PCSX2: attempt at fixing what appears to be a belated thread affinity issue during the cpuspeed detect.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2363 96395faa-99c1-11dd-bbfe-3dabce05a288
Fixed a couple UI bugs: FirstTime Wizard display bug and the "Configure..." button in the plugin control panel grays out when it should.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2361 96395faa-99c1-11dd-bbfe-3dabce05a288
Compatibility is probably the same as the newVif interpreter code, but its faster.
Speedwise its similar to the old-vif unpack code (the one currently enabled by default in pcsx2).
Its about 0~2% slower on my machine from my limited testing, but I assume people with SSE4.1 cpus might have a lot better results since I added a lot of sse4.1 optimizations...
The SSE4.1 optimizations were also ported to the newVif interpreter code.
Also the "filling mode" should be fast compared to the old-vif unpack code since its sse optimized, but most games don't use this mode so it hasn't been tested much...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2358 96395faa-99c1-11dd-bbfe-3dabce05a288
This is actually the second time around on this. Same problem happened in the Playground days, with the same fix. ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2350 96395faa-99c1-11dd-bbfe-3dabce05a288
- Decrease upscale glitches in dx10 (dx9 later) by hacking the UV coordinate system in borderline cases.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2348 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added feature to align call targets for EErec functions and blocks on P4's and AMDs, and pack them on Core2/i7's.
* Fixed some svn:native props.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2347 96395faa-99c1-11dd-bbfe-3dabce05a288
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
* Handful of thread sync improvements.
* Fixed on-the-fly interpreter/recompiler configuration.
* Fixed plugin hotswapping (mostly works, but still a little funny at times)
* All new assertion dialogs and popup message handlers.
* RecentIsoList defaults to 12 instead of 6
Dev Notes:
* I had to create a new set of assertion functions called pxAssume*. Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
* wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
In theory this would be the correct thing to do, but with our current DMAC and event test system it just causes problems.
Note: This commit *could* break/improve/fix games, please test :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2333 96395faa-99c1-11dd-bbfe-3dabce05a288
This is part of PATH 3 masking mess, so it could fix other PATH 3 using games.
Added some debug lines as well, should there be problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2331 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some hacks from cpuDetectInit's use of cpuId.
* Improved assertion checking for thread affinity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2327 96395faa-99c1-11dd-bbfe-3dabce05a288
DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries. It's now in Assertions.h. Plugins can use __assume(0); directly instead or roll their own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better error handling for when sVU fails allocating memory at a specific location (should fail less).
* Partial support for detecting and handling non-SSE2 machines with some grace.
* Improved sVU's allocation chances with a second try at another randomish address (and removed alloc fail spam from the console -- only logs on complete fail now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2321 96395faa-99c1-11dd-bbfe-3dabce05a288
- Added microVU_Clamp.inl to the project file which holds all of mVU's clamping routines.
- Added tmmk's optimized clamping method for sse4 (preserve sign clamp mode only) <-- untested
- Not using regalloc for preserved-sign non-sse4 code anymore since it seems to be bugged (thanks to nneeve for pointing it out)
- Extra mode was using preserve-sign code before; but changed it now to never preserve nan sign...
- Fixed a bug in extra clamp modes where it was clamping all 4 vectors on SS SSE instructions, destroying upper 3 vectors...
After these changes the compatibility of extra / preserve sign clamp modes have gone up.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2315 96395faa-99c1-11dd-bbfe-3dabce05a288