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Docs : add 'VUOverflowHack' to GameIndex documentation and corrections
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@ -29,7 +29,6 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
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- FpuMulHack
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- FpuNegDivHack
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- XGKickHack
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- IPUWaitHack
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- EETimingHack
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- SkipMPEGHack
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- OPHFlagHack
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@ -40,6 +39,7 @@ SERIAL-12345: # !required! Serial number for the game, this is how games are loo
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- GoemonTlbHack
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- IbitHack
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- VUKickstartHack
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- VUOverflowHack
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# The value of the speedhacks is assumed to be an integer,
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# but at the time of writing speedhacks are effectively booleans (0/1)
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speedHacks:
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@ -142,9 +142,6 @@ These values are case-sensitive so take care. If you incorrectly specify a Game
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* `XGKickHack`
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* Use accurate timing for VU XGKicks (Slower). Fixes graphical errors on WRC, Erementar Gerad, Tennis Court Smash and others.
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* `IPUWaitHack`
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* FFX FMV, makes GIF flush before doing IPU work. Fixes bad graphics overlay.
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* `EETimingHack`
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* General purpose timing hack.
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@ -175,6 +172,9 @@ These values are case-sensitive so take care. If you incorrectly specify a Game
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* `VUKickstartHack`
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* Let the VU's both run ahead of the EE to fix some timing issues.
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* `VUOverflowHack`
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* VU Overflow hack to check for possible float overflows (Superman Returns).
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## SpeedHacks
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These values are in a key-value format, where the value is assumed to be an integer.
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