Commit Graph

940 Commits

Author SHA1 Message Date
gabest11 7ddbaa6cb0 GSdx: the valkyrie profile 2 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
pcsx2guide 4de732685f PCSX2: Clean up on docs,nothing important.
Note from the PCSX2 Team: After getting spammed for months in our Google code comments by a user named 'ferrarinews' and due to our inability to ban this member,we have decided to NOT make any changes to the emulator that will affect positively Gran Turismo 3 or 4 for which the user is spamming us,until he stops. Sorry to everyone else,blame him for this.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1449 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:39:58 +00:00
gabest11 c68802a334 GSdx: dq8 fix
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1448 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 22:29:24 +00:00
gabest11 5a292d202d GSdx: couple of fixes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
refraction 57066d229b Fix for Tekken 4 black screen hang, removed some code which doesn't seem to be needed for Art of Fighting anymore, however this game has another problem which seems GS related.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1446 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 18:47:57 +00:00
cottonvibes 60e1fcffb7 microVU: Tweaked some stuff from my last commit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1445 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-30 20:42:25 +00:00
cottonvibes 95579258db microVU: fixed some problems from my last revision. (fixes problems in DQ8)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-30 04:45:22 +00:00
cottonvibes 8f74247b4f microVU:
- Smarter microProgram comparison. Games will now use less microProgram 'slots'. Speedup in games using a lot of microPrograms at once...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1443 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-29 06:28:48 +00:00
gabest11 7c2e51157e GSdx: dx9 texture uploads should be at least as fast as before
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
arcum42 9547448020 Worked on straightening up Plugins.cpp a bit.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1441 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 01:00:22 +00:00
gabest11 8abcc6dab2 GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be addressed later
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 19:05:36 +00:00
gabest11 7bb9a3cc25 GSdx: changed a lot of things, expect new bugs :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
arcum42 6e5d4a5d15 Brought the Erementar Gerad gamefix over to Linux, and got rid of some junk that isn't neccesary now that the crc version of the hack is gone.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1438 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 05:14:58 +00:00
cottonvibes 6b2c26a617 Added 2 gamefixes to the Windows Side (untested since I don't have the games xD):
- DMA Execution hack - Fixes Fatal frame problems by ignoring dma transfers while another one is being executed.
- VU XGkick hack - Fixes Erementar Gerad by delaying XGkick. Similar to what SO3 needs, except this game needs more delay. Emulating this correctly is impossible with the current DMAC system, and will most-likely never be fixed correctly. The best (and fastest) way to simulate proper behavior is with a gamefix. (Super VU was doing this by a CRC hack, but I changed it to use this gamefix instead along with microVU.)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 04:27:18 +00:00
arcum42 89dc306861 The Gust fix is back in. The previous behavior is in as a gamehack for Fatal Frame, and any other games adversely affected. Checkbox not yet implemented for Windows.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1436 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 03:12:36 +00:00
cottonvibes ac7f3bc19d Super VU:
- Implemented setting of GIF status regs for PATH1 transfers at execution time instead of at recompile time on XGkick instructions.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1435 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 02:44:42 +00:00
arcum42 b75e504fba Revert r1433.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1434 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 01:47:55 +00:00
arcum42 12ba602709 GUST fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1433 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 01:18:08 +00:00
arcum42 7f00193900 Various changes, mainly Gif related cleanup. Fixed SafeArray.h to work with Linux again while I'm at it...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1432 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-26 00:30:19 +00:00
cottonvibes 95db132180 microVU: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-25 05:41:40 +00:00
cottonvibes 8158636490 microVU: Evenly distributed rec-cache between programs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1430 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-25 05:17:54 +00:00
cottonvibes d4132141d5 microVU: changed VU1's cached program amount from 32 to 64, and vu0's from 32 to 8.
speeds up some games that use a lot of microprograms at once (like ffxii)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1429 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-24 23:17:32 +00:00
Jake.Stine d9c40a7ccd Many bugfixes and improvements to my SafeArray / SafeList utility classes.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1427 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-24 13:13:59 +00:00
gabest11 c1fc72a634 GSdx: small fixes to the last commit
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11 b284fae2d5 GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
cottonvibes bc5c78f124 microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1424 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 03:56:52 +00:00
cottonvibes a4a1feae64 microVU: fixed a typo that broke Crash Twinsanity :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1423 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 02:48:06 +00:00
cottonvibes 98ff4fd12d microVU: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1422 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 02:07:38 +00:00
cottonvibes a0bc6d33bb microVU: fixed a problem introduced in r1304 (fixes bios memcard viewer hanging, tekken 5, and probably a lot more...)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1421 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 01:54:33 +00:00
Jake.Stine c1dbdd7b62 SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
arcum42 bd093b41bd Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 10:26:56 +00:00
Jake.Stine ed89876ba6 Added a new function "DevAssert", which is intended to provide assert-like functionality to Devel builds of Pcsx2. Developers: Check the code comments for more details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1417 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 09:26:28 +00:00
Jake.Stine 101dbdd132 SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
cottonvibes 9d091450b1 microVU: minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1414 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 07:01:41 +00:00
refraction fffe95bc4b Fixed a really silly typo which possibly broke loads (Including Star Ocean 3, thanks rama :P) masked it by removing some redundant code too.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1413 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 22:46:20 +00:00
gabest11 5f45219eb9 GSdx: fixes for ffx2 menu
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
refraction d3f01bc572 Just a couple of unpack changes, some games thought they were overrunning when they weren't (punisher for one)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 16:55:18 +00:00
refraction 7266dd12d2 Fixed up Soul Calibur 3 regression in r1400. It was a test bit of code, which is obviously wrong :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1410 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:26:52 +00:00
refraction 3ad38e99cb Fix for Izumo Complete Issue 277, due to lack of understanding of VIF reset.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1409 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 13:08:17 +00:00
cottonvibes 40ae3c6ecd microVU: more minor changes...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1408 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 04:33:55 +00:00
cottonvibes 2f186e647e microVU: minor changes
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1407 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 03:45:44 +00:00
gabest11 69e3dcfa63 GSdx: everything should be back to normal now
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11 191a3d0c7e GSdx: another useless revision...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11 6ef94cc707 GSdx: ignore this...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
refraction 254b105f6f Just changing a couple of logs back i accidently changed during development
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1403 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:47:05 +00:00
gabest11 df8c611084 GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
Jake.Stine edd6b785c1 Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1401 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 11:45:07 +00:00
refraction 0f30bf62b5 COP0.cpp: Updated the commented out Perf counter code to work on the newer builds, also removed the line which stopped them updating at all if the interrupt wasnt on.
Others: Fixed a couple of unpack bugs, tried to tackle an MFIFO bug with Tekken Tag. Also re-jiggled a few bits on my recent changed, please negative if it breaks anything.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1400 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 03:13:03 +00:00
arcum42 d15db78baf Linux: A bit more work on the ruby version of the build script. It now summarises what built and what didn't at the end, and can be used for building GSnull and PadNull as well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1399 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 01:02:10 +00:00
gabest11 7ad2d919b8 GSdx: removed the last bit of mfc dependency from cdvdolio
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00