mirror of https://github.com/PCSX2/pcsx2.git
UI: Hide Synchronous GS in release builds (#4838)
UI: make ' Synchronized MTGS' UI settings exclusive to debug/devel
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commit
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@ -221,7 +221,9 @@ void Pcsx2Config::GSOptions::LoadSave( IniInterface& ini )
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{
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ScopedIniGroup path( ini, L"GS" );
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#ifdef PCSX2_DEVBUILD
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IniEntry( SynchronousMTGS );
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#endif
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IniEntry( VsyncQueueSize );
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IniEntry( FrameLimitEnable );
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@ -285,10 +285,11 @@ Panels::VideoPanel::VideoPanel( wxWindow* parent ) :
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{
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wxPanelWithHelpers* left = new wxPanelWithHelpers( this, wxVERTICAL );
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wxPanelWithHelpers* right = new wxPanelWithHelpers( this, wxVERTICAL );
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#ifdef PCSX2_DEVBUILD
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m_check_SynchronousGS = new pxCheckBox( left, _("Use Synchronized MTGS"),
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_t("For troubleshooting potential bugs in the MTGS only, as it is potentially very slow.")
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);
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#endif
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m_spinner_VsyncQueue = new wxSpinCtrl(left);
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m_spinner_VsyncQueue->SetRange(0, 3);
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@ -296,7 +297,9 @@ Panels::VideoPanel::VideoPanel( wxWindow* parent ) :
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m_restore_defaults = new wxButton(right, wxID_DEFAULT, _("Restore Defaults"));
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m_spinner_VsyncQueue->SetToolTip( pxEt(L"Setting this to a lower value improves input lag, a value around 2 or 3 will slightly improve framerates. (Default is 2)"));
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#ifdef PCSX2_DEVBUILD
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m_check_SynchronousGS->SetToolTip( pxEt( L"Enable this if you think MTGS thread sync is causing crashes or graphical errors. For debugging to see if GS is running at the correct speed."));
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#endif
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//GSWindowSettingsPanel* winpan = new GSWindowSettingsPanel( left );
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//winpan->AddFrame(_("Display/Window"));
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@ -322,8 +325,10 @@ Panels::VideoPanel::VideoPanel( wxWindow* parent ) :
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*s_vsyncs += Label(_("Vsyncs in MTGS Queue:")) | StdExpand();
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*s_vsyncs += m_spinner_VsyncQueue | pxBorder(wxTOP, -2).Right();
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*left += s_vsyncs | StdExpand();
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#ifdef PCSX2_DEVBUILD
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*left += 2;
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*left += m_check_SynchronousGS | StdExpand();
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#endif
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*s_table += left | StdExpand();
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*s_table += right | StdExpand();
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@ -354,7 +359,9 @@ void Panels::VideoPanel::OnOpenWindowSettings( wxCommandEvent& evt )
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void Panels::VideoPanel::Apply()
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{
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#ifdef PCSX2_DEVBUILD
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g_Conf->EmuOptions.GS.SynchronousMTGS = m_check_SynchronousGS->GetValue();
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#endif
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g_Conf->EmuOptions.GS.VsyncQueueSize = m_spinner_VsyncQueue->GetValue();
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}
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@ -364,10 +371,12 @@ void Panels::VideoPanel::AppStatusEvent_OnSettingsApplied()
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}
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void Panels::VideoPanel::ApplyConfigToGui( AppConfig& configToApply, int flags ){
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#ifdef PCSX2_DEVBUILD
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m_check_SynchronousGS->SetValue( configToApply.EmuOptions.GS.SynchronousMTGS );
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m_spinner_VsyncQueue->SetValue( configToApply.EmuOptions.GS.VsyncQueueSize );
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m_check_SynchronousGS->Enable(!configToApply.EnablePresets);
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#endif
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m_spinner_VsyncQueue->SetValue( configToApply.EmuOptions.GS.VsyncQueueSize );
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if( flags & AppConfig::APPLY_FLAG_MANUALLY_PROPAGATE )
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{
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