mirror of https://github.com/PCSX2/pcsx2.git
Fix for Tekken 4 black screen hang, removed some code which doesn't seem to be needed for Art of Fighting anymore, however this game has another problem which seems GS related.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1446 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
60e1fcffb7
commit
57066d229b
|
@ -37,7 +37,6 @@ PCSX2_ALIGNED16(u32 g_vifRow1[4]);
|
|||
PCSX2_ALIGNED16(u32 g_vifCol1[4]);
|
||||
|
||||
extern int g_vifCycles;
|
||||
bool mfifodmairq = false;
|
||||
|
||||
enum UnpackOffset
|
||||
{
|
||||
|
@ -449,8 +448,6 @@ void mfifoVIF1transfer(int qwc)
|
|||
return;
|
||||
}
|
||||
|
||||
mfifodmairq = false; //Clear any previous TIE interrupt
|
||||
|
||||
if (vif1ch->qwc == 0 && vifqwc > 0)
|
||||
{
|
||||
ptag = (u32*)dmaGetAddr(vif1ch->tadr);
|
||||
|
@ -520,7 +517,6 @@ void mfifoVIF1transfer(int qwc)
|
|||
{
|
||||
VIF_LOG("dmaIrq Set");
|
||||
vif1.done = true;
|
||||
mfifodmairq = true; //Let the handler know we have prematurely ended MFIFO
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -609,10 +605,6 @@ void vifMFIFOInterrupt()
|
|||
hwDmacIrq(DMAC_14);
|
||||
}*/
|
||||
|
||||
//On a TIE break we do not clear the MFIFO (Art of Fighting)
|
||||
//If we dont clear it on MFIFO end, Tekken Tag breaks, understandably (Refraction)
|
||||
if (!mfifodmairq) vifqwc = 0;
|
||||
|
||||
vif1.done = 1;
|
||||
g_vifCycles = 0;
|
||||
vif1ch->chcr &= ~0x100;
|
||||
|
|
|
@ -2569,14 +2569,14 @@ __forceinline void vif1Interrupt()
|
|||
}
|
||||
}
|
||||
|
||||
if (vif1.inprogress)
|
||||
if (vif1.inprogress & 0x1)
|
||||
{
|
||||
_VIF1chain();
|
||||
CPU_INT(1, g_vifCycles);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((!vif1.done) || (vif1.inprogress & 0x1))
|
||||
if (!vif1.done)
|
||||
{
|
||||
|
||||
if (!(psHu32(DMAC_CTRL) & 0x1))
|
||||
|
|
Loading…
Reference in New Issue