mirror of https://github.com/PCSX2/pcsx2.git
Use GetCheatsFolder() to check the path correctly when non-default folder is set.
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@ -1,5 +1,5 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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@ -247,10 +247,7 @@ int LoadPatchesFromDir(wxString name, const wxDirName& folderName, const wxStrin
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wxString filespec = name + L"*.pnach";
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loaded += _LoadPatchFiles(folderName, filespec, friendlyName, numberFoundPatchFiles);
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// This comment _might_ be buggy. This function (LoadPatchesFromDir) loads from an explicit folder.
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// This folder can be cheats or cheats_ws at either the default location or a custom one.
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// This check only tests the default cheats folder, so the message it produces is possibly misleading.
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if (folderName.ToString().IsSameAs(PathDefs::GetCheats().ToString()) && numberFoundPatchFiles == 0)
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if (folderName.ToString().IsSameAs(GetCheatsFolder().ToString()) && numberFoundPatchFiles == 0)
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{
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wxString pathName = Path::Combine(folderName, name.MakeUpper() + L".pnach");
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PatchesCon->WriteLn(Color_Gray, L"Not found %s file: %s", WX_STR(friendlyName), WX_STR(pathName));
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