ramapcsx2
86a75775f3
Stop VIF0, VIF1 and EE SIF1 from interrupting based on how much data was transfered.
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In theory this would be the correct thing to do, but with our current DMAC and event test system it just causes problems.
Note: This commit *could* break/improve/fix games, please test :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2333 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-10 00:56:10 +00:00
ramapcsx2
f03cdbcdb3
GSdx:
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- Fix the Dark Cloud 2 crash when inventing stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2332 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-09 19:05:28 +00:00
ramapcsx2
514d78392c
Don't do invalid GIFchain calls, fixes Dual Hearts part 2 of Issue 314.
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This is part of PATH 3 masking mess, so it could fix other PATH 3 using games.
Added some debug lines as well, should there be problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-09 12:23:24 +00:00
ramapcsx2
1bb1b71544
GSdx:
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- Crashfix for Dual Hearts, fixes part 1 of Issue 314.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-08 17:32:25 +00:00
arcum42
689e7843d4
Preliminary register structures for the GS CSR and IMR regs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2329 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-08 13:10:08 +00:00
Jake.Stine
3f80ba3525
cpuDetect: fix for some odd crash in MSVC/PGO builds (this one took hours to track down, though still not really sure what caused it).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2328 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-08 02:38:13 +00:00
Jake.Stine
ba473e0a7f
* Redid console logging to use stdout instead of the buffered queue (probably less buggy).
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* Removed some hacks from cpuDetectInit's use of cpuId.
* Improved assertion checking for thread affinity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2327 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:43:16 +00:00
Jake.Stine
94cdfb6a8b
Add debug versions of Null plugins (helps fix some stack tracing problems having a full set of debug-built DLLs, even if they aren't the source of the crashes).
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DevNote: Moved jNO_DEFAULT from the Pcsx2Defs.h, since it's too dependent on the Common libraries. It's now in Assertions.h. Plugins can use __assume(0); directly instead or roll their own.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2326 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 22:39:52 +00:00
arcum42
ee6c721b51
More throwing things.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2325 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 21:07:59 +00:00
Nneeve
00f14b5760
Changed the fpu MUL hack for tales of destiny. (Doesn't break under most settings now).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2324 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 17:33:32 +00:00
Jake.Stine
611444b9d5
Oops, forgot a __fastcall. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2323 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 15:15:59 +00:00
Jake.Stine
949e5f8b60
Fix compilation errors (forgot to update cotton's recent changes before committing)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 15:01:25 +00:00
Jake.Stine
f52faead0c
Re-did the VUmicro's "Cpu Provider" structs into classes, and split sVU and mVU into independent classes.
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* Better error handling for when sVU fails allocating memory at a specific location (should fail less).
* Partial support for detecting and handling non-SSE2 machines with some grace.
* Improved sVU's allocation chances with a second try at another randomish address (and removed alloc fail spam from the console -- only logs on complete fail now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2321 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 14:00:39 +00:00
ramapcsx2
bb309c8d65
GSdx:
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- Unbreak Ratchet and Clank by re-enabling the broken pitch conversion.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-07 09:46:33 +00:00
Jake.Stine
2baa81c997
w32pthreads/spu2-x/gsdx: add proper "debug" build of w32pthreads, instead of both debug and release overwriting the same dll.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2319 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 15:33:20 +00:00
Jake.Stine
acbe1ed547
Cleanup for VsyncInThread, lots of source code comments. (it's fun reading! ...maybe)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2318 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 15:31:11 +00:00
cottonvibes
6b5e302f82
microVU: fixed 2 bugs in my preserve sign clamp code thanks to nneeve
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2317 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 09:13:57 +00:00
cottonvibes
b866ff405e
macroVU: Run vu0 on certain cases of recCTC2() like sVU's COP2 code does... this fixes Rachet and Clank's title screen's sps...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2316 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 06:13:01 +00:00
cottonvibes
316e7ffccc
microVU:
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- Added microVU_Clamp.inl to the project file which holds all of mVU's clamping routines.
- Added tmmk's optimized clamping method for sse4 (preserve sign clamp mode only) <-- untested
- Not using regalloc for preserved-sign non-sse4 code anymore since it seems to be bugged (thanks to nneeve for pointing it out)
- Extra mode was using preserve-sign code before; but changed it now to never preserve nan sign...
- Fixed a bug in extra clamp modes where it was clamping all 4 vectors on SS SSE instructions, destroying upper 3 vectors...
After these changes the compatibility of extra / preserve sign clamp modes have gone up.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2315 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-06 01:49:40 +00:00
arcum42
e01cfedd2b
New dialog for internal hacks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-05 09:40:32 +00:00
cottonvibes
3fcd2c9aee
microVU: Implemented 'extra' clamp mode (it was doing the same as 'normal' before)
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Note:
What extra clamp mode does is whenever an SSE ADD/SUB/MUL/DIV instruction is used in mVU, it will have its operands clamped.
Currently seems to cause sps in some games instead of fixing it...
There might be some reason for it that I'm not aware of yet, or it could be 'random' based on what a game is doing.
A quick explanation of what mVU's clamp modes do:
None - Does no clamping (fast)
Normal - Clamp certain instructions which have proven to fix games
Extra - Clamps every SSE instruction (slow)
Extra + Preserve Sign - Same as extra but preserves sign of the NaN (super slow)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2313 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-05 09:30:38 +00:00
cottonvibes
cbc4ee26f6
microVU: added a flag to tell when its in COP2 mode.
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macroVU: some clamping that may fix the ICO camera bug (not tested)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-05 09:04:20 +00:00
cottonvibes
7532c2969e
microVU: Reorganized some clamping stuff...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-05 08:33:02 +00:00
arcum42
cf21dbf992
Get rid of Tags.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-05 08:13:04 +00:00
arcum42
1b42c82faf
A continuation of what I was doing in r2305.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2309 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-05 08:01:00 +00:00
ramapcsx2
5ff94743c1
Disable Vsync when using the F9 renderer switch.
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Explanation why in the source :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2308 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 22:37:20 +00:00
ramapcsx2
a97e97fbc6
GSdx:
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- Let's use dx10 software rendering for the F9 renderer switch, if it's available.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2307 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 21:16:06 +00:00
Jake.Stine
a6b00be571
Potential fix for Issue 495: missing keyboard handler in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2306 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 14:30:13 +00:00
arcum42
8a4d58ff76
More Tag stuff, mainly in Gif and HwWrite.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2305 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 07:01:27 +00:00
arcum42
9736b4b854
And, as usual, Gcc makes me want to throw things...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2304 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 05:18:07 +00:00
Jake.Stine
cb066785cf
Configuration panel code cleanups; supports slightly better handling of on-the-fly settings changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2303 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 04:52:15 +00:00
Jake.Stine
2675957851
GSdx: Implement DX9 "on the fly" vsync enabler/disabler, and fix some dx9 vsync bugs in legacy gui (hopefully)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2302 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 04:50:49 +00:00
Jake.Stine
a3dee78c6c
GSdx: Fix some vsync enable bugs. Add "GSsetExclusive" API, which is meant to be a hint for setting exclusive fullscreen mode in DX10 (no plans to support it in DX9 due to complications that would require significant changes to DX9 resource management).
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I don't have DX10 so this is (as usual!) untested. I'll be adding support for it to PCSX2 soon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2301 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 03:24:59 +00:00
arcum42
3092808d04
Let's try that again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2300 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 01:00:24 +00:00
arcum42
1dc47d5215
Compilation fixes for Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2299 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-04 00:25:07 +00:00
ramapcsx2
60fd4beb5f
GSdx: Small fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2298 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:30:59 +00:00
Jake.Stine
620c93cad7
Minor fixes for new framelimiter; add proper w32pthreads/gsdx dependencies to the MSVC solution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2297 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:10:23 +00:00
Jake.Stine
97041701ae
GSdx: SW rasterizer converted to use pthreads semaphores in the place of spinwaits. Performance mileage will vary on this; probably favors dual core machines over quads or i7's. Some tinkering might ink some more fps out of it and get it to be a speedup in all cases though.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2296 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:08:52 +00:00
Jake.Stine
2413af5b6e
w32pthreads: Removed some unneeded cdecl specifiers on non-exported functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2295 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 23:05:49 +00:00
Jake.Stine
1e431fb69a
wtf? A working framelimiter? Turbo and slowmo hotkeys? Frameskipping?! Why it's all here! Rejoice! And then find lots of bugs, too, I'm sure. Note: Frameskipping has no gui stuff yet... I'll do that soon.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2294 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 15:51:39 +00:00
Jake.Stine
9675fe8108
Add a vsync callback to GSdx, managed by PCSX2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2293 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 15:49:12 +00:00
arcum42
271c7f7299
Minor fix for r2291.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2292 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 13:46:11 +00:00
arcum42
6d99798fad
Start actually using tDMA_TAG. (IPU.h now uses it, and all the transfer code got moved to it.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2291 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 13:01:17 +00:00
ramapcsx2
8d5caa300d
Some more warnings enabled by default in devel builds.
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It'll be good to know which games trigger these.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2290 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 12:06:39 +00:00
arcum42
ecabd7ff4d
A new DMA tag structure.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2289 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-03 02:33:30 +00:00
Jake.Stine
c42be1e8f6
Stupid SIF hack tricks 101. Class at 11am.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2288 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-02 15:18:24 +00:00
Jake.Stine
546d79bf4d
yay sif hack mess fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2287 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-02 14:46:15 +00:00
ramapcsx2
ab2b0bc8d2
Another fix to the hack. Yea. :p
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2286 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-02 14:44:01 +00:00
ramapcsx2
5c0cbea1c2
Fix compile errors from last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-02 14:33:13 +00:00
Jake.Stine
0f9a600cbd
Fun little hack for Rama to play with, that should simulate the magic power of the PEOPS SPU2's "unstuck iop" spell.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2284 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-12-02 14:21:54 +00:00