Commit Graph

12806 Commits

Author SHA1 Message Date
TellowKrinkle 7ede817241 CMake: Move PCSX2 compile flags to separate target
Makes it easier to split compilation across multiple targets
2021-10-01 23:04:42 -04:00
kozarovv a09a6db24d PGIF: Remove force fifo clear on GP1 (00-01)
Clearing GP0 fifo is handled internally in PS1DRV.

This commit additionally remove annoying log from devbuilds.
2021-10-01 22:47:17 -04:00
Connor McLaughlin 2241e635c6 gui: Use uintptr_t for storing numbers in pointers 2021-10-01 22:45:12 -04:00
Connor McLaughlin dd3db3fc54 GS: Fix a couple of 64 bit warnings 2021-10-01 22:45:12 -04:00
Connor McLaughlin 928bf71d2a tools/bin2cpp: Fix 64-bit warnings 2021-10-01 22:45:12 -04:00
Connor McLaughlin 8e1470f637 iR5900: Use fastjmp instead of longjmp 2021-10-01 23:30:39 +01:00
Connor McLaughlin 91627b28b4 R5900: Get rid of ScopedBools 2021-10-01 23:30:39 +01:00
Connor McLaughlin 4594e02812 Common: Add Fastjmp 2021-10-01 23:30:39 +01:00
refractionpcsx2 2af8cde40d GIF: Correct GIF FIFO timing logic 2021-10-01 22:25:09 +01:00
Connor McLaughlin 97b94acd86 CDVD: Fix possible uncaught exception in CheckDiskTypeFS 2021-10-01 13:26:08 +01:00
lightningterror e0caacfa6f GS-hw: Don't write clamped depth test value to depth buffer when ZMSK is enabled.
Fixes missing shadows in Kingdom Hearts: Chain of Memories.
2021-10-01 13:25:49 +02:00
Connor McLaughlin 6ff46a795f Common/StringHelpers: Fix printing of 64-bit pointers 2021-10-01 12:10:19 +01:00
Connor McLaughlin 9abaa1adf6 Common/Mutex: Fix compiling without wxUSE_GUI 2021-10-01 10:06:09 +01:00
jackun 42d730c80f USB: dshow: Initialize multi-threaded COM libs 2021-09-30 21:49:56 +02:00
Tokman5 c3c15a95c4 Use GetCheatsFolder() to check the path correctly when non-default folder is set. 2021-09-30 10:00:56 +01:00
lightningterror 384f87b89c locales: Fix '\v' escape sequence warnings. 2021-09-30 02:15:43 +02:00
lightningterror a25dc9c38c ICore: Cleanup Wsign-compare warnings. 2021-09-30 01:07:59 +02:00
lightningterror 1497e894cf Debugged: Fix Wimplicit-fallthrough warning. 2021-09-30 01:07:59 +02:00
Mrlinkwii e6728d9d55 Docs : add 'VUOverflowHack' to GameIndex documentation and corrections 2021-09-29 17:41:08 +01:00
refractionpcsx2 c0443e25f9 UI: Reorder the gamefixes panel 2021-09-29 17:33:13 +01:00
refractionpcsx2 7faa5db9e5 VU/GameDB: Move Mac/Status overflow flag checks to a gamefix
We can't really do this reliably on x86 without soft floats, but superman still needs it, but it breaks other games.
2021-09-29 17:33:13 +01:00
lightningterror d53171e20f ci-mac: Bump macos version to 11. 2021-09-28 20:14:29 -05:00
Mrlinkwii 48eee328b9
UI: Hide Synchronous GS in release builds (#4838)
UI: make ' Synchronized MTGS'  UI settings exclusive to debug/devel
2021-09-28 12:11:12 +01:00
lightningterror 21c6bb6b59 SourceLog: Try to fix Wreorder warnings. 2021-09-26 20:42:12 +02:00
lightningterror b0932825a9 Debugger: Try to fix Wreorder warnings. 2021-09-26 20:42:12 +02:00
TheLastRar be9587d520 DEV9: Reuse variable in internal server 2021-09-26 17:56:42 +01:00
TheLastRar 635f411880 DEV9: Add DNS Logging 2021-09-26 17:56:42 +01:00
TheLastRar 24f97fd221 DEV9: Add internal DNS server 2021-09-26 17:56:42 +01:00
TheLastRar ca3b857f22 DEV9: Rename config struct to avoid conflicting with USB Config struct 2021-09-26 17:56:42 +01:00
TheLastRar bac0930591 DEV9: Correct namespace for DNS Enums 2021-09-26 17:56:42 +01:00
Ty Lamontagne 1f31edf65c Perf: Fix missing include 2021-09-26 17:26:57 +01:00
TheLastRar 39328c5c66 DEV9: Clang format tap-win32 2021-09-26 17:14:40 +01:00
TheLastRar 26ea5bcfed DEV9: Log when we fail to get adapter information for internal servers 2021-09-26 17:14:40 +01:00
TheLastRar 2d0ad7fb72 DEV9: Add missing flag to GetAdaptersAddresses call in pcap 2021-09-26 17:14:40 +01:00
Ty Lamontagne cd22a1d00d GS-ogl: Fix regression that broke linux HW mode 2021-09-26 17:05:04 +01:00
Mrlinkwii 485e514409 SPU2:fix Wsign-compare warning
SPU2:fix Wsign-compare warning
2021-09-26 16:47:18 +01:00
Silent 71b2c17e2c SPU2: Refactor SndOut_XAudio2.cpp 2021-09-26 16:06:40 +01:00
Mrlinkwii 954688a38d Docs: improve documentation for Gameindex.md
Docs: improve  documentation  for Gameindex.md
2021-09-26 16:01:12 +01:00
lightningterror def04c2524 pad-linux: Update to latest controller database. 2021-09-26 14:16:04 +02:00
lightningterror 963f071a70 GS-d3d11: Cleanup GSDevice11 a bit.
Use const if possible, declare and initialize HRESULT at the same time
when possible.
2021-09-26 14:09:43 +02:00
lightningterror e45aa63a8b GS-ogl: Cleanup GSDeviceOGL a bit.
Use const, constexpr if possible,
Isolate m_debug_gl_file code in debug level only,
shorten some functions and properly initialize variables.
2021-09-26 14:09:43 +02:00
lightningterror 5627d91c17 GS: Cleanup GSDevice a bit, use const when possible. 2021-09-26 14:09:43 +02:00
Ty Lamontagne aef731fdbe MicroVU: Fix branch type detection
amendment of 589aba
2021-09-26 05:13:28 +01:00
Mrlinkwii 5a9aeb165f GameDB:add 'VUKickstartHack' to SOCOM II entries 2021-09-26 03:20:43 +01:00
Silent c1fea5bc16 GSTexture11::Save: Preserve the original pointers for a RAII Unmap
Fixes a regression from WIL migration, Unmap was called on
mutated pointers.
2021-09-25 14:32:10 -04:00
Silent b5f9e14cd3 PortAudio: Uncomment Pa_Terminate
Thanks to the threading changes, proper teardown can now be allowed.
2021-09-25 14:32:10 -04:00
Silent 0ab31a2e9f GSCapture: Fix a premature GSSource release
CUnknown starts with a refcount of 0, so a "nonstandard"
assignment needs to be performed, even though it looks like
a COM reference leak at the first glance.
2021-09-25 14:32:10 -04:00
Silent 4c941f81ec Delegate systems teardown to EE Core when pausing
Fixes issues caused by Cleanup/Init on the Main Thread
instead of the EE Core thread. Now systems are only set up
and torn down on one thread.
2021-09-25 14:32:10 -04:00
Silent e6e7a55d7e AppCoreThread: Clean up BaseSysExecEvent_ScopedCore usage
Seems like the ScopedCoreThreadPause parameter is legacy
and was only getting in the way of an upcoming change to that event.
2021-09-25 14:32:10 -04:00
refractionpcsx2 f7bcb92d9a VU: Only wait for VU sync after wait macro if VU0 still running
Makes Tekken Tag a good 2-4 FPS faster.
2021-09-25 01:51:19 +01:00