mirror of https://github.com/PCSX2/pcsx2.git
microVU: fixed a bug where xgkick delay info wasn't propagating through blocks correctly (fixes Sega Classics Collection)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1424 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -73,9 +73,10 @@ public:
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}
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else { // Can do Simple Search (Only Matches the Important Pipeline Stuff)
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for (int i = 0; i <= listSize; i++) {
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if ((blockList[i].pState.q == pState->q)
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&& (blockList[i].pState.p == pState->p)
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&& (blockList[i].pState.flags == pState->flags)
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if ((blockList[i].pState.q == pState->q)
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&& (blockList[i].pState.p == pState->p)
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&& (blockList[i].pState.xgkick == pState->xgkick)
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&& (blockList[i].pState.flags == pState->flags)
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&& !(blockList[i].pState.needExactMatch & 0xf0f)) { return &blockList[i]; }
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}
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}
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@ -317,7 +317,7 @@ microVUr(void*) mVUcompile(microVU* mVU, u32 startPC, uptr pState) {
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mVUflagInfo = 0;
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mVUsFlagHack = CHECK_VU_FLAGHACK;
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for (int branch = 0; mVUcount < endCount; mVUcount++) {
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for (int branch = 0; mVUcount < endCount; mVUcount++) {
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incPC(1);
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startLoop();
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mVUincCycles(mVU, 1);
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