mrlinkwii
0a247868df
GameDB: Fix typo causing gamedb not to load ( #4417 )
2021-05-04 20:13:18 +01:00
Mrlinkwii
15b9e775a1
GameDB: add Nearest EErounding to SSX and SSX tricky. ( #4405 )
2021-05-04 17:37:26 +02:00
Tyler Wilding
82ce20210f
input-rec: Resolve crash when closing emulator involving GUI elements
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Gist is we paused the CoreThread without resuming it (input recording would wait until the next VSync), the shutdown routine triggers it when all required window elements are already cleaned up, hence the crash.
Reproduction Steps:
- boot game so gs window is open
- open the dialog for a new input recording, then close it
- close the GS window
- re-open the dialog for a new input recording, then close it
- close pcsx2, should error.
2021-05-04 17:35:41 +02:00
refractionpcsx2
467659200d
GameDB: Add patches for Elemental Gerad and K-1 Grand Prix 2006 (SLPS)
2021-05-03 16:13:58 +01:00
RedDevilus
5639273cec
readme: Add discord shield
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- Discord is more obvious to endusers now with logo and corresponding blue color.
readme: Remove coverity
- Sets discord to white icon and remove coverity because it hasn't been used since 2019 and replaced by codacy.
readme: SSE4 to SSE4.1
- Make it more obvious to have atleast SSE 4.1
2021-05-01 00:34:55 +02:00
Tyler Wilding
07f2459178
github: Remove now redundant comment in PR template
2021-04-29 18:41:34 +02:00
Tyler Wilding
be6b46b793
github: Add first-time contributor message
2021-04-29 18:41:34 +02:00
Silent
bd4d04f914
clang-format: -pcsx2/gui/MemoryCardFolder.cpp -pcsx2/gui/MemoryCardFolder.h
2021-04-28 01:10:24 +02:00
Silent
c27ae16b42
Folder memcards: Suppress "file does not exist" errors for memcard index
2021-04-28 01:10:24 +02:00
Silent
affa24e596
Folder memcards: Remove an unused variable
2021-04-28 01:10:24 +02:00
Silent
52408145c1
Folder memcards: Properly handle zero sized files when writing the memcard index
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fileRef is nullptr for zero sized files
2021-04-28 01:10:24 +02:00
Silent
19af887257
Folder memcards: Improve handling of legacy folder memcards (without the index file)
2021-04-28 01:10:24 +02:00
Silent
607b56be97
Folder memcards: Ensure YAML nodes are always referenced by UTF-8
2021-04-28 01:10:24 +02:00
Silent
c7ad748e98
Folder memcards: Write the file index from FlushFileEntries
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Resolves issues with flushes being performed out of order,
breaking the intended order of files in the file dictionary
2021-04-28 01:10:24 +02:00
Silent
f8f783737d
Folder memcards: Write metadata for directories
2021-04-28 01:10:24 +02:00
Silent
a6cec6a04e
Folder memcards: Add an index file to track timestamps and file order
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This resolves folder memory card incompatibilities with games assuming
the order of files in the filesystem - e.g. Grand Theft Auto games.
A newly added index file tracks the order in which files would have
landed in the FAT partition and attempts to preserve this order
upon loading.
2021-04-28 01:10:24 +02:00
Silent
8dee1a3e9f
Folder memcards: Clean up FolderMemoryCard code a bit
2021-04-28 01:10:24 +02:00
ty
eef643cf63
Core: Purge OS specific CPU usage providers
2021-04-28 01:03:14 +02:00
lightningterror
290183040f
gsdx-vsprops: Fix build configuration.
...
Fixes AVX2 build configuration on VS.
Issue was gsdx would still build as SSE4 instead of AVX2 on AVX2 configuration.
Also remove sse2.props.
2021-04-24 20:07:46 +02:00
lightningterror
ee2890517c
gsdx-hw: Cleanup renderer code a bit.
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Mark variables as const if applicable, initialize some as well.
2021-04-24 20:05:43 +02:00
lightningterror
46cd43ab9e
gsdx-ogl: Cleanup renderer code a bit.
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Mark variables as const if applicable.
2021-04-24 20:05:43 +02:00
lightningterror
4ca84e8049
gsdx-d3d11: Cleanup renderer code a bit.
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Mark variables as cost if applicable.
Initialize D3D11_PRIMITIVE_TOPOLOGY.
2021-04-24 20:05:43 +02:00
tellowkrinkle
a4bb6234ac
Rename main menu back to System ( #4362 )
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There's already a `PCSX2` menu on macOS, adding a second one is incredibly confusing
2021-04-24 08:46:34 -07:00
macmenot
dac2a302ec
DEV9: add ATA Idle Immediate (E1) stub
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Fixes https://github.com/PCSX2/pcsx2/issues/4358
2021-04-24 14:12:16 +02:00
TheLastRar
72eddb7286
DEV9: Do not apply byteswapping to TX/RX FIFO writes/reads
2021-04-24 14:08:22 +02:00
RedDevilus
f0cdf398a6
pad-linux: Update to latest controller database.
2021-04-24 13:59:20 +02:00
Mrlinkwii
ffb1a3d11e
GameDB: Fix errors in GameDB. ( #4389 )
2021-04-24 13:58:54 +02:00
Mrlinkwii
721253bf49
GameDB: Adds gamefixes for various games. ( #4388 )
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Adds fixes for Energy Airforce - Aim Strike , K-1 World Grand Prix 2006.
2021-04-24 00:45:08 +02:00
Mrlinkwii
526c143eb5
GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above
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GUI: rename 'show debug' to 'show debugger' and move the create blockdump' option above it above
2021-04-23 00:17:07 +02:00
Mrlinkwii
4d2f7ae9e2
clang-format : pcsx2/gui/MainFrame.cpp
...
clang-format : pcsx2/gui/MainFrame.cpp
2021-04-23 00:17:07 +02:00
Mrlinkwii
d7851132c4
GUI: change window to debug and move blockdump to to debug
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GUI: change window to debug and move blockdump to to debug
2021-04-23 00:17:07 +02:00
refractionpcsx2
6f7890b709
microVU: Fix mistake when setting Status Flag bits for Signed/Zero
2021-04-19 10:55:33 +01:00
dependabot[bot]
d3be481327
build(deps): bump actions/cache from v2.1.4 to v2.1.5
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Bumps [actions/cache](https://github.com/actions/cache ) from v2.1.4 to v2.1.5.
- [Release notes](https://github.com/actions/cache/releases )
- [Commits](https://github.com/actions/cache/compare/v2.1.4...1a9e2138d905efd099035b49d8b7a3888c653ca8 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-04-19 08:34:26 +02:00