gabest11
7ddbaa6cb0
GSdx: the valkyrie profile 2 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
pcsx2guide
4de732685f
PCSX2: Clean up on docs,nothing important.
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Note from the PCSX2 Team: After getting spammed for months in our Google code comments by a user named 'ferrarinews' and due to our inability to ban this member,we have decided to NOT make any changes to the emulator that will affect positively Gran Turismo 3 or 4 for which the user is spamming us,until he stops. Sorry to everyone else,blame him for this.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1449 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:39:58 +00:00
gabest11
c68802a334
GSdx: dq8 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1448 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 22:29:24 +00:00
gabest11
5a292d202d
GSdx: couple of fixes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
refraction
57066d229b
Fix for Tekken 4 black screen hang, removed some code which doesn't seem to be needed for Art of Fighting anymore, however this game has another problem which seems GS related.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1446 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 18:47:57 +00:00
cottonvibes
60e1fcffb7
microVU: Tweaked some stuff from my last commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1445 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-30 20:42:25 +00:00
cottonvibes
95579258db
microVU: fixed some problems from my last revision. (fixes problems in DQ8)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-30 04:45:22 +00:00
cottonvibes
8f74247b4f
microVU:
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- Smarter microProgram comparison. Games will now use less microProgram 'slots'. Speedup in games using a lot of microPrograms at once...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1443 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-29 06:28:48 +00:00
gabest11
7c2e51157e
GSdx: dx9 texture uploads should be at least as fast as before
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
arcum42
9547448020
Worked on straightening up Plugins.cpp a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1441 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 01:00:22 +00:00
gabest11
8abcc6dab2
GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be addressed later
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 19:05:36 +00:00
gabest11
7bb9a3cc25
GSdx: changed a lot of things, expect new bugs :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
arcum42
6e5d4a5d15
Brought the Erementar Gerad gamefix over to Linux, and got rid of some junk that isn't neccesary now that the crc version of the hack is gone.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1438 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 05:14:58 +00:00
cottonvibes
6b2c26a617
Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
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- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 04:27:18 +00:00
arcum42
89dc306861
The Gust fix is back in. The previous behavior is in as a gamehack for Fatal Frame, and any other games adversely affected. Checkbox not yet implemented for Windows.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1436 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 03:12:36 +00:00
cottonvibes
ac7f3bc19d
Super VU:
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- Implemented setting of GIF status regs for PATH1 transfers at execution time instead of at recompile time on XGkick instructions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1435 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 02:44:42 +00:00
arcum42
b75e504fba
Revert r1433.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1434 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 01:47:55 +00:00
arcum42
12ba602709
GUST fix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1433 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 01:18:08 +00:00
arcum42
7f00193900
Various changes, mainly Gif related cleanup. Fixed SafeArray.h to work with Linux again while I'm at it...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1432 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 00:30:19 +00:00
cottonvibes
95db132180
microVU: minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-25 05:41:40 +00:00
cottonvibes
8158636490
microVU: Evenly distributed rec-cache between programs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1430 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-25 05:17:54 +00:00
cottonvibes
d4132141d5
microVU: changed VU1's cached program amount from 32 to 64, and vu0's from 32 to 8.
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speeds up some games that use a lot of microprograms at once (like ffxii)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1429 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-24 23:17:32 +00:00
Jake.Stine
d9c40a7ccd
Many bugfixes and improvements to my SafeArray / SafeList utility classes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1427 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-24 13:13:59 +00:00
gabest11
c1fc72a634
GSdx: small fixes to the last commit
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11
b284fae2d5
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
cottonvibes
bc5c78f124
microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1424 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 03:56:52 +00:00
cottonvibes
a4a1feae64
microVU: fixed a typo that broke Crash Twinsanity :D
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1423 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 02:48:06 +00:00
cottonvibes
98ff4fd12d
microVU: minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1422 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 02:07:38 +00:00
cottonvibes
a0bc6d33bb
microVU: fixed a problem introduced in r1304 (fixes bios memcard viewer hanging, tekken 5, and probably a lot more...)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1421 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 01:54:33 +00:00
Jake.Stine
c1dbdd7b62
SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
arcum42
bd093b41bd
Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 10:26:56 +00:00
Jake.Stine
ed89876ba6
Added a new function "DevAssert", which is intended to provide assert-like functionality to Devel builds of Pcsx2. Developers: Check the code comments for more details.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1417 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 09:26:28 +00:00
Jake.Stine
101dbdd132
SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
cottonvibes
9d091450b1
microVU: minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1414 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 07:01:41 +00:00
refraction
fffe95bc4b
Fixed a really silly typo which possibly broke loads (Including Star Ocean 3, thanks rama :P) masked it by removing some redundant code too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1413 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 22:46:20 +00:00
gabest11
5f45219eb9
GSdx: fixes for ffx2 menu
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
refraction
d3f01bc572
Just a couple of unpack changes, some games thought they were overrunning when they weren't (punisher for one)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 16:55:18 +00:00
refraction
7266dd12d2
Fixed up Soul Calibur 3 regression in r1400. It was a test bit of code, which is obviously wrong :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1410 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:26:52 +00:00
refraction
3ad38e99cb
Fix for Izumo Complete Issue 277, due to lack of understanding of VIF reset.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1409 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:08:17 +00:00
cottonvibes
40ae3c6ecd
microVU: more minor changes...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1408 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 04:33:55 +00:00
cottonvibes
2f186e647e
microVU: minor changes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1407 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 03:45:44 +00:00
gabest11
69e3dcfa63
GSdx: everything should be back to normal now
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11
191a3d0c7e
GSdx: another useless revision...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11
6ef94cc707
GSdx: ignore this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
refraction
254b105f6f
Just changing a couple of logs back i accidently changed during development
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:47:05 +00:00
gabest11
df8c611084
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
Jake.Stine
edd6b785c1
Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 11:45:07 +00:00
refraction
0f30bf62b5
COP0.cpp: Updated the commented out Perf counter code to work on the newer builds, also removed the line which stopped them updating at all if the interrupt wasnt on.
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Others: Fixed a couple of unpack bugs, tried to tackle an MFIFO bug with Tekken Tag. Also re-jiggled a few bits on my recent changed, please negative if it breaks anything.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1400 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 03:13:03 +00:00
arcum42
d15db78baf
Linux: A bit more work on the ruby version of the build script. It now summarises what built and what didn't at the end, and can be used for building GSnull and PadNull as well...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 01:02:10 +00:00
gabest11
7ad2d919b8
GSdx: removed the last bit of mfc dependency from cdvdolio
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00